scuffed-code/icu4c/source/i18n/tblcoll.h
Steven R. Loomis bb749ae45a ICU-96 bug in normalizeriterator state
X-SVN-Rev: 285
1999-12-03 02:40:20 +00:00

996 lines
39 KiB
C++

/*
* Copyright © {1996-1999}, International Business Machines Corporation and others. All Rights Reserved.
*******************************************************************************
*
* File tblcoll.h
*
* Created by: Helena Shih
*
* Modification History:
*
* Date Name Description
* 2/5/97 aliu Added streamIn and streamOut methods. Added
* constructor which reads RuleBasedCollator object from
* a binary file. Added writeToFile method which streams
* RuleBasedCollator out to a binary file. The streamIn
* and streamOut methods use istream and ostream objects
* in binary mode.
* 2/12/97 aliu Modified to use TableCollationData sub-object to
* hold invariant data.
* 2/13/97 aliu Moved several methods into this class from Collation.
* Added a private RuleBasedCollator(Locale&) constructor,
* to be used by Collator::createDefault(). General
* clean up.
* 2/20/97 helena Added clone, operator==, operator!=, operator=, and copy
* constructor and getDynamicClassID.
* 3/5/97 aliu Modified constructFromFile() to add parameter
* specifying whether or not binary loading is to be
* attempted. This is required for dynamic rule loading.
* 05/07/97 helena Added memory allocation error detection.
* 6/17/97 helena Added IDENTICAL strength for compare, changed getRules to
* use MergeCollation::getPattern.
* 6/20/97 helena Java class name change.
* 8/18/97 helena Added internal API documentation.
* 09/03/97 helena Added createCollationKeyValues().
* 02/10/98 damiba Added compare with "length" parameter
* 08/05/98 erm Synched with 1.2 version of RuleBasedCollator.java
* 04/23/99 stephen Removed EDecompositionMode, merged with
* Normalizer::EMode
* 06/14/99 stephen Removed kResourceBundleSuffix
* 11/02/99 helena Collator performance enhancements. Eliminates the
* UnicodeString construction and special case for NO_OP.
* 11/23/99 srl More performance enhancements. Updates to NormalizerIterator
* internal state management.
*******************************************************************************
*/
#ifndef TBLCOLL_H
#define TBLCOLL_H
#include "utypes.h"
#include "coll.h"
#include "chariter.h"
#include "unistr.h"
#include "sortkey.h"
#include "normlzr.h"
class VectorOfPToContractElement;
class VectorOfInt;
class VectorOfPToContractTable;
class VectorOfPToExpandTable;
class MergeCollation;
class CollationElementIterator;
class RuleBasedCollatorStreamer;
/**
* The RuleBasedCollator class provides the simple implementation of Collator,
* using data-driven tables. The user can create a customized table-based
* collation.
* <P>
* RuleBasedCollator maps characters to collation keys.
* <p>
* Table Collation has the following restrictions for efficiency (other
* subclasses may be used for more complex languages) :
* <p>1. If the French secondary ordering is specified in a collation object,
* it is applied to the whole object.
* <p>2. All non-mentioned Unicode characters are at the end of the
* collation order.
* <p>3. Private use characters are treated as identical. The private
* use area in Unicode is 0xE800-0xF8FF.
* <p>The collation table is composed of a list of collation rules, where each
* rule is of three forms:
* <pre>
* . &lt; modifier >
* . &lt; relation > &lt; text-argument >
* . &lt; reset > &lt; text-argument >
* </pre>
* The following demonstrates how to create your own collation rules:
* <UL Type=round>
* <LI><strong>Text Argument</strong>: A text argument is any sequence of
* characters, excluding special characters (that is, whitespace
* characters and the characters used in modifier, relation and reset).
* If those characters are desired, you can put them in single quotes
* (e.g. ampersand => '&').<P>
* <LI><strong>Modifier</strong>: There is a single modifier,
* which is used to specify that all secondary differences are
* sorted backwards.
* <p>'@' : Indicates that secondary differences, such as accents, are
* sorted backwards, as in French.<P>
* <LI><strong>Relation</strong>: The relations are the following:
* <UL Type=square>
* <LI>'&lt;' : Greater, as a letter difference (primary)
* <LI>';' : Greater, as an accent difference (secondary)
* <LI>',' : Greater, as a case difference (tertiary)
* <LI>'=' : Equal
* </UL><P>
* <LI><strong>Reset</strong>: There is a single reset,
* which is used primarily for contractions and expansions, but which
* can also be used to add a modification at the end of a set of rules.
