07a2bc0937
FAILURE -> U_FAILURE etc. X-SVN-Rev: 76
889 lines
35 KiB
C
889 lines
35 KiB
C
/*
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*******************************************************************************
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* *
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* COPYRIGHT: *
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* (C) Copyright International Business Machines Corporation, 1999 *
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* Licensed Material - Program-Property of IBM - All Rights Reserved. *
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* US Government Users Restricted Rights - Use, duplication, or disclosure *
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* restricted by GSA ADP Schedule Contract with IBM Corp. *
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* *
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*******************************************************************************
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* file name: ubidi.h
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* encoding: US-ASCII
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* tab size: 8 (not used)
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* indentation:4
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*
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* created on: 1999jul27
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* created by: Markus W. Scherer
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*/
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#ifndef UBIDI_H
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#define UBIDI_H
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#include "utypes.h"
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#include "uchar.h"
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/*
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* javadoc-style comments are intended to be transformed into HTML
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* using DOC++ - see
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* http://www.zib.de/Visual/software/doc++/index.html .
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*
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* The HTML documentation is created with
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* doc++ -H ubidi.h
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*
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* The following #define trick allows us to do it all in one file
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* and still be able to compile it.
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*/
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#define DOCXX_TAG
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#define BIDI_SAMPLE_CODE
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/**
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* @name BiDi algorithm for ICU
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*
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* <h2>BiDi algorithm for ICU</h2>
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*
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* This is an implementation of the Unicode Bidirectional algorithm.
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* The algorithm is defined in the
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* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Technical Report 9</a>,
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* version 5, also described in The Unicode Standard, Version 3.0 .<p>
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*
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* <h3>General remarks about the API:</h3>
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*
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* In functions with an error code parameter,
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* the <code>pErrorCode</code> pointer must be valid
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* and the value that it points to must not indicate a failure before
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* the function call. Otherwise, the function returns immediately.
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* After the function call, the value indicates success or failure.<p>
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*
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* The <quote>limit</quote> of a sequence of characters is the position just after their
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* last character, i.e., one more than that position.<p>
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*
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* Some of the API functions provide access to <quote>runs</quote>.
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* Such a <quote>run</quote> is defined as a sequence of characters
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* that are at the same embedding level
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* after performing the BiDi algorithm.<p>
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*
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* @author Markus W. Scherer
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* @version 1.0
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*/
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DOCXX_TAG
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/*@{*/
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/**
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* UBiDiLevel is the type of the level values in this
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* BiDi implementation.
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* It holds an embedding level and indicates the visual direction
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* by its bit 0 (even/odd value).<p>
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*
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* It can also hold non-level values for the
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* <code>paraLevel</code> and <code>embeddingLevels</code>
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* arguments of <code>ubidi_setPara()</code>; there:
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* <ul>
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* <li>bit 7 of an <code>embeddingLevels[]</code>
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* value indicates whether the using application is
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* specifying the level of a character to <i>override</i> whatever the
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* BiDi implementation would resolve it to.</li>
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* <li><code>paraLevel</code> can be set to the
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* pesudo-level values <code>UBIDI_DEFAULT_LTR</code>
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* and <code>UBIDI_DEFAULT_RTL</code>.</li>
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*
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* @see ubidi_setPara
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*
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* <p>The related constants are not real, valid level values.
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* <code>UBIDI_DEFAULT_XXX</code> can be used to specify
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* a default for the paragraph level for
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* when the <code>ubidi_setPara()</code> function
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* shall determine it but there is no
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* strongly typed character in the input.<p>
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*
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* Note that the value for <code>UBIDI_DEFAULT_LTR</code> is even
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* and the one for <code>UBIDI_DEFAULT_RTL</code> is odd,
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* just like with normal LTR and RTL level values -
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* these special values are designed that way. Also, the implementation
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* assumes that UBIDI_MAX_EXPLICIT_LEVEL is odd.
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*
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* @see UBIDI_DEFAULT_LTR
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* @see UBIDI_DEFAULT_RTL
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* @see UBIDI_LEVEL_OVERRIDE
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* @see UBIDI_MAX_EXPLICIT_LEVEL
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*/
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typedef uint8_t UBiDiLevel;
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/** @memo If there is no strong character, then set the paragraph level to 0 (left-to-right). */
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#define UBIDI_DEFAULT_LTR 0xfe
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/** @memo If there is no strong character, then set the paragraph level to 1 (right-to-left). */
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#define UBIDI_DEFAULT_RTL 0xff
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/**
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* @memo Maximum explicit embedding level
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* (The maximum resolved level can be up to <code>UBIDI_MAX_EXPLICIT_LEVEL+1</code>).
