b062d159c4
X-SVN-Rev: 528
1383 lines
30 KiB
Plaintext
1383 lines
30 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="i18n" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=i18n - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "i18n.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "i18n.mak" CFG="i18n - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "i18n - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "i18n - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "i18n - Win32 Release"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MD /Za /W3 /GX /I "..\..\source\common" /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 ..\..\lib\release\icuuc.lib /nologo /base:"0x4a900000" /dll /machine:I386 /out:"..\..\bin\Release/icui18n.dll"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /Za /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\..\source\common" /D "_WINDOWS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "UDATA_MAP" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 ..\..\lib\debug\icuuc.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x4a900000" /dll /debug /machine:I386 /out:"..\..\bin\Debug/icui18n.dll" /pdbtype:sept
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SOURCE=.\ubrk.cpp
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SOURCE=.\unitohex.cpp
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SOURCE=.\brkdict.h
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# Begin Custom Build
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InputPath=.\unicode\brkiter.h
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"..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\brkiter.h ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\brkiter.h
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"..\..\include\unicode\brkiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\brkiter.h ..\..\include\unicode
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# End Custom Build
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SOURCE=.\unicode\calendar.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\calendar.h
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"..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\calendar.h ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\calendar.h
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"..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\calendar.h ..\..\include\unicode
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# End Custom Build
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SOURCE=.\unicode\choicfmt.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\choicfmt.h
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"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\choicfmt.h ..\..\include\unicode
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# End Custom Build
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# Begin Custom Build
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InputPath=.\unicode\choicfmt.h
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"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\choicfmt.h ..\..\include\unicode
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# End Custom Build
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SOURCE=.\colcache.h
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SOURCE=.\unicode\coleitr.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\coleitr.h
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"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\coleitr.h ..\..\include\unicode
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\coleitr.h
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"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\coleitr.h ..\..\include\unicode
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# End Custom Build
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SOURCE=.\unicode\coll.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\coll.h
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"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\coll.h ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\coll.h
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"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\coll.h ..\..\include\unicode
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# End Custom Build
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SOURCE=.\colrules.h
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\cpdtrans.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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|
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# Begin Custom Build
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InputPath=.\unicode\cpdtrans.h
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"..\..\include\unicode\cpdtrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\cpdtrans.h ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\cpdtrans.h
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|
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"..\..\include\unicode\cpdtrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy unicode\cpdtrans.h ..\..\include\unicode
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\datefmt.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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|
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# Begin Custom Build
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InputPath=.\unicode\datefmt.h
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|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
copy unicode\datefmt.h ..\..\include\unicode
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|
|
# End Custom Build
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|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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|
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# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
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|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\datefmt.h ..\..\include\unicode
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|
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# End Custom Build
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|
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\dbbi.h
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|
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!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
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# Begin Custom Build
|
|
InputPath=.\unicode\dbbi.h
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|
|
|
"..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\dbbi.h ..\..\include\unicode
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|
|
# End Custom Build
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|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dbbi.h
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|
|
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"..\..\include\unicode\dbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\dbbi.h ..\..\include\unicode
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|
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# End Custom Build
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|
|
!ENDIF
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|
|
# End Source File
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# Begin Source File
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SOURCE=.\dbbi_tbl.h
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# End Source File
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# Begin Source File
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|
|
SOURCE=.\unicode\dcfmtsym.h
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|
|
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!IF "$(CFG)" == "i18n - Win32 Release"
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|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
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|
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"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
copy unicode\dcfmtsym.h ..\..\include\unicode
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|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
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copy unicode\dcfmtsym.h ..\..\include\unicode
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|
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# End Custom Build
|
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|
|
!ENDIF
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|
|
# End Source File
|
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# Begin Source File
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|
|
SOURCE=.\unicode\decimfmt.h
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|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
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|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
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|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\decimfmt.h ..\..\include\unicode
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|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\decimfmt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\dtfmtsym.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\dtfmtsym.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\dtfmtsym.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\fieldpos.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\fieldpos.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\fieldpos.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\fmtable.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\fmtable.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\fmtable.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\format.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\format.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\format.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\gregocal.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\gregocal.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\gregocal.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\hextouni.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\hextouni.h
|
|
|
|
"..\..\include\unicode\hextouni.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\hextouni.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\hextouni.h
|
|
|
|
"..\..\include\unicode\hextouni.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\hextouni.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mergecol.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\msgfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\msgfmt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\msgfmt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\nultrans.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\nultrans.h
|
|
|
|
"..\..\include\unicode\nultrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\nultrans.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\numfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\numfmt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\numfmt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\parsepos.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\parsepos.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\parsepos.h
|
|
|
|
"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\parsepos.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ptnentry.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rbbi.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbbi.h
|
|
|
|
"..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\rbbi.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbbi.h
|
|
|
|
"..\..\include\unicode\rbbi.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\rbbi.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbbi_tbl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rbt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbt.h
|
|
|
|
"..\..\include\unicode\rbt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\rbt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbt.h
|
|
|
|
"..\..\include\unicode\rbt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\rbt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbt_data.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbt_pars.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbt_rule.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbt_set.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\simpletz.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\simpletz.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\simpletz.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\smpdtfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\smpdtfmt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\smpdtfmt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\sortkey.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\sortkey.h
|
|
|
|
"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\sortkey.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\sortkey.h
|
|
|
|
"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\sortkey.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\tblcoll.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\tblcoll.h
|
|
|
|
"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\tblcoll.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\tblcoll.h
|
|
|
|
"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\tblcoll.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tcoldata.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\timezone.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\timezone.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\timezone.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\translit.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\translit.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\translit.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\txtbdry.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ubrk.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ubrk.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ubrk.h
|
|
|
|
"..\..\include\unicode\ubrk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ubrk.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucal.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucal.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucal.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucol.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucol.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\ucol.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udat.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\udat.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\udat.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umsg.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\umsg.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\umsg.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unifilt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unifilt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifilt.h
|
|
|
|
"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unifilt.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unifltlg.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unifltlg.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unifltlg.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unirange.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\uniset.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\uniset.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\uniset.h
|
|
|
|
"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\uniset.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unitohex.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unitohex.h
|
|
|
|
"..\..\include\unicode\unitohex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unitohex.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unitohex.h
|
|
|
|
"..\..\include\unicode\unitohex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unitohex.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unum.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unum.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy unicode\unum.h ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|