* <p>'&' : Indicates that the next rule follows the position to where
* the reset text-argument would be sorted.
*
* <p>
* This sounds more complicated than it is in practice. For example, the
* following are equivalent ways of expressing the same thing:
* <pre>
* . a &lt; b &lt; c
* . a &lt; b & b &lt; c
* . a &lt; c & a &lt; b
* </pre>
* Notice that the order is important, as the subsequent item goes immediately
* after the text-argument. The following are not equivalent:
* <pre>
* . a &lt; b & a &lt; c
* . a &lt; c & a &lt; b
* </pre>
* Either the text-argument must already be present in the sequence, or some
* initial substring of the text-argument must be present. (e.g. "a &lt; b & ae &lt;
* e" is valid since "a" is present in the sequence before "ae" is reset). In
* this latter case, "ae" is not entered and treated as a single character;
* instead, "e" is sorted as if it were expanded to two characters: "a"
* followed by an "e". This difference appears in natural languages: in
* traditional Spanish "ch" is treated as though it contracts to a single
* character (expressed as "c &lt; ch &lt; d"), while in traditional German "ä"
* (a-umlaut) is treated as though it expands to two characters (expressed as
* "a & ae ; ä &lt; b").
* <p><strong>Ignorable Characters</strong>
* <p>For ignorable characters, the first rule must start with a relation (the
* examples we have used above are really fragments; "a &lt; b" really should be
* "&lt; a &lt; b"). If, however, the first relation is not "&lt;", then all the
* text-arguments up to the first "&lt;" are ignorable. For example, ", - &lt; a &lt; b"
* makes "-" an ignorable character, as we saw earlier in the word
* "black-birds". In the samples for different languages, you see that most
* accents are ignorable.
* <p><strong>Normalization and Accents</strong>
* <p>The Collator object automatically normalizes text internally to separate
* accents from base characters where possible. This is done both when
* processing the rules, and when comparing two strings. Collator also uses
* the Unicode canonical mapping to ensure that combining sequences are sorted
* properly (for more information, see <A HREF="http://www.aw.com/devpress">
* The Unicode Standard, Version 2.0</A>.)</P>
* <p><strong>Errors</strong>
* <p>The following are errors:
* <UL Type=round>
* <LI>A text-argument contains unquoted punctuation symbols
* (e.g. "a &lt; b-c &lt; d").
* <LI>A relation or reset character not followed by a text-argument
* (e.g. "a &lt; , b").
* <LI>A reset where the text-argument (or an initial substring of the
* text-argument) is not already in the sequence.
* (e.g. "a &lt; b & e &lt; f")
* </UL>
* <pre>
* . Examples:
* . Simple: "&lt; a &lt; b &lt; c &lt; d"
* . Norwegian: "&lt; a,A&lt; b,B&lt; c,C&lt; d,D&lt; e,E&lt; f,F&lt; g,G&lt; h,H&lt; i,I&lt; j,J
* . &lt; k,K&lt; l,L&lt; m,M&lt; n,N&lt; o,O&lt; p,P&lt; q,Q&lt; r,R&lt; s,S&lt; t,T
* . &lt; u,U&lt; v,V&lt; w,W&lt; x,X&lt; y,Y&lt; z,Z
* . &lt; å=a°,Å=A°
* . ;aa,AA&lt; æ,Æ&lt; ø,Ø"
* </pre>
* <p>To create a table-based collation object, simply supply the collation
* rules to the RuleBasedCollator contructor. For example:
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . RuleBasedCollator *mySimple = new RuleBasedCollator(Simple, status);
* </pre>
* <p>Another example:
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . RuleBasedCollator *myNorwegian = new RuleBasedCollator(Norwegian, status);
* </pre>
* To add rules on top of an existing table, simply supply the orginal rules
* and modifications to RuleBasedCollator constructor. For example,
* <pre>
* . Traditional Spanish (fragment): ... & C &lt; ch , cH , Ch , CH ...