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*/
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#define UBIDI_MAX_EXPLICIT_LEVEL 61
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/** @memo Bit flag for level input: overrides directional properties. */
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#define UBIDI_LEVEL_OVERRIDE 0x80
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/**
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* @memo <code>UBiDiDirection</code> values indicate the text direction.
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*/
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enum UBiDiDirection {
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/** @memo All left-to-right text. This is a 0 value. */
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UBIDI_LTR,
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/** @memo All right-to-left text. This is a 1 value. */
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UBIDI_RTL,
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/** @memo Mixed-directional text. */
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UBIDI_MIXED
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};
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typedef enum UBiDiDirection UBiDiDirection;
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/**
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* Forward declaration of the <code>UBiDi</code> structure for the declaration of
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* the API functions. Its fields are implementation-specific.<p>
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* This structure holds information about a paragraph of text
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* with BiDi-algorithm-related details, or about one line of
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* such a paragraph.<p>
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* Reordering can be done on a line, or on a paragraph which is
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* then interpreted as one single line.
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*/
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struct UBiDi;
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typedef struct UBiDi UBiDi;
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/**
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* Allocate a <code>UBiDi</code> structure.
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* Such an object is initially empty. It is assigned
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* the BiDi properties of a paragraph by <code>ubidi_setPara()</code>
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* or the BiDi properties of a line of a paragraph by
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* <code>ubidi_getLine()</code>.<p>
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* This object can be reused for as long as it is not deallocated
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* by calling <code>ubidi_close()</code>.<p>
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* <code>ubidi_set()</code> will allocate additional memory for
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* internal structures as necessary.
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*
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* @return An empty <code>UBiDi</code> object.
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*/
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U_CAPI UBiDi * U_EXPORT2
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ubidi_open();
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/**
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* Allocate a <code>UBiDi</code> structure with preallocated memory
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* for internal structures.
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* This function provides a <code>UBiDi</code> object like <code>ubidi_open()</code>
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* with no arguments, but it also preallocates memory for internal structures
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* according to the sizings supplied by the caller.<p>
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* Subsequent functions will not allocate any more memory, and are thus
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* guaranteed not to fail because of lack of memory.<p>
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* The preallocation can be limited to some of the internal memory
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* by setting some values to 0 here. That means that if, e.g.,
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* <code>maxRunCount</code> cannot be reasonably predetermined and should not
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* be set to <code>maxLength</code> (the only failproof value) to avoid
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* wasting memory, then <code>maxRunCount</code> could be set to 0 here
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* and the internal structures that are associated with it will be allocated
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* on demand, just like with <code>ubidi_open()</code>.
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*
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* @param maxLength is the maximum paragraph or line length that internal memory
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* will be preallocated for. An attempt to associate this object with a
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* longer text will fail, unless this value is 0, which leaves the allocation
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* up to the implementation.
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*
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* @param maxRunCount is the maximum anticipated number of same-level runs
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* that internal memory will be preallocated for. An attempt to access
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* visual runs on an object that was not preallocated for as many runs
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* as the text was actually resolved to will fail,
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* unless this value is 0, which leaves the allocation up to the implementation.<p>
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* The number of runs depends on the actual text and maybe anywhere between
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* 1 and <code>maxLength</code>. It is typically small.<p>
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*
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* @param pErrorCode must be a valid pointer to an error code value,
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* which must not indicate a failure before the function call.
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*
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* @return An empty <code>UBiDi</code> object with preallocated memory.
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*/
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U_CAPI UBiDi * U_EXPORT2
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ubidi_openSized(UTextOffset maxLength, UTextOffset maxRunCount, UErrorCode *pErrorCode);
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/**
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* <code>ubidi_close()</code> must be called to free the memory
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* associated with a UBiDi object.<p>
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*
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* <strong>Important: </strong>
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* If a <code>UBiDi</code> object is the <quote>child</quote>
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* of another one (its <quote>parent</quote>), after calling
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* <code>ubidi_setLine()</code>, then the child object must
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* be destroyed (closed) or reused (by calling
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* <code>ubidi_setPara()</code> or <code>ubidi_setLine()</code>)
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* before the parent object.
