70cf40862e
Make ustdio %e start up faster, especially since it's not using currency data. X-SVN-Rev: 12622
2298 lines
48 KiB
Plaintext
2298 lines
48 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="i18n" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=i18n - Win32 Debug
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!MESSAGE NMAKE /f "i18n.mak" CFG="i18n - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "i18n - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "i18n - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "i18n - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "i18n - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD CPP /nologo /G6 /MD /Za /W3 /GX /Zi /O2 /Ob2 /I "..\..\include" /I "..\..\source\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /FR /FD /GF /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 icuuc.lib /nologo /base:"0x4a900000" /dll /machine:I386 /out:"..\..\bin\icuin26.dll" /implib:"..\..\lib\icuin.lib" /libpath:"..\..\lib"
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 icuucd.lib /nologo /base:"0x4a900000" /dll /debug /machine:I386 /out:"..\..\bin\icuin26d.dll" /implib:"..\..\lib\icuind.lib" /pdbtype:sept /libpath:"..\..\lib"
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# ADD CPP /nologo /MD /Za /W3 /GX /Zi /O2 /I "..\..\include" /I "..\..\source\common" /D "WIN64" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GF /QIA64_fmaopt /Zm600 /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:IX86 /machine:IA64
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# ADD LINK32 icuuc.lib /nologo /base:"0x4a900000" /dll /machine:IX86 /out:"..\..\bin\icuin26.dll" /implib:"..\..\lib\icuin.lib" /libpath:"..\..\lib" /machine:IA64
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# SUBTRACT LINK32 /debug
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!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
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# ADD CPP /nologo /MDd /Za /W3 /Gm /GX /Zi /Od /I "..\..\include" /I "..\..\source\common" /D "_WINDOWS" /D "_USRDLL" /D "I18N_EXPORTS" /D "U_I18N_IMPLEMENTATION" /D "WIN64" /D "_DEBUG" /D "_MBCS" /D "UDATA_MAP" /D "_IA64_" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FR /FD /GF /GZ /QIA64_fmaopt /Zm600 /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:IX86 /pdbtype:sept /machine:IA64
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# ADD LINK32 icuucd.lib /nologo /base:"0x4a900000" /dll /incremental:no /debug /machine:IX86 /out:"..\..\bin\icuin26d.dll" /implib:"..\..\lib\icuind.lib" /pdbtype:sept /libpath:"..\..\lib" /machine:IA64
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# Begin Target
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# Name "i18n - Win32 Release"
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# Name "i18n - Win32 Debug"
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# Name "i18n - Win64 Release"
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# Name "i18n - Win64 Debug"
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# Begin Group "collation"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\bocsu.c
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# End Source File
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# Begin Source File
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SOURCE=.\bocsu.h
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# End Source File
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# Begin Source File
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SOURCE=.\coleitr.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\coleitr.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\coleitr.h
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"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\coleitr.h
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"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Release"
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# Begin Custom Build
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InputPath=.\unicode\coleitr.h
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"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
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# Begin Custom Build
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InputPath=.\unicode\coleitr.h
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"..\..\include\unicode\coleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\coll.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\coll.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\coll.h
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"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\coll.h
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"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Release"
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# Begin Custom Build
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InputPath=.\unicode\coll.h
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"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
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# Begin Custom Build
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InputPath=.\unicode\coll.h
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"..\..\include\unicode\coll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\search.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\search.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\search.h
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"..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\search.h
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"..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Release"
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# Begin Custom Build
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InputPath=.\unicode\search.h
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"..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
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# Begin Custom Build
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InputPath=.\unicode\search.h
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"..\..\include\unicode\search.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\sortkey.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\sortkey.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
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InputPath=.\unicode\sortkey.h
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"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\sortkey.h
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"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Release"
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# Begin Custom Build
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InputPath=.\unicode\sortkey.h
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"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
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# Begin Custom Build
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InputPath=.\unicode\sortkey.h
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"..\..\include\unicode\sortkey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\stsearch.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\stsearch.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
|
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InputPath=.\unicode\stsearch.h
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"..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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|
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
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InputPath=.\unicode\stsearch.h
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"..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
|
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|
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!ELSEIF "$(CFG)" == "i18n - Win64 Release"
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# Begin Custom Build
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InputPath=.\unicode\stsearch.h
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"..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
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# Begin Custom Build
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InputPath=.\unicode\stsearch.h
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"..\..\include\unicode\stsearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\tblcoll.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\unicode\tblcoll.h
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!IF "$(CFG)" == "i18n - Win32 Release"