* . German (fragment) : ...&lt; y , Y &lt; z , Z
* . & AE, Ä & AE, ä
* . & OE , Ö & OE, ö
* . & UE , Ü & UE, ü
* . Symbols (fragment): ...&lt; y, Y &lt; z , Z
* . & Question-mark ; '?'
* . & Ampersand ; '&'
* . & Dollar-sign ; '$'
* <p>To create a collation object for traditional Spanish, the user can take
* the English collation rules and add the additional rules to the table.
* For example:
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . UnicodeString rules(DEFAULTRULES);
* . rules += "& C &lt; ch, cH, Ch, CH";
* . RuleBasedCollator *mySpanish = new RuleBasedCollator(rules, status);
* </pre>
* <p>In order to sort symbols in the similiar order of sorting their
* alphabetic equivalents, you can do the following,
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . UnicodeString rules(DEFAULTRULES);
* . rules += "& Question-mark ; '?' & Ampersand ; '&' & Dollar-sign ; '$' ";
* . RuleBasedCollator *myTable = new RuleBasedCollator(rules, status);
* </pre>
* <p>Another way of creating the table-based collation object, mySimple,
* is:
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . RuleBasedCollator *mySimple = new
* . RuleBasedCollator(" &lt; a &lt; b & b &lt; c & c &lt; d", status);
* </pre>
* Or,
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . RuleBasedCollator *mySimple = new
* . RuleBasedCollator(" &lt; a &lt; b &lt; d & b &lt; c", status);
* </pre>
* Because " &lt; a &lt; b &lt; c &lt; d" is the same as "a &lt; b &lt; d & b &lt; c" or
* "&lt; a &lt; b & b &lt; c & c &lt; d".
*
* <p>To combine collations from two locales, (without error handling for clarity)
* <pre>
* . // Create an en_US Collator object
* . Locale locale_en_US("en", "US", "");
* . RuleBasedCollator* en_USCollator = (RuleBasedCollator*)
* . Collator::createInstance( locale_en_US, success );
* .
* . // Create a da_DK Collator object
* . Locale locale_da_DK("da", "DK", "");
* . RuleBasedCollator* da_DKCollator = (RuleBasedCollator*)
* . Collator::createInstance( locale_da_DK, success );
* .
* . // Combine the two
* . // First, get the collation rules from en_USCollator
* . UnicodeString rules = en_USCollator->getRules();
* . // Second, get the collation rules from da_DKCollator
* . rules += da_DKCollator->getRules();
* . RuleBasedCollator* newCollator = new RuleBasedCollator( rules, success );
* . // newCollator has the combined rules
* </pre>
* <p>Another more interesting example would be to make changes on an existing
* table to create a new collation object. For example, add
* "& C &lt; ch, cH, Ch, CH" to the en_USCollation object to create your own
* English collation object,
* <pre>
* . // Create a new Collator object with additional rules
* . rules = en_USCollator->getRules();
* . rules += "& C < ch, cH, Ch, CH";
* . RuleBasedCollator* myCollator = new RuleBasedCollator( rules, success );
* . // myCollator contains the new rules
* </pre>
*
* <p>The following example demonstrates how to change the order of
* non-spacing accents,
* <pre>
* . UChar contents[] = {
* . '=', 0x0301, ';', 0x0300, ';', 0x0302,
* . ';', 0x0308, ';', 0x0327, ',', 0x0303, // main accents
* . ';', 0x0304, ';', 0x0305, ';', 0x0306, // main accents
* . ';', 0x0307, ';', 0x0309, ';', 0x030A, // main accents
* . ';', 0x030B, ';', 0x030C, ';', 0x030D, // main accents
* . ';', 0x030E, ';', 0x030F, ';', 0x0310, // main accents
* . ';', 0x0311, ';', 0x0312, // main accents
* . '&lt;', 'a', ',', 'A', ';', 'a', 'e', ',', 'A', 'E',
* . ';', 0x00e6, ',', 0x00c6, '&lt;', 'b', ',', 'B',
* . '&lt;', 'c', ',', 'C', '&lt;', 'e', ',', 'E', '&',
* . 'C', '&lt;', 'd', ',', 'D', 0 };
* . UnicodeString oldRules(contents);
* . UErrorCode status = U_ZERO_ERROR;
* . // change the order of accent characters
* . UChar addOn[] = { '&', ',', 0x0300, ';', 0x0308, ';', 0x0302, 0 };
* . oldRules += addOn;
* . RuleBasedCollator *myCollation = new RuleBasedCollator(oldRules, status);
* </pre>
*
* <p> The last example shows how to put new primary ordering in before the
* default setting. For example, in Japanese collation, you can either sort
* English characters before or after Japanese characters,
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . // get en_US collation rules
* . RuleBasedCollator* en_USCollation =
* . (RuleBasedCollator*) Collator::createInstance(Locale::US, status);
* . // Always check the error code after each call.