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*
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* @param pBiDi is a <code>UBiDi</code> object.
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*
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* @see ubidi_setPara
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* @see ubidi_setLine
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*/
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U_CAPI void U_EXPORT2
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ubidi_close(UBiDi *pBiDi);
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/**
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* Perform the Unicode BiDi algorithm. It is defined in the
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* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Technical Report 9</a>,
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* version 5,
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* also described in The Unicode Standard, Version 3.0 .<p>
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*
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* This function takes a single plain text paragraph with or without
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* externally specified embedding levels from <quote>styled</quote> text
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* and computes the left-right-directionality of each character.<p>
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*
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* If the entire paragraph consists of text of only one direction, then
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* the function may not perform all the steps described by the algorithm,
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* i.e., some levels may not be the same as if all steps were performed.
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* This is not relevant for unidirectional text.<br>
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* For example, in pure LTR text with numbers the numbers would get
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* a resolved level of 2 higher than the surrounding text according to
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* the algorithm. This implementation may set all resolved levels to
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* the same value in such a case.<p>
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*
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* The text must be externally split into separate paragraphs (rule P1).
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* Paragraph separators (B) should appear at most at the very end.
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*
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* @param pBiDi A <code>UBiDi</code> object allocated with <code>ubidi_open()</code>
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* which will be set to contain the reordering information,
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* especially the resolved levels for all the characters in <code>text</code>.
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*
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* @param text is a pointer to the single-paragraph text that the
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* BiDi algorithm will be performed on
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* (step (P1) of the algorithm is performed externally).
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* <strong>The text must be (at least) <code>length</code> long.</strong>
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*
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* @param length is the length of the text; if <code>length==-1</code> then
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* the text must be zero-terminated.
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*
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* @param paraLevel specifies the default level for the paragraph;
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* it is typically 0 (LTR) or 1 (RTL).
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* If the function shall determine the paragraph level from the text,
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* then <code>paraLevel</code> can be set to
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* either <code>UBIDI_DEFAULT_LTR</code>
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* or <code>UBIDI_DEFAULT_RTL</code>;
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* if there is no strongly typed character, then
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* the desired default is used (0 for LTR or 1 for RTL).
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* Any other value between 0 and <code>UBIDI_MAX_EXPLICIT_LEVEL</code> is also valid,
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* with odd levels indicating RTL.
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*
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* @param embeddingLevels (in) may be used to preset the embedding and override levels,
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* ignoring characters like LRE and PDF in the text.
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* A level overrides the directional property of its corresponding
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* (same index) character if the level has the
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* <code>UBIDI_LEVEL_OVERRIDE</code> bit set.<p>
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* Except for that bit, it must be
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* <code>paraLevel<=embeddingLevels[]<=UBIDI_MAX_EXPLICIT_LEVEL</code>.<p>
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* <strong>Caution: </strong>A copy of this pointer, not of the levels,
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* will be stored in the <code>UBiDi</code> object;
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* the <code>embeddingLevels</code> array must not be
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* deallocated before the <code>UBiDi</code> structure is destroyed or reused,
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* and the <code>embeddingLevels</code>
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* should not be modified to avoid unexpected results on subsequent BiDi operations.
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* However, the <code>ubidi_setPara()</code> and
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* <code>ubidi_setLine()</code> functions may modify some or all of the levels.<p>
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* After the <code>UBiDi</code> object is reused or destroyed, the caller
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* must take care of the deallocation of the <code>embeddingLevels</code> array.<p>
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* <strong>The <code>embeddingLevels</code> array must be
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* at least <code>length</code> long.</strong>
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*
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* @param pErrorCode must be a valid pointer to an error code value,
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* which must not indicate a failure before the function call.
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*/
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U_CAPI void U_EXPORT2
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ubidi_setPara(UBiDi *pBiDi, const UChar *text, UTextOffset length,
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UBiDiLevel paraLevel, UBiDiLevel *embeddingLevels,
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UErrorCode *pErrorCode);
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/**
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* <code>ubidi_getLine()</code> sets a <code>UBiDi</code> to
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* contain the reordering information, especially the resolved levels,
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* for all the characters in a line of text. This line of text is
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* specified by referring to a <code>UBiDi</code> object representing
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* this information for a paragraph of text, and by specifying
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* a range of indexes in this paragraph.<p>
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* In the new line object, the indexes will range from 0 to <code>limit-start</code>.<p>
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*
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* This is used after calling <code>ubidi_setPara()</code>
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* for a paragraph, and after line-breaking on that paragraph.