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# Begin Custom Build
|
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InputPath=.\unicode\tblcoll.h
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"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
|
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|
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!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
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# Begin Custom Build
|
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InputPath=.\unicode\tblcoll.h
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"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
|
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|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
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# Begin Custom Build
|
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InputPath=.\unicode\tblcoll.h
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"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
|
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|
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!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
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# Begin Custom Build
|
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InputPath=.\unicode\tblcoll.h
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"..\..\include\unicode\tblcoll.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\..\include\unicode
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# End Custom Build
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# End Source File
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|
# Begin Source File
|
|
|
|
SOURCE=.\ucol.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucol.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucol.h
|
|
|
|
"..\..\include\unicode\ucol.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_bld.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_bld.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_cnt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_cnt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_elm.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_elm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_imp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_tok.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_tok.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_wgt.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucol_wgt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucoleitr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucoleitr.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucoleitr.h
|
|
|
|
"..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucoleitr.h
|
|
|
|
"..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucoleitr.h
|
|
|
|
"..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucoleitr.h
|
|
|
|
"..\..\include\unicode\ucoleitr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\usearch.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\usearch.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usearch.h
|
|
|
|
"..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usearch.h
|
|
|
|
"..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usearch.h
|
|
|
|
"..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\usearch.h
|
|
|
|
"..\..\include\unicode\usearch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\usrchimp.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "formatting"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\buddhcal.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\buddhcal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\calendar.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\calendar.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\calendar.h
|
|
|
|
"..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\calendar.h
|
|
|
|
"..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\calendar.h
|
|
|
|
"..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\calendar.h
|
|
|
|
"..\..\include\unicode\calendar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\choicfmt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\choicfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\choicfmt.h
|
|
|
|
"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\choicfmt.h
|
|
|
|
"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\choicfmt.h
|
|
|
|
"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\choicfmt.h
|
|
|
|
"..\..\include\unicode\choicfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\datefmt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\datefmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
|
|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
|
|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
|
|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\datefmt.h
|
|
|
|
"..\..\include\unicode\datefmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dcfmtsym.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\dcfmtsym.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dcfmtsym.h
|
|
|
|
"..\..\include\unicode\dcfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\decimfmt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\decimfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\decimfmt.h
|
|
|
|
"..\..\include\unicode\decimfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\dtfmtsym.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\dtfmtsym.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\dtfmtsym.h
|
|
|
|
"..\..\include\unicode\dtfmtsym.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\fieldpos.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fieldpos.h
|
|
|
|
"..\..\include\unicode\fieldpos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fmtable.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\fmtable.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\fmtable.h
|
|
|
|
"..\..\include\unicode\fmtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\format.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\format.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\format.h
|
|
|
|
"..\..\include\unicode\format.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gregocal.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\gregocal.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\gregocal.h
|
|
|
|
"..\..\include\unicode\gregocal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\japancal.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\japancal.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\msgfmt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\msgfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\msgfmt.h
|
|
|
|
"..\..\include\unicode\msgfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfrlist.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfrs.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfrs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfrule.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfrule.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfsubs.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nfsubs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\numfmt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\numfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\numfmt.h
|
|
|
|
"..\..\include\unicode\numfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rbnf.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\rbnf.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbnf.h
|
|
|
|
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbnf.h
|
|
|
|
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbnf.h
|
|
|
|
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\rbnf.h
|
|
|
|
"..\..\include\unicode\rbnf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\simpletz.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\simpletz.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\simpletz.h
|
|
|
|
"..\..\include\unicode\simpletz.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\smpdtfmt.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\smpdtfmt.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\smpdtfmt.h
|
|
|
|
"..\..\include\unicode\smpdtfmt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\timezone.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\timezone.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\timezone.h
|
|
|
|
"..\..\include\unicode\timezone.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tzdat.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucal.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucal.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucal.h
|