* . if (U_FAILURE(status)) return;
* . // add a few Japanese character to sort before English characters
* . // suppose the last character before the first base letter 'a' in
* . // the English collation rule is 0x2212
* . UChar jaString[] = { '&', 0x2212, '&lt;', 0x3041, ',', 0x3042, '&lt;', 0x3043, ',', 0x3044, 0 };
* . UnicodeString rules( en_USCollation->getRules() );
* . rules += jaString;
* . RuleBasedCollator *myJapaneseCollation = new RuleBasedCollator(rules, status);
* </pre>
* <p><strong>NOTE</strong>: Typically, a collation object is created with
* Collator::createInstance().
* <p>
* <strong>Note:</strong> <code>RuleBasedCollator</code>s with different Locale,
* CollationStrength and Decomposition mode settings will return different
* sort orders for the same set of strings. Locales have specific
* collation rules, and the way in which secondary and tertiary differences
* are taken into account, for example, will result in a different sorting order
* for same strings.
* <p>
* @see Collator
* @version 1.27 4/8/97
* @author Helena Shih
*/
class U_I18N_API RuleBasedCollator : public Collator
{
public:
// constructor/destructor
/**
* RuleBasedCollator constructor. This takes the table rules and builds
* a collation table out of them. Please see RuleBasedCollator class
* description for more details on the collation rule syntax.
* @see Locale
* @param rules the collation rules to build the collation table from.
*/
RuleBasedCollator(const UnicodeString& rules,
UErrorCode& status);
RuleBasedCollator( const UnicodeString& rules,
ECollationStrength collationStrength,
UErrorCode& status);
RuleBasedCollator( const UnicodeString& rules,
Normalizer::EMode decompositionMode,
UErrorCode& status);
RuleBasedCollator( const UnicodeString& rules,
ECollationStrength collationStrength,
Normalizer::EMode decompositionMode,
UErrorCode& status);
/** Destructor.
*/
virtual ~RuleBasedCollator();
/** Copy constructor.
*/
RuleBasedCollator(const RuleBasedCollator& other);
/**
* Assignment operator.
*/
RuleBasedCollator& operator=(const RuleBasedCollator& other);
/**
* Returns true if "other" is the same as "this".
*/
virtual bool_t operator==(const Collator& other) const;
/**
* Returns true if "other" is not the same as "this".
*/
virtual bool_t operator!=(const Collator& other) const;
/**
* Makes a deep copy of the object. The caller owns the returned object.
* @return the cloned object.
*/
virtual Collator* clone(void) const;
/**
* Creates a collation element iterator for the source string. The
* caller of this method is responsible for the memory management of
* the return pointer.
* @param source the string over which the CollationElementIterator will iterate.
* @return the collation element iterator of the source string using this as
* the based collator.
*/
virtual CollationElementIterator* createCollationElementIterator(const UnicodeString& source) const;
/**
* Creates a collation element iterator for the source. The
* caller of this method is responsible for the memory management of
* the returned pointer.
* @param source the CharacterIterator which produces the characters over which the
* CollationElementItgerator will iterate.
* @return the collation element iterator of the source using this as
* the based collator.
*/
virtual CollationElementIterator* createCollationElementIterator(const CharacterIterator& source) const;
/**
* Compares a range of character data stored in two different strings
* based on the collation rules. Returns
* information about whether a string is less than, greater than or
* equal to another string in a language.
* This can be overriden in a subclass.
* @param source the source string.
* @param target the target string to be compared with the source stirng.
* @return the comparison result. GREATER if the source string is greater
* than the target string, LESS if the source is less than the target. Otherwise,
* returns EQUAL.
*/
virtual EComparisonResult compare( const UnicodeString& source,
const UnicodeString& target) const;
/**
* Compares a range of character data stored in two different strings
* based on the collation rules up to the specified length. Returns
* information about whether a string is less than, greater than or
* equal to another string in a language.