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* It is not necessary if the paragraph is treated as a single line.<p>
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*
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* After line-breaking, rules (L1) and (L2) for the treatment of
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* trailing WS and for reordering are performed on
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* a <code>UBiDi</code> object that represents a line.<p>
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*
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* <strong>Important: </strong><code>pLineBiDi</code> shares data with
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* <code>pParaBiDi</code>.
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* You must destroy or reuse <code>pLineBiDi</code> before <code>pParaBiDi</code>.
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* In other words, you must destroy or reuse the <code>UBiDi</code> object for a line
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* before the object for its parent paragraph.
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*
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* @param pParaBiDi is the parent paragraph object.
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*
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* @param start is the line's first index into the paragraph text.
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*
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* @param limit is just behind the line's last index into the paragraph text
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* (its last index +1).<br>
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* It must be <code>0<=start<=limit<=</code>paragraph length.
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*
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* @param pLineBiDi is the object that will now represent a line of the paragraph.
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*
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* @param pErrorCode must be a valid pointer to an error code value,
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* which must not indicate a failure before the function call.
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*
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* @see ubidi_setPara
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*/
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U_CAPI void U_EXPORT2
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ubidi_setLine(const UBiDi *pParaBiDi,
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UTextOffset start, UTextOffset limit,
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UBiDi *pLineBiDi,
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UErrorCode *pErrorCode);
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/**
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* Get the directionality of the text.
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*
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* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
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*
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* @return A <code>UBIDI_XXX</code> value that indicates if the entire text
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* represented by this object is unidirectional,
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* and which direction, or if it is mixed-directional.
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*
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* @see UBiDiDirection
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*/
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U_CAPI UBiDiDirection U_EXPORT2
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ubidi_getDirection(const UBiDi *pBiDi);
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/**
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* Get the length of the text.
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*
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* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
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*
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* @return The length of the text that the UBiDi object was created for.
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*/
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U_CAPI UTextOffset U_EXPORT2
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ubidi_getLength(const UBiDi *pBiDi);
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/**
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* Get the paragraph level of the text.
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*
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* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
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*
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* @return The paragraph level.
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*
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* @see UBiDiLevel
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*/
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U_CAPI UBiDiLevel U_EXPORT2
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ubidi_getParaLevel(const UBiDi *pBiDi);
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/**
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* Get the level for one character.
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*
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* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
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*
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* @param charIndex the index of a character.
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*
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* @return The level for the character at charIndex.
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*
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* @see UBiDiLevel
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*/
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U_CAPI UBiDiLevel U_EXPORT2
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ubidi_getLevelAt(const UBiDi *pBiDi, UTextOffset charIndex);
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/**
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* Get an array of levels for each character.<p>
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*
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* Note that this function may allocate memory under some
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* circumstances, unlike <code>ubidi_getLevelAt()</code>.
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*
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* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
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*
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* @param pErrorCode must be a valid pointer to an error code value,
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* which must not indicate a failure before the function call.
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*
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* @return The levels array for the text,
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* or <code>NULL</code> if an error occurs.
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*
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* @see UBiDiLevel
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*/
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U_CAPI const UBiDiLevel * U_EXPORT2
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ubidi_getLevels(UBiDi *pBiDi, UErrorCode *pErrorCode);
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/**
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* Get a logical run.
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* This function returns information about a run and is used
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* to retrieve runs in logical order.<p>
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* This is especially useful for line-breaking on a paragraph.
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*
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* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
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*
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* @param logicalStart is the first character of the run.
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*
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* @param pLogicalLimit will receive the limit of the run.
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* The l-value that you point to here may be the
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* same expression (variable) as the one for
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* <code>logicalStart</code>.
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* This pointer can be <code>NULL</code> if this
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* value is not necessary.
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*
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* @param pLevel will receive the level of the run.
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* This pointer can be <code>NULL</code> if this
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* value is not necessary.
