b3db774efc
X-SVN-Rev: 22983
228 lines
6.3 KiB
C
228 lines
6.3 KiB
C
/*
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*
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* (C) Copyright IBM Corp. 1998-2007 - All Rights Reserved
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*
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*/
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#ifndef __LOENGINE_H
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#define __LOENGINE_H
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#include "LETypes.h"
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U_NAMESPACE_BEGIN
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/**
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* \file
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* \brief C API for complex text layout.
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* \internal
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*
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* This is a technology preview. The API may
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* change significantly.
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*
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*/
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/**
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* The opaque type for a LayoutEngine.
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*
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* @internal
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*/
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typedef void le_engine;
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/**
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* The opaque type for a font instance.
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*
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* @internal
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*/
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typedef void le_font;
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/**
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* This function returns an le_engine capable of laying out text
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* in the given font, script and langauge. Note that the LayoutEngine
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* returned may be a subclass of LayoutEngine.
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*
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* @param font - the font of the text
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* @param scriptCode - the script of the text
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* @param languageCode - the language of the text
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* @param typo_flags - flags that control layout features like kerning and ligatures.
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* @param success - output parameter set to an error code if the operation fails
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*
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* @return an le_engine which can layout text in the given font.
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*
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* @internal
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*/
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U_INTERNAL le_engine * U_EXPORT2
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le_create(const le_font *font,
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le_int32 scriptCode,
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le_int32 languageCode,
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le_int32 typo_flags,
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LEErrorCode *success);
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/**
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* This function closes the given LayoutEngine. After
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* it returns, the le_engine is no longer valid.
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*
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* @param engine - the LayoutEngine to close.
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*
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* @internal
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*/
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U_INTERNAL void U_EXPORT2
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le_close(le_engine *engine);
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/**
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* This routine will compute the glyph, character index and position arrays.
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*
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* @param engine - the LayoutEngine
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* @param chars - the input character context
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* @param offset - the offset of the first character to process
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* @param count - the number of characters to process
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* @param max - the number of characters in the input context
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* @param rightToLeft - TRUE if the characers are in a right to left directional run
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* @param x - the initial X position
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* @param y - the initial Y position
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* @param success - output parameter set to an error code if the operation fails
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*
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* @return the number of glyphs in the glyph array
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*
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* Note: The glyph, character index and position array can be accessed
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* using the getter routines below.
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*
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* Note: If you call this function more than once, you must call the reset()
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* function first to free the glyph, character index and position arrays
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* allocated by the previous call.
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*
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* @internal
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*/
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U_INTERNAL le_int32 U_EXPORT2
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le_layoutChars(le_engine *engine,
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const LEUnicode chars[],
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le_int32 offset,
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le_int32 count,
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le_int32 max,
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le_bool rightToLeft,
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float x,
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float y,
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LEErrorCode *success);
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/**
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* This function returns the number of glyphs in the glyph array. Note
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* that the number of glyphs will be greater than or equal to the number
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* of characters used to create the LayoutEngine.
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*
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* @param engine - the LayoutEngine
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* @param success - output parameter set to an error code if the operation fails.
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*
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* @return the number of glyphs in the glyph array
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*
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* @internal
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*/
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U_INTERNAL le_int32 U_EXPORT2
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le_getGlyphCount(le_engine *engine,
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LEErrorCode *success);
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/**
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* This function copies the glyph array into a caller supplied array.
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* The caller must ensure that the array is large enough to hold all
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* the glyphs.
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*
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* @param engine - the LayoutEngine
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* @param glyphs - the destiniation glyph array
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* @param success - set to an error code if the operation fails
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*
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* @internal
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*/
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U_INTERNAL void U_EXPORT2
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le_getGlyphs(le_engine *engine,
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LEGlyphID glyphs[],
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LEErrorCode *success);
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/**
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* This function copies the character index array into a caller supplied array.
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* The caller must ensure that the array is large enough to hold a
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* character index for each glyph.
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*
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* @param engine - the LayoutEngine
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* @param charIndices - the destiniation character index array
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* @param success - set to an error code if the operation fails
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*
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* @internal
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*/
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U_INTERNAL void U_EXPORT2
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le_getCharIndices(le_engine *engine,
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le_int32 charIndices[],
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LEErrorCode *success);
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/**
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* This function copies the character index array into a caller supplied array.
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* The caller must ensure that the array is large enough to hold a
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* character index for each glyph.
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*
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* @param engine - the LayoutEngine
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* @param charIndices - the destiniation character index array
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* @param indexBase - an offset that will be added to each index.
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* @param success - set to an error code if the operation fails
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*
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* @internal
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*/
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U_INTERNAL void U_EXPORT2
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le_getCharIndicesWithBase(le_engine *engine,
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le_int32 charIndices[],
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le_int32 indexBase,
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LEErrorCode *success);
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/**
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* This function copies the position array into a caller supplied array.
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* The caller must ensure that the array is large enough to hold an
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* X and Y position for each glyph, plus an extra X and Y for the
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* advance of the last glyph.
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*
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* @param engine - the LayoutEngine
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* @param positions - the destiniation position array
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* @param success - set to an error code if the operation fails
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*
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* @internal
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*/
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U_INTERNAL void U_EXPORT2
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le_getGlyphPositions(le_engine *engine,
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float positions[],
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LEErrorCode *success);
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/**
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* This function returns the X and Y position of the glyph at
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* the given index.
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*
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* Input parameters:
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* @param engine - the LayoutEngine
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* @param glyphIndex - the index of the glyph
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*
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* Output parameters:
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* @param x - the glyph's X position
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* @param y - the glyph's Y position
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* @param success - set to an error code if the operation fails
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*
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* @internal
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*/
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U_INTERNAL void U_EXPORT2
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le_getGlyphPosition(le_engine *engine,
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le_int32 glyphIndex,
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float *x,
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float *y,
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LEErrorCode *success);
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/**
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* This function frees the glyph, character index and position arrays
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* so that the LayoutEngine can be reused to layout a different
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* characer array. (This function is also called by le_close)
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*
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* @param engine - the LayoutEngine
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* @param success - set to an error code if the operation fails
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*
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* @internal
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*/
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U_INTERNAL void U_EXPORT2
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le_reset(le_engine *engine,
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LEErrorCode *success);
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U_NAMESPACE_END
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#endif
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