* This can be overriden in a subclass.
* @param source the source string.
* @param target the target string to be compared with the source string.
* @param length compares up to the specified length
* @return the comparison result. GREATER if the source string is greater
* than the target string, LESS if the source is less than the target. Otherwise,
* returns EQUAL.
*/
virtual EComparisonResult compare( const UnicodeString& source,
const UnicodeString& target,
int32_t length) const;
/**
* The comparison function compares the character data stored in two
* different string arrays. Returns information about whether a string
* array is less than, greater than or equal to another string array.
* <p>Example of use:
* <pre>
* . UErrorCode status = U_ZERO_ERROR;
* . Collator *myCollation = Collator::createInstance(Locale::US, status);
* . if (U_FAILURE(status)) return;
* . myCollation->setStrength(Collator::PRIMARY);
* . // result would be Collator::EQUAL ("abc" == "ABC")
* . // (no primary difference between "abc" and "ABC")
* . Collator::EComparisonResult result = myCollation->compare(L"abc", 3, L"ABC", 3);
* . myCollation->setStrength(Collator::TERTIARY);
* . // result would be Collator::LESS (abc" &lt;&lt;&lt; "ABC")
* . // (with tertiary difference between "abc" and "ABC")
* . Collator::EComparisonResult result = myCollation->compare(L"abc", 3, L"ABC", 3);
* </pre>
* @param source the source string array to be compared with.
* @param sourceLength the length of the source string array. If this value
* is equal to -1, the string array is null-terminated.
* @param target the string that is to be compared with the source string.
* @param targetLength the length of the target string array. If this value
* is equal to -1, the string array is null-terminated.
* @return Returns a byte value. GREATER if source is greater
* than target; EQUAL if source is equal to target; LESS if source is less
* than target
**/
virtual EComparisonResult compare( const UChar* source,
int32_t sourceLength,
const UChar* target,
int32_t targetLength) const ;
/** Transforms a specified region of the string into a series of characters
* that can be compared with CollationKey.compare. Use a CollationKey when
* you need to do repeated comparisions on the same string. For a single comparison
* the compare method will be faster.
* @param source the source string.
* @param key the transformed key of the source string.
* @param status the error code status.
* @return the transformed key.
* @see CollationKey
*/
virtual CollationKey& getCollationKey( const UnicodeString& source,
CollationKey& key,
UErrorCode& status) const;
virtual CollationKey& getCollationKey(const UChar *source,
int32_t sourceLength,
CollationKey& key,
UErrorCode& status) const;
/**
* Generates the hash code for the rule-based collation object.
* @return the hash code.
*/
virtual int32_t hashCode(void) const;
/**
* Gets the table-based rules for the collation object.
* @return returns the collation rules that the table collation object
* was created from.
*/
const UnicodeString& getRules(void) const;
/**
* Return the maximum length of any expansion sequences that end
* with the specified comparison order.
*
* @param order a collation order returned by previous or next.
* @return the maximum length of any expansion seuences ending
* with the specified order.
*
* @see CollationElementIterator#getMaxExpansion
*/
int32_t getMaxExpansion(int32_t order) const;
/**
* Returns a unique class ID POLYMORPHICALLY. Pure virtual override.
* This method is to implement a simple version of RTTI, since not all
* C++ compilers support genuine RTTI. Polymorphic operator==() and
* clone() methods call this method.
*
* @return The class ID for this object. All objects of a
* given class have the same class ID. Objects of
* other classes have different class IDs.
*/
virtual UClassID getDynamicClassID(void) const
{ return RuleBasedCollator::getStaticClassID(); }
/**
* Returns the class ID for this class. This is useful only for
* comparing to a return value from getDynamicClassID(). For example:
*
* Base* polymorphic_pointer = createPolymorphicObject();
* if (polymorphic_pointer->getDynamicClassID() ==
* Derived::getStaticClassID()) ...
*
* @return The class ID for all objects of this class.