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*/
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U_CAPI void U_EXPORT2
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ubidi_getLogicalRun(const UBiDi *pBiDi, UTextOffset logicalStart,
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UTextOffset *pLogicalLimit, UBiDiLevel *pLevel);
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/**
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* Get the number of runs.
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* This function may invoke the actual reordering on the
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* <code>UBiDi</code> object, after <code>ubidi_setPara()</code>
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* may have resolved only the levels of the text. Therefore,
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* <code>ubidi_countRuns()</code> may have to allocate memory,
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* and may fail doing so.
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*
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* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
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*
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* @param pErrorCode must be a valid pointer to an error code value,
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* which must not indicate a failure before the function call.
|
|
*
|
|
* @return The number of runs.
|
|
*/
|
|
U_CAPI UTextOffset U_EXPORT2
|
|
ubidi_countRuns(UBiDi *pBiDi, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get one run's logical start, length, and directionality,
|
|
* which can be 0 for LTR or 1 for RTL.
|
|
* In an RTL run, the character at the logical start is
|
|
* visually on the right of the displayed run.
|
|
* The length is the number of characters in the run.<p>
|
|
* <code>ubidi_countRuns()</code> should be called
|
|
* before the runs are retrieved.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param runIndex is the number of the run in visual order, in the
|
|
* range <code>[0..ubidi_countRuns(pBiDi)-1]</code>.
|
|
*
|
|
* @param pLogicalStart is the first logical character index in the text.
|
|
* The pointer may be <code>NULL</code> if this index is not needed.
|
|
*
|
|
* @param pLength is the number of characters (at least one) in the run.
|
|
* The pointer may be <code>NULL</code> if this is not needed.
|
|
*
|
|
* @return the directionality of the run,
|
|
* <code>UBIDI_LTR==0</code> or <code>UBIDI_RTL==1</code>,
|
|
* never <code>UBIDI_MIXED</code>.
|
|
*
|
|
* @see ubidi_countRuns
|
|
*
|
|
* Example:
|
|
* <pre>
|
|
* UTextOffset i, count=ubidi_countRuns(pBiDi),
|
|
* logicalStart, visualIndex=0, length;
|
|
* for(i=0; i<count; ++i) {
|
|
* if(UBIDI_LTR==ubidi_getVisualRun(pBiDi, i, &logicalStart, &length)) {
|
|
* do { // LTR
|
|
* show_char(text[logicalStart++], visualIndex++);
|
|
* } while(--length>0);
|
|
* } else {
|
|
* logicalStart+=length; // logicalLimit
|
|
* do { // RTL
|
|
* show_char(text[--logicalStart], visualIndex++);
|
|
* } while(--length>0);
|
|
* }
|
|
* }
|
|
* </pre>
|
|
*
|
|
* Note that in right-to-left runs, code like this places
|
|
* modifier letters before base characters and second surrogates
|
|
* before first ones.
|
|
*/
|
|
U_CAPI UBiDiDirection U_EXPORT2
|
|
ubidi_getVisualRun(UBiDi *pBiDi, UTextOffset runIndex,
|
|
UTextOffset *pLogicalStart, UTextOffset *pLength);
|
|
|
|
/**
|
|
* Get the visual position from a logical text position.
|
|
* If such a mapping is used many times on the same
|
|
* <code>UBiDi</code> object, then calling
|
|
* <code>ubidi_getLogicalMap()</code> is more efficient.<p>
|
|
*
|
|
* Note that in right-to-left runs, this mapping places
|
|
* modifier letters before base characters and second surrogates
|
|
* before first ones.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param logicalIndex is the index of a character in the text.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value,
|
|
* which must not indicate a failure before the function call.
|
|
*
|
|
* @return The visual position of this character.
|
|
*
|
|
* @see ubidi_getLogicalMap
|
|
* @see ubidi_getLogicalIndex
|
|
*/
|
|
U_CAPI UTextOffset U_EXPORT2
|
|
ubidi_getVisualIndex(UBiDi *pBiDi, UTextOffset logicalIndex, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get the logical text position from a visual position.
|
|
* If such a mapping is used many times on the same
|
|
* <code>UBiDi</code> object, then calling
|
|
* <code>ubidi_getVisualMap()</code> is more efficient.<p>
|
|
*
|
|
* This is the inverse function to <code>ubidi_getVisualIndex()</code>.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param visualIndex is the visual position of a character.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value,
|
|
* which must not indicate a failure before the function call.
