scuffed-code/icu4c/source/i18n/i18n.dsp
Doug Felt e5a79dc60c ICU-813 int64 formatting support
X-SVN-Rev: 13547
2003-10-31 22:47:25 +00:00

2318 lines
49 KiB
Plaintext

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# End Source File
# Begin Source File
SOURCE=.\rbt_rule.h
# End Source File
# Begin Source File
SOURCE=.\rbt_set.cpp
# End Source File
# Begin Source File
SOURCE=.\rbt_set.h
# End Source File
# Begin Source File
SOURCE=.\remtrans.cpp
# End Source File
# Begin Source File
SOURCE=.\remtrans.h
# End Source File
# Begin Source File
SOURCE=.\strmatch.cpp
# End Source File
# Begin Source File
SOURCE=.\strmatch.h
# End Source File
# Begin Source File
SOURCE=.\strrepl.cpp
# End Source File
# Begin Source File
SOURCE=.\titletrn.cpp
# End Source File
# Begin Source File
SOURCE=.\titletrn.h
# End Source File
# Begin Source File
SOURCE=.\tolowtrn.cpp
# End Source File
# Begin Source File
SOURCE=.\tolowtrn.h
# End Source File
# Begin Source File
SOURCE=.\toupptrn.cpp
# End Source File
# Begin Source File
SOURCE=.\toupptrn.h
# End Source File
# Begin Source File
SOURCE=.\translit.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\translit.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\translit.h
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\translit.h
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\translit.h
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\translit.h
"..\..\include\unicode\translit.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\transreg.cpp
# End Source File
# Begin Source File
SOURCE=.\transreg.h
# End Source File
# Begin Source File
SOURCE=.\tridpars.cpp
# End Source File
# Begin Source File
SOURCE=.\tridpars.h
# End Source File
# Begin Source File
SOURCE=.\unesctrn.cpp
# End Source File
# Begin Source File
SOURCE=.\unesctrn.h
# End Source File
# Begin Source File
SOURCE=.\uni2name.cpp
# End Source File
# Begin Source File
SOURCE=.\uni2name.h
# End Source File
# Begin Source File
SOURCE=.\unifltlg.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\unifltlg.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\unifltlg.h
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\unifltlg.h
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\unifltlg.h
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\unifltlg.h
"..\..\include\unicode\unifltlg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unicode\unirepl.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\unirepl.h
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\unirepl.h
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\unirepl.h
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\unirepl.h
"..\..\include\unicode\unirepl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\unitohex.cpp
# End Source File
# Begin Source File
SOURCE=.\unitohex.h
# End Source File
# Begin Source File
SOURCE=.\utrans.cpp
# End Source File
# Begin Source File
SOURCE=.\unicode\utrans.h
!IF "$(CFG)" == "i18n - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utrans.h
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utrans.h
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utrans.h
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "i18n - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utrans.h
"..\..\include\unicode\utrans.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project