*/
static UClassID getStaticClassID(void) { return (UClassID)&fgClassID; }
/*****************************************************************************
* PRIVATE
*****************************************************************************/
private:
static char fgClassID;
// Streamer used to read/write binary collation data files.
friend class RuleBasedCollatorStreamer;
// Used to iterate over collation elements in a character source.
friend class CollationElementIterator;
// Collator ONLY needs access to RuleBasedCollator(const Locale&, UErrorCode&)
friend class Collator;
// TableCollationData ONLY needs access to UNMAPPED
friend class TableCollationData;
/** Default constructor
*/
RuleBasedCollator();
/**
* Create a new entry in the expansion table that contains the orderings
* for the given characers. If anOrder is valid, it is added to the
* beginning of the expanded list of orders.
*/
int32_t addExpansion(int32_t anOrder,
const UnicodeString &expandChars);
/**
* Create a table-based collation object with the given rules.
* @see RuleBasedCollator#RuleBasedCollator
* @exception FormatException If the rules format is incorrect.
*/
void build( const UnicodeString& rules,
UErrorCode& success);
/** Add expanding entries for pre-composed unicode characters so that this
* collator can be used reasonably well with decomposition turned off.
*/
void addComposedChars(void);
/**
* Look up for unmapped values in the expanded character table.
*/
void commit(void);
/**
* Increment of the last order based on the collation strength.
* @param s the collation strength.
* @param lastOrder the last collation order.
* @return the new collation order.
*/
int32_t increment( Collator::ECollationStrength s,
int32_t lastOrder);
/**
* Adds a character and its designated order into the collation table.
* @param ch the Unicode character,
* @param anOrder the order.
* @param status the error code status.
*/
void addOrder( UChar ch,
int32_t anOrder,
UErrorCode& status);
/**
* Adds the expanding string into the collation table, for example, a-umlaut in German.
* @param groupChars the contracting characters.
* @param expChars the expanding characters.
* @param anOrder the order.
* @param status the error code status.
*/
void addExpandOrder(const UnicodeString& groupChars,
const UnicodeString& expChars,
int32_t anOrder,
UErrorCode& status);
/**
* Adds the contracting string into the collation table, for example, ch in Spanish.
* @param groupChars the contracting characters.
* @param anOrder the order.
* @param status the error code status.
*/
void addContractOrder(const UnicodeString& groupChars,
int32_t anOrder,
UErrorCode& status);
/**
* Adds the contracting string into the collation table, for example, ch in Spanish.
* @param groupChars the contracting characters.
* @param anOrder the order.
* @param fwd TRUE if this is for the forward direction
* @param status the error code status.
*/
void addContractOrder(const UnicodeString& groupChars,
int32_t anOrder,
bool_t fwd,
UErrorCode& status);
/**
* If the given string has been specified as a contracting string
* in this collation table, return its ordering, otherwise return UNMAPPED.
* @param groupChars the string
* @return the order of the contracted character, or UNMAPPED if
* there isn't one.
*/
int32_t getContractOrder(const UnicodeString &groupChars) const;
/**
* Gets the entry of list of the contracting string in the collation
* table.
* @param ch the starting character of the contracting string
* @return the entry of contracting element which starts with the specified
* character in the list of contracting elements.
*/
VectorOfPToContractElement*
getContractValues(UChar ch) const;
/**
* Ges the entry of list of the contracting string in the collation
* table.
* @param index the index of the contract character list
* @return the entry of the contracting element of the specified index in the
* list.
*/
VectorOfPToContractElement*
getContractValues(int32_t index) const;
/**
* Gets the entry of value list of the expanding string in the collation
* table at the specified index.
* @param order the order of the expanding string value list
* @return the entry of the expanding-char element of the specified index in
* the list.
*/
VectorOfInt* getExpandValueList(int32_t order) const;
/**
* Gets the comarison order of a character from the collation table.
* @param ch the Unicode character
* @return the comparison order of a character.
*/
int32_t getUnicodeOrder(UChar ch) const;
/**
* Gets the comarison order of a character from the collation table.
* @param ch the Unicode character
* @return the comparison order of a character.
*/
int32_t getCharOrder(UChar ch) const;
/**
* Gets the comarison order of a character from the collation table.
* @param list the contracting element table.
* @param name the contracting char string.
* @return the comparison order of the contracting character.
*/
static int32_t getEntry( VectorOfPToContractElement* list,
const UnicodeString& name,
bool_t fwd);
/**
* Flattens the given object persistently to a file. The file name
* argument should be a path name that can be passed directly to the
* underlying OS. Once a RuleBasedCollator has been written to a file,
* it can be resurrected by calling the RuleBasedCollator(const char*)
* constructor, which operates very quickly.
