53d6bdbe2a
Remove duplicates. Fix malformed data. Add some missing data. and so on. X-SVN-Rev: 7530
468 lines
17 KiB
Plaintext
468 lines
17 KiB
Plaintext
// ***************************************************************************
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// *
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// * Copyright (C) 1997-2002, International Business Machines
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// * Corporation and others. All Rights Reserved.
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// *
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// ***************************************************************************
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en {
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Version { "1.0" }
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NumberPatterns {
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"#,##0.###;-#,##0.###",
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"\u00A4#,##0.00;-\u00A4#,##0.00",
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"#,##0%",
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"#E0",
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}
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// Format for the display name of a Transliterator.
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// This is the English form of this resource.
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TransliteratorNamePattern { "{0,choice,0#|1#{1}|2#{1} to {2}}" }
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zoneStrings {
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{
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"PST",
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"Pacific Standard Time",
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"PST",
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"Pacific Daylight Time",
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"PDT",
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"Los Angeles",
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}
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{
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"America/Los_Angeles",
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"Pacific Standard Time",
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"PST",
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"Pacific Daylight Time",
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"PDT",
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"Los Angeles",
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}
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{
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"MST",
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"Mountain Standard Time",
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"MST",
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"Mountain Daylight Time",
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"MDT",
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"Denver",
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}
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{
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"America/Denver",
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"Mountain Standard Time",
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"MST",
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"Mountain Daylight Time",
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"MDT",
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"Denver",
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}
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{
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"PNT",
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"Mountain Standard Time",
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"MST",
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"Mountain Standard Time",
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"MST",
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"Phoenix",
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}
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{
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"America/Phoenix",
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"Mountain Standard Time",
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"MST",
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"Mountain Standard Time",
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"MST",
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"Phoenix",
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}
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{
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"CST",
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"Central Standard Time",
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"CST",
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"Central Daylight Time",
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"CDT",
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"Chicago",
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}
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{
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"America/Chicago",
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"Central Standard Time",
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"CST",
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"Central Daylight Time",
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"CDT",
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"Chicago",
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}
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{
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"EST",
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"Eastern Standard Time",
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"EST",
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"Eastern Daylight Time",
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"EDT",
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"New York",
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}
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{
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"America/New_York",
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"Eastern Standard Time",
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"EST",
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"Eastern Daylight Time",
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"EDT",
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"New York",
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}
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{
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"IET",
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"Eastern Standard Time",
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"EST",
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"Eastern Standard Time",
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"EST",
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"Indianapolis",
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}
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{
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"America/Indianapolis",
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"Eastern Standard Time",
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"EST",
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"Eastern Standard Time",
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"EST",
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"Indianapolis",
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}
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{
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"HST",
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"Hawaii Standard Time",
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"HST",
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"Hawaii Standard Time",
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"HST",
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"Honolulu",
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}
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{
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"Pacific/Honolulu",
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"Hawaii Standard Time",
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"HST",
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"Hawaii Standard Time",
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"HST",
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"Honolulu",
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}
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{
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"AST",
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"Alaska Standard Time",
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"AST",
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"Alaska Daylight Time",
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"ADT",
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"Anchorage"
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}
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{
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"America/Anchorage",
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"Alaska Standard Time",
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"AST",
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"Alaska Daylight Time",
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"ADT",
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"Anchorage",
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}
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{
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"America/Halifax",
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"Atlantic Standard Time",
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"AST",
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"Atlantic Daylight Time",
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"ADT",
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"Halifax"
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}
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{
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"CNT",
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"Newfoundland Standard Time",
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"CNT",
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"Newfoundland Daylight Time",
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"CDT",
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"St. Johns",
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}
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{
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"America/St_Johns",
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"Newfoundland Standard Time",
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"CNT",
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"Newfoundland Daylight Time",
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"CDT",
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"St. Johns",
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}
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{
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"ECT",
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"Central European Standard Time",
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"CET",
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"Central European Daylight Time",
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"CEST",
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"Paris",
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}
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{
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"Europe/Paris",
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"Central European Standard Time",
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"CET",
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"Central European Daylight Time",
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"CEST",
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"Paris",
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}
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{
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"GMT",
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"Greenwich Mean Time",
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"GMT",
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"Greenwich Mean Time",
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"GMT",
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"London",
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}
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{
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"Africa/Casablanca",
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"Greenwich Mean Time",
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"GMT",
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"Greenwich Mean Time",
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"GMT",
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"Casablanca",
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}
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{
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"Asia/Jerusalem",
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"Israel Standard Time",
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"IST",
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"Israel Daylight Time",
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"IDT",
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"Jerusalem",
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}
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{
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"JST",
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"Japan Standard Time",
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"JST",
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"Japan Standard Time",
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"JST",
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"Tokyo",
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}
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{
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"Asia/Tokyo",
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"Japan Standard Time",
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"JST",
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"Japan Standard Time",
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"JST",
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"Tokyo",
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}
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{
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"Europe/Bucharest",
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"Eastern European Standard Time",
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"EET",
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"Eastern European Daylight Time",
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"EEST",
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"Bucharest",
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}
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{
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"CTT",
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"China Standard Time",
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"CTT",
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"China Standard Time",
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"CDT",
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"Shanghai",
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}
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{
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"Asia/Shanghai",
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"China Standard Time",
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"CTT",
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"China Standard Time",
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"CDT",
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"Shanghai",
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}
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}
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LocaleID { "09" }
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// LocaleScript{
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// "Latn", // ISO 15924 Name
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// }
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//------------------------------------------------------------
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// Rule Based Number Format Support
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//------------------------------------------------------------
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// * Spellout rules for U.S. English. This rule set has two variants:
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// * %simplified is a set of rules showing the simple method of spelling
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// * out numbers in English: 289 is formatted as "two hundred eighty-nine".