|
|
*
|
|
* @return The index of this character in the text.
|
|
*
|
|
* @see ubidi_getVisualMap
|
|
* @see ubidi_getVisualIndex
|
|
*/
|
|
U_CAPI UTextOffset U_EXPORT2
|
|
ubidi_getLogicalIndex(UBiDi *pBiDi, UTextOffset visualIndex, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get a logical-to-visual index map (array) for the characters in the UBiDi
|
|
* (paragraph or line) object.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param indexMap is a pointer to an array of <code>ubidi_getLength()</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>.<p>
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value,
|
|
* which must not indicate a failure before the function call.
|
|
*
|
|
* @see ubidi_getVisualMap
|
|
* @see ubidi_getVisualIndex
|
|
*/
|
|
U_CAPI void U_EXPORT2
|
|
ubidi_getLogicalMap(UBiDi *pBiDi, UTextOffset *indexMap, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get a visual-to-logical index map (array) for the characters in the UBiDi
|
|
* (paragraph or line) object.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param indexMap is a pointer to an array of <code>ubidi_getLength()</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>.<p>
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value,
|
|
* which must not indicate a failure before the function call.
|
|
*
|
|
* @see ubidi_getLogicalMap
|
|
* @see ubidi_getLogicalIndex
|
|
*/
|
|
U_CAPI void U_EXPORT2
|
|
ubidi_getVisualMap(UBiDi *pBiDi, UTextOffset *indexMap, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* This is a convenience function that does not use a UBiDi object.
|
|
* It is intended to be used for when an application has determined the levels
|
|
* of objects (character sequences) and just needs to have them reordered (L2).
|
|
* This is equivalent to using <code>ubidi_getLogicalMap</code> on a
|
|
* <code>UBiDi</code> object.
|
|
*
|
|
* @param levels is an array with <code>length</code> levels that have been determined by
|
|
* the application.
|
|
*
|
|
* @param length is the number of levels in the array, or, semantically,
|
|
* the number of objects to be reordered.
|
|
* It must be <code>length>0</code>.
|
|
*
|
|
* @param indexMap is a pointer to an array of <code>length</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>.
|
|
*/
|
|
U_CAPI void U_EXPORT2
|
|
ubidi_reorderLogical(const UBiDiLevel *levels, UTextOffset length, UTextOffset *indexMap);
|
|
|
|
/**
|
|
* This is a convenience function that does not use a UBiDi object.
|
|
* It is intended to be used for when an application has determined the levels
|
|
* of objects (character sequences) and just needs to have them reordered (L2).
|
|
* This is equivalent to using <code>ubidi_getVisualMap</code> on a
|
|
* <code>UBiDi</code> object.
|
|
*
|
|
* @param levels is an array with <code>length</code> levels that have been determined by
|
|
* the application.
|
|
*
|
|
* @param length is the number of levels in the array, or, semantically,
|
|
* the number of objects to be reordered.
|
|
* It must be <code>length>0</code>.
|
|
*
|
|
* @param indexMap is a pointer to an array of <code>length</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>.
|
|
*/
|
|
U_CAPI void U_EXPORT2
|
|
ubidi_reorderVisual(const UBiDiLevel *levels, UTextOffset length, UTextOffset *indexMap);
|
|
|
|
/**
|
|
* Invert an index map.
|
|
* The one-to-one index mapping of the first map is inverted and written to
|
|
* the second one.
|
|
*
|
|
* @param srcMap is an array with <code>length</code> indexes
|
|
* which define the original mapping.
|
|
*
|
|
* @param destMap is an array with <code>length</code> indexes
|
|
* which will be filled with the inverse mapping.
|
|
*
|
|
* @param length is the length of each array.
|
|
*/
|
|
U_CAPI void U_EXPORT2
|
|
ubidi_invertMap(const UTextOffset *srcMap, UTextOffset *destMap, UTextOffset length);
|
|
|
|
/**
|
|
* @name Sample code for the ICU BiDi API
|
|
*
|
|
* <h2>Rendering a paragraph with the ICU BiDi API</h2>
|
|
*
|
|
* This is (hypothetical) sample code that illustrates
|
|
* how the ICU BiDi API could be used to render a paragraph of text.