* @param fileName the output file name.
* @return TRUE if writing to the file was successful, FALSE otherwise.
*/
bool_t writeToFile(const char* fileName) const; // True on success
/**
* Add this table collation to the cache. This involves adding the
* enclosed TableCollationData to the cache, and then marking our
* pointer as "not owned" by setting dataIsOwned to false.
* @param key the unique that represents this collation data object.
*/
void addToCache( const UnicodeString& key);
/**
* RuleBasedCollator constructor. This constructor takes a locale. The only
* caller of this class should be Collator::createInstance(). If createInstance()
* happens to know that the requested locale's collation is implemented as
* a RuleBasedCollator, it can then call this constructor. OTHERWISE IT SHOULDN'T,
* since this constructor ALWAYS RETURNS A VALID COLLATION TABLE. It does this
* by falling back to defaults.
*/
RuleBasedCollator( const Locale& desiredLocale,
UErrorCode& status);
/**
* Internal constructFromXyx() methods. These methods do object construction
* from various sources. They act like assignment operators; whatever used
* to be in this object is discarded. <P>FROM RULES. This constructor turns
* around and calls build(). <P>FROM CACHE. This constructor tries to get the
* requested cached TableCollationData object, and wrap us around it. <P>FROM FILE.
* There are two constructors named constructFromFile(). One takes a const char*:
* this is a path name to be passed directly to the host OS, where a flattened
* table collation (produced by writeToFile()) resides. The other method takes
* a Locale, and a UnicodeString locale file name. The distinction is this:
* the Locale is the locale we are seeking. The file name is the name of the
* data file (either binary, as produced by writeToFile(), or ASCII, as read
* by ResourceBundle). Within the file, if it is found, the method will look
* for the given Locale.
*/
void constructFromRules( const UnicodeString& rules,
UErrorCode& status);
void constructFromFile( const Locale& locale,
const UnicodeString& localeFileName,
bool_t tryBinaryFile,
UErrorCode& status);
void constructFromFile( const char* fileName,
UErrorCode& status);
void constructFromCache( const UnicodeString& key,
UErrorCode& status);
//--------------------------------------------------------------------------
// Internal Static Utility Methods
/**
* Creates the path name with given information.
* @param prefix the prefix of the file name.
* @param name the actual file name.
* @param suffix the suffix of the file name.
* @return the generated file name.
*/
static char* createPathName( const UnicodeString& prefix,
const UnicodeString& name,
const UnicodeString& suffix);
/* Internal class for quick iteration over the text.
100% pure inline code
*/
class NormalizerIterator {
public:
Normalizer *cursor;
VectorOfInt *bufferAlias;
int32_t swapOrder;
UChar* text;
int32_t expIndex;
int32_t textLen;
UTextOffset currentOffset;
NormalizerIterator(void);
NormalizerIterator(const UChar* source, int32_t length, Normalizer::EMode mode);
~NormalizerIterator(void);
void setText(const UChar* source, int32_t length, UErrorCode& status);
void setModeAndText(Normalizer::EMode mode, const UChar* source, int32_t length, UErrorCode& status);
UChar current(void) const;
UChar next(void);
void reset(void);
};
int32_t getStrengthOrder(NormalizerIterator* cursor,
UErrorCode status) const;
int32_t strengthOrder(int32_t value) const ;
int32_t nextContractChar(NormalizerIterator *cursor,
UChar ch,
UErrorCode& status) const;
/**
* Chops off the last portion of the locale name. For example, from "en_US_CA"
* to "en_US" and "en_US" to "en".
* @param localeName the locale name.