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// * %default uses a more complicated algorithm to format
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// * numbers in a more natural way: 289 is formatted as "two hundred AND
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// * eighty-nine" and commas are inserted between the thousands groups for
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// * values above 100,000.
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SpelloutRules {
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// This rule set shows the normal simple formatting rules for English
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"%simplified:\n"
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// negative number rule. This rule is used to format negative
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// numbers. The result of formatting the number's absolute
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// value is placed where the >> is.
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" -x: minus >>;\n"
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// faction rule. This rule is used for formatting numbers
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// with fractional parts. The result of formatting the
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// number's integral part is substituted for the <<, and
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// the result of formatting the number's fractional part
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// (one digit at a time, e.g., 0.123 is "zero point one two
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// three") replaces the >>.
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" x.x: << point >>;\n"
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// the rules for the values from 0 to 19 are simply the
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// words for those numbers
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" zero; one; two; three; four; five; six; seven; eight; nine;\n"
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" ten; eleven; twelve; thirteen; fourteen; fifteen; sixteen;\n"
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" seventeen; eighteen; nineteen;\n"
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// beginning at 20, we use the >> to mark the position where
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// the result of formatting the number's ones digit. Thus,
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// we only need a new rule at every multiple of 10. Text in
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// backets is omitted if the value being formatted is an
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// even multiple of 10.
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" 20: twenty[->>];\n"
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" 30: thirty[->>];\n"
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" 40: forty[->>];\n"
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" 50: fifty[->>];\n"
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" 60: sixty[->>];\n"
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" 70: seventy[->>];\n"
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" 80: eighty[->>];\n"
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" 90: ninety[->>];\n"
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// beginning at 100, we can use << to mark the position where
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// the result of formatting the multiple of 100 is to be
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// inserted. Notice also that the meaning of >> has shifted:
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// here, it refers to both the ones place and the tens place.
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// The meanings of the << and >> tokens depend on the base value
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// of the rule. A rule's divisor is (usually) the highest
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// power of 10 that is less than or equal to the rule's base
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// value. The value being formatted is divided by the rule's
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// divisor, and the integral quotient is used to get the text
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// for <<, while the remainder is used to produce the text
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// for >>. Again, text in brackets is omitted if the value
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// being formatted is an even multiple of the rule's divisor
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// (in this case, an even multiple of 100)
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" 100: << hundred[ >>];\n"
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// The rules for the higher numbers work the same way as the
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// rule for 100: Again, the << and >> tokens depend on the
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// rule's divisor, which for all these rules is also the rule's
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// base value. To group by thousand, we simply don't have any
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// rules between 1,000 and 1,000,000.
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" 1000: << thousand[ >>];\n"
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" 1,000,000: << million[ >>];\n"
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" 1,000,000,000: << billion[ >>];\n"
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" 1,000,000,000,000: << trillion[ >>];\n"
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// overflow rule. This rule specifies that values of a
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// quadrillion or more are shown in numerals rather than words.
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// The == token means to format (with new rules) the value
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// being formatted by this rule and place the result where
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// the == is. The #,##0 inside the == signs is a
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// DecimalFormat pattern. It specifies that the value should
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// be formatted with a DecimalFormat object, and that it
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// should be formatted with no decimal places, at least one
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// digit, and a thousands separator.
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" 1,000,000,000,000,000: =#,##0=;\n"
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// %default is a more elaborate form of %simplified; It is basically
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// the same, except that it introduces "and" before the ones digit
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// when appropriate (basically, between the tens and ones digits) and
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// separates the thousands groups with commas in values over 100,000.
