scuffed-code/icu4c/source/layout/IndicLayoutEngine.cpp
2000-11-14 21:22:14 +00:00

113 lines
4.1 KiB
C++

/*
* @(#)IndicLayoutEngine.cpp 1.3 00/03/15
*
* (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved
*
*/
#include "LETypes.h"
#include "LayoutEngine.h"
#include "OpenTypeLayoutEngine.h"
#include "IndicLayoutEngine.h"
#include "ScriptAndLanguageTags.h"
#include "GlyphSubstitutionTables.h"
#include "GlyphDefinitionTables.h"
#include "GlyphPositioningTables.h"
#include "GDEFMarkFilter.h"
#include "CDACLayout.h"
#include "IndicReordering.h"
IndicOpenTypeLayoutEngine::IndicOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
GlyphSubstitutionTableHeader *gsubTable)
: OpenTypeLayoutEngine(fontInstance, scriptCode, languageCode, gsubTable)
{
// nothing else to do...
}
IndicOpenTypeLayoutEngine::IndicOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode)
: OpenTypeLayoutEngine(fontInstance, scriptCode, languageCode)
{
// nothing else to do...
}
IndicOpenTypeLayoutEngine::~IndicOpenTypeLayoutEngine()
{
// nothing to do
}
// Input: characters, tags
// Output: glyphs, char indices
le_int32 IndicOpenTypeLayoutEngine::glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, const LETag **featureTags,
LEGlyphID *&glyphs, le_int32 *&charIndices)
{
le_int32 retCount = OpenTypeLayoutEngine::glyphProcessing(chars, offset, count, max, rightToLeft, featureTags, glyphs, charIndices);
IndicReordering::adjustMPres(&chars[offset], count, glyphs, charIndices, fScriptCode);
return retCount;
}
// Input: characters
// Output: characters, char indices, tags
// Returns: output character count
le_int32 IndicOpenTypeLayoutEngine::characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEUnicode *&outChars, le_int32 *&charIndices, const LETag **&featureTags)
{
le_int32 worstCase = count * IndicReordering::getWorstCaseExpansion(fScriptCode);
outChars = new LEUnicode[worstCase];
charIndices = new le_int32[worstCase];
featureTags = new const LETag*[worstCase];
// NOTE: assumes this allocates featureTags...
// (probably better than doing the worst case stuff here...)
return IndicReordering::reorder(&chars[offset], count, fScriptCode, outChars, charIndices, featureTags);
}
CDACOpenTypeLayoutEngine::CDACOpenTypeLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
const CDACLayout::ScriptInfo *scriptInfo)
: IndicOpenTypeLayoutEngine(fontInstance, scriptCode, languageCode), fScriptInfo(scriptInfo)
{
fGSUBTable = (GlyphSubstitutionTableHeader *) fScriptInfo->glyphSubstitutionTable;
fGDEFTable = (GlyphDefinitionTableHeader *) fScriptInfo->glyphDefinitionTable;
}
CDACOpenTypeLayoutEngine::~CDACOpenTypeLayoutEngine()
{
reset();
}
// "glyph" -> char
// char -> glyph
le_int32 CDACOpenTypeLayoutEngine::glyphPostProcessing(LEGlyphID tempGlyphs[], le_int32 tempCharIndices[], le_int32 tempGlyphCount,
LEGlyphID *&glyphs, le_int32 *&charIndices)
{
LEUnicode *tempChars;
le_int32 glyphCount = CDACLayout::countCDACGlyphs(fScriptInfo, tempGlyphs, tempGlyphCount);
tempChars = new LEUnicode[glyphCount];
glyphs = new LEGlyphID[glyphCount];
charIndices = new le_int32[glyphCount];
// NOTE: might want mapCDACGlyphsToChars to count output chars and allocate the array to hold them...
// or it could make a guess and grow the array if the guess is too small...
CDACLayout::mapCDACGlyphsToChars(fScriptInfo, tempGlyphs, tempCharIndices, tempGlyphCount, tempChars, charIndices);
IndicOpenTypeLayoutEngine::mapCharsToGlyphs(tempChars, 0, glyphCount, false, false, glyphs, charIndices);
delete[] tempChars;
return glyphCount;
}
void CDACOpenTypeLayoutEngine::mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphID *&glyphs, le_int32 *&charIndices)
{
glyphs = new LEGlyphID[count];
CDACLayout::initCDACGlyphs(fScriptInfo, chars, offset, count, glyphs);
}