*/
static void chopLocale(UnicodeString& localeName);
//--------------------------------------------------------------------------
// Constants
static const int32_t UNMAPPED;
static const int32_t CHARINDEX; // need look up in .commit()
static const int32_t EXPANDCHARINDEX; // Expand index follows
static const int32_t CONTRACTCHARINDEX; // contract indexes follow
static const int32_t PRIMARYORDERINCREMENT;
static const int32_t MAXIGNORABLE;
static const int32_t SECONDARYORDERINCREMENT;
static const int32_t TERTIARYORDERINCREMENT;
static const int32_t PRIMARYORDERMASK;
static const int32_t SECONDARYORDERMASK;
static const int32_t TERTIARYORDERMASK;
static const int32_t SECONDARYRESETMASK;
static const int32_t IGNORABLEMASK;
static const int32_t PRIMARYDIFFERENCEONLY;
static const int32_t SECONDARYDIFFERENCEONLY;
static const int32_t PRIMARYORDERSHIFT;
static const int32_t SECONDARYORDERSHIFT;
static const int32_t SORTKEYOFFSET;
static const int32_t CONTRACTCHAROVERFLOW;
static const int16_t FILEID;
static UnicodeString DEFAULTRULES;
static const char* kFilenameSuffix;
//--------------------------------------------------------------------------
// Data Members
bool_t isOverIgnore;
UChar lastChar;
MergeCollation* mPattern;
UnicodeString sbuffer;
UnicodeString tbuffer;
UnicodeString key;
NormalizerIterator *cursor1;
NormalizerIterator *cursor2;
bool_t dataIsOwned;
TableCollationData* data;
};
inline
RuleBasedCollator::NormalizerIterator::NormalizerIterator() :
cursor(0),
bufferAlias(0),
swapOrder(0),
text(0),
textLen(0),
currentOffset(0),
expIndex(0)
{
}
inline
RuleBasedCollator::NormalizerIterator::NormalizerIterator(const UChar* source, int32_t length, Normalizer::EMode mode) :
cursor(0),
bufferAlias(0),
swapOrder(0),
text(0),
textLen(0),
currentOffset(0),
expIndex(0)
{
if (mode == Normalizer::NO_OP) {
text = (UChar*)source;
textLen = length;
currentOffset = 0;
} else {
cursor = new Normalizer(source, length, mode);
}
}
inline
RuleBasedCollator::NormalizerIterator::~NormalizerIterator()
{
if (cursor != 0) {
delete cursor;
cursor = 0;
}
}
inline
void
RuleBasedCollator::NormalizerIterator::setText(const UChar* source, int32_t length, UErrorCode& status)
{
if (cursor == 0) {
text = (UChar*)source;
textLen = length;
currentOffset = 0;
} else {
text = 0;
cursor->setText(source, length, status);
}
bufferAlias = 0;
swapOrder = 0;
expIndex = 0;
currentOffset = 0;
}
/* You can only set mode after the comparision of two strings is completed.
Setting the mode in the middle of a comparison is not allowed.
*/
inline
void
RuleBasedCollator::NormalizerIterator::setModeAndText(Normalizer::EMode mode, const UChar* source, int32_t length, UErrorCode& status)
{
if(mode != Normalizer::NO_OP)
{
/* DO have a mode - will need a normalizer object */
if(cursor != NULL)
{
/* Just modify the existing cursor */
cursor->setMode(mode);
cursor->setText(source, length, status);
}
else
{
cursor = new Normalizer(source, length, mode);
}
/* RESET the old data */
text = 0;
textLen = 0;
}
else
{
/* NO_OP mode.. */
if(cursor != NULL)
{ /* get rid of the old cursor */
delete cursor;
cursor = 0;
}
text = (UChar*)source;
textLen = length;
}
currentOffset = 0; /* always */
bufferAlias = 0;
swapOrder = 0;
expIndex = 0;
}
inline
UChar
RuleBasedCollator::NormalizerIterator::current(void) const
{
if (text != 0) {
if(currentOffset >= textLen)
{
return Normalizer::DONE;
}
else
{
return text[currentOffset];
}
}
return cursor->current();
}
inline
UChar
RuleBasedCollator::NormalizerIterator::next(void)
{
if (text != 0) {
return ((currentOffset < textLen) ? text[++currentOffset] : Normalizer::DONE);
}
return cursor->next();
}
inline
void
RuleBasedCollator::NormalizerIterator::reset(void)
{
currentOffset = 0;
if(cursor)
{
cursor->reset();
}
}
inline bool_t
RuleBasedCollator::operator!=(const Collator& other) const
{
return !(*this == other);
}
inline void
RuleBasedCollator::addContractOrder(const UnicodeString &groupChars,
int32_t anOrder,
UErrorCode &status)
{
addContractOrder(groupChars, anOrder, TRUE, status);
}
#endif