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"%default:\n"
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// negative-number and fraction rules. These are the same
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// as those for %simplified, but have to be stated here too
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// because this is an entry point
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" -x: minus >>;\n"
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" x.x: << point >>;\n"
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// just use %simplified for values below 100
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" =%simplified=;\n"
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// for values from 100 to 9,999 use %%and to decide whether or
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// not to interpose the "and"
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" 100: << hundred[ >%%and>];\n"
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" 1000: << thousand[ >%%and>];\n"
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// for values of 100,000 and up, use %%commas to interpose the
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// commas in the right places (and also to interpose the "and")
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" 100,000>>: << thousand[>%%commas>];\n"
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" 1,000,000: << million[>%%commas>];\n"
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" 1,000,000,000: << billion[>%%commas>];\n"
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" 1,000,000,000,000: << trillion[>%%commas>];\n"
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" 1,000,000,000,000,000: =#,##0=;\n"
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// if the value passed to this rule set is greater than 100, don't
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// add the "and"; if it's less than 100, add "and" before the last
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// digits
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"%%and:\n"
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" and =%default=;\n"
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" 100: =%default=;\n"
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// this rule set is used to place the commas
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"%%commas:\n"
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// for values below 100, add "and" (the apostrophe at the
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// beginning is ignored, but causes the space that follows it
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// to be significant: this is necessary because the rules
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// calling %%commas don't put a space before it)
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" ' and =%default=;\n"
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// put a comma after the thousands (or whatever preceded the
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// hundreds)
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" 100: , =%default=;\n"
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// put a comma after the millions (or whatever precedes the
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// thousands)
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" 1000: , <%default< thousand, >%default>;\n"
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// and so on...
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" 1,000,000: , =%default=;"
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// %%lenient-parse isn't really a set of number formatting rules;
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// it's a set of collation rules. Lenient-parse mode uses a Collator
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// object to compare fragments of the text being parsed to the text
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// in the rules, allowing more leeway in the matching text. This set
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// of rules tells the formatter to ignore commas when parsing (it
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// already ignores spaces, which is why we refer to the space; it also
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// ignores hyphens, making "twenty one" and "twenty-one" parse
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// identically)
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"%%lenient-parse:\n"
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// " & ' ' , ',' ;\n"
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" &\u0000 << ' ' << ',' << '-'; \n"
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}
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// * This rule set adds an English ordinal abbreviation to the end of a
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// * number. For example, 2 is formatted as "2nd". Parsing doesn't work with
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// * this rule set. To parse, use DecimalFormat on the numeral.
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OrdinalRules {
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// this rule set formats the numeral and calls %%abbrev to
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// supply the abbreviation
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"%main:\n"
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" =#,##0==%%abbrev=;\n"
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// this rule set supplies the abbreviation
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"%%abbrev:\n"
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// the abbreviations. Everything from 4 to 19 ends in "th"
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" th; st; nd; rd; th;\n"
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// at 20, we begin repeating the cycle every 10 (13 is "13th",
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// but 23 and 33 are "23rd" and "33rd") We do this by
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// ignoring all bug the ones digit in selecting the abbreviation
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" 20: >>;\n"
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// at 100, we repeat the whole cycle by considering only the
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// tens and ones digits in picking an abbreviation
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" 100: >>;\n"
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}
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// * This rule set formats a number of seconds in sexagesimal notation
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// * (i.e., hours, minutes, and seconds). %with-words formats it with
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// * words (3,740 is "1 hour, 2 minutes, 20 seconds") and %in-numerals
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// * formats it entirely in numerals (3,740 is "1:02:20").
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DurationRules {
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// main rule set for formatting with words
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"%with-words:\n"
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// take care of singular and plural forms of "second"
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" 0 seconds; 1 second; =0= seconds;\n"
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// use %%min to format values greater than 60 seconds
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" 60/60: <%%min<[, >>];\n"
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// use %%hr to format values greater than 3,600 seconds
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// (the ">>>" below causes us to see the number of minutes
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// when when there are zero minutes)
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" 3600/60: <%%hr<[, >>>];\n"
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// this rule set takes care of the singular and plural forms
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// of "minute"
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"%%min:\n"
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" 0 minutes; 1 minute; =0= minutes;\n"
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// this rule set takes care of the singular and plural forms
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// of "hour"
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"%%hr:\n"
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" 0 hours; 1 hour; =0= hours;\n"
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// main rule set for formatting in numerals
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"%in-numerals:\n"
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// values below 60 seconds are shown with "sec."
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" =0= sec.;\n"
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// higher values are shown with colons: %%min-sec is used for
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// values below 3,600 seconds...
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" 60: =%%min-sec=;\n"
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// ...and %%hr-min-sec is used for values of 3,600 seconds
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// and above
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" 3600: =%%hr-min-sec=;\n"
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// this rule causes values of less than 10 minutes to show without
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// a leading zero
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"%%min-sec:\n"
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" 0: :=00=;\n"
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" 60/60: <0<>>;\n"
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// this rule set is used for values of 3,600 or more. Minutes are always
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// shown, and always shown with two digits
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"%%hr-min-sec:\n"
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" 0: :=00=;\n"
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" 60/60: <00<>>;\n"
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" 3600/60: <#,##0<:>>>;\n"
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// the lenient-parse rules allow several different characters to be used
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// as delimiters between hours, minutes, and seconds
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"%%lenient-parse:\n"
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" & ':' = '.' = ' ' = '-';\n"
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}
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}
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