|
|
|
"..\..\include\unicode\ucal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucurr.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\ucurr.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucurr.h
|
|
|
|
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucurr.h
|
|
|
|
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucurr.h
|
|
|
|
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\ucurr.h
|
|
|
|
"..\..\include\unicode\ucurr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ucurrimp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\udat.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\udat.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\udat.h
|
|
|
|
"..\..\include\unicode\udat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\umsg.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\umsg.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
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|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
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|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
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|
|
InputPath=.\unicode\umsg.h
|
|
|
|
"..\..\include\unicode\umsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
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|
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|
|
|
|
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|
|
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|
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|
|
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|
|
|
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|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
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|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
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|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
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|
|
InputPath=.\unicode\unum.h
|
|
|
|
"..\..\include\unicode\unum.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
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|
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|
|
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|
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|
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|
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|
|
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|
|
|
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|
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|
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|
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|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\regex.h
|
|
|
|
"..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\regex.h
|
|
|
|
"..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\regex.h
|
|
|
|
"..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\regex.h
|
|
|
|
"..\..\include\unicode\regex.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
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|
|
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|
|
|
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|
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|
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|
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|
|
|
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|
|
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|
|
|
SOURCE=.\funcrepl.cpp
|
|
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|
|
|
|
SOURCE=.\funcrepl.h
|
|
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|
|
|
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|
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|
|
|
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|
|
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|
|
|
|
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|
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|
|
|
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|
|
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|
|
|
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|
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|
|
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|
|
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|
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SOURCE=.\quant.cpp
|
|
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|
|
|
SOURCE=.\quant.h
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|
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|
|
|
SOURCE=.\rbt.cpp
|
|
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|
|
|
SOURCE=.\rbt.h
|
|
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|
|
|
SOURCE=.\rbt_data.cpp
|
|
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|
|
|
SOURCE=.\rbt_data.h
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|
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|
|
|
SOURCE=.\rbt_pars.cpp
|
|
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|
|
|
SOURCE=.\rbt_pars.h
|
|
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|
|
|
SOURCE=.\rbt_rule.cpp
|
|
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|
|
|
SOURCE=.\rbt_rule.h
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|
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|
|
|
SOURCE=.\rbt_set.cpp
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|
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|
|
|
SOURCE=.\rbt_set.h
|
|
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|
|
|
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|
|
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|
|
|
SOURCE=.\strmatch.cpp
|
|
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|
|
|
SOURCE=.\strmatch.h
|
|
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|
|
|
SOURCE=.\strrepl.cpp
|
|
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|
|
|
|
SOURCE=.\titletrn.cpp
|
|
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|
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|
|
|
SOURCE=.\titletrn.h
|
|
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|
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|
|
|
SOURCE=.\tolowtrn.cpp
|
|
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|
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|
|
|
SOURCE=.\tolowtrn.h
|
|
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|
|
|
SOURCE=.\toupptrn.cpp
|
|
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|
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|
|
|
SOURCE=.\toupptrn.h
|
|
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|
|
|
|
SOURCE=.\translit.cpp
|
|
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|
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|
|
|
|
SOURCE=.\unicode\translit.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\translit.h
|
|
|
|
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\transreg.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\transreg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tridpars.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tridpars.h
|
|
# End Source File
|
|
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|
|
|
|
SOURCE=.\unesctrn.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unesctrn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uni2name.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uni2name.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unifltlg.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unifltlg.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unifltlg.h
|
|
|
|
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\unirepl.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unirepl.h
|
|
|
|
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unirepl.h
|
|
|
|
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unirepl.h
|
|
|
|
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\unirepl.h
|
|
|
|
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unitohex.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unitohex.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\utrans.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\unicode\utrans.h
|
|
|
|
!IF "$(CFG)" == "i18n - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrans.h
|
|
|
|
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrans.h
|
|
|
|
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrans.h
|
|
|
|
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
|
|
|
|
# Begin Custom Build
|
|
InputPath=.\unicode\utrans.h
|
|
|
|
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
copy $(InputPath) ..\..\include\unicode
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|