|
|
* Rendering code depends highly on the graphics system,
|
|
* therefore this sample code must make a lot of assumptions,
|
|
* which may or may not match any existing graphics system's properties.
|
|
*
|
|
* <p>The basic assumptions are:</p>
|
|
* <ul>
|
|
* <li>Rendering is done from left to right on a horizontal line.</li>
|
|
* <li>A run of single-style, unidirectional text can be rendered at once.</li>
|
|
* <li>Such a run of text is passed to the graphics system with
|
|
* characters (code units) in logical order.</li>
|
|
* <li>The line-breaking algorithm is very complicated
|
|
* and Locale-dependent -
|
|
* and therefore its implementation omitted from this sample code.</li>
|
|
* </ul>
|
|
*
|
|
* <pre>
|
|
* #include "ubidi.h"
|
|
*
|
|
* typedef enum {
|
|
* styleNormal=0, styleSelected=1,
|
|
* styleBold=2, styleItalics=4,
|
|
* styleSuper=8, styleSub=16
|
|
* } Style;
|
|
*
|
|
* typedef struct { UTextOffset limit; Style style; } StyleRun;
|
|
*
|
|
* int getTextWidth(const UChar *text, UTextOffset start, UTextOffset limit,
|
|
* const StyleRun *styleRuns, int styleRunCount);
|
|
*
|
|
* // set *pLimit and *pStyleRunLimit for a line
|
|
* // from text[start] and from styleRuns[styleRunStart]
|
|
* // using ubidi_getLogicalRun(para, ...)
|
|
* void getLineBreak(const UChar *text, UTextOffset start, UTextOffset *pLimit,
|
|
* UBiDi *para,
|
|
* const StyleRun *styleRuns, int styleRunStart, int *pStyleRunLimit,
|
|
* int *pLineWidth);
|
|
*
|
|
* // render runs on a line sequentially, always from left to right
|
|
*
|
|
* // prepare rendering a new line
|
|
* void startLine(UBiDiDirection textDirection, int lineWidth);
|
|
*
|
|
* // render a run of text and advance to the right by the run width
|
|
* // the text[start..limit-1] is always in logical order
|
|
* void renderRun(const UChar *text, UTextOffset start, UTextOffset limit,
|
|
* UBiDiDirection textDirection, Style style);
|
|
*
|
|
* // We could compute a cross-product
|
|
* // from the style runs with the directional runs
|
|
* // and then reorder it.
|
|
* // Instead, here we iterate over each run type
|
|
* // and render the intersections -
|
|
* // with shortcuts in simple (and common) cases.
|
|
* // renderParagraph() is the main function.
|
|
*
|
|
* // render a directional run with
|
|
* // (possibly) multiple style runs intersecting with it
|
|
* void renderDirectionalRun(const UChar *text,
|
|
* UTextOffset start, UTextOffset limit,
|
|
* UBiDiDirection direction,
|
|
* const StyleRun *styleRuns, int styleRunCount) {
|
|
* int i;
|
|
*
|
|
* // iterate over style runs
|
|
* if(direction==UBIDI_LTR) {
|
|
* int styleLimit;
|
|
*
|
|
* for(i=0; i<styleRunCount; ++i) {
|
|
* styleLimit=styleRun[i].limit;
|
|
* if(start<styleLimit) {
|
|
* if(styleLimit>limit) { styleLimit=limit; }
|
|
* renderRun(text, start, styleLimit,
|
|
* direction, styleRun[i].style);
|
|
* if(styleLimit==limit) { break; }
|
|
* start=styleLimit;
|
|
* }
|
|
* }
|
|
* } else {
|
|
* int styleStart;
|
|
*
|
|
* for(i=styleRunCount-1; i>=0; --i) {
|
|
* if(i>0) {
|
|
* styleStart=styleRun[i-1].limit;
|
|
* } else {
|
|
* styleStart=0;
|
|
* }
|
|
* if(limit>=styleStart) {
|
|
* if(styleStart<start) { styleStart=start; }
|
|
* renderRun(text, styleStart, limit,
|
|
* direction, styleRun[i].style);
|
|
* if(styleStart==start) { break; }
|
|
* limit=styleStart;
|
|
* }
|
|
* }
|
|
* }
|
|
* }
|
|
*
|
|
* // the line object represents text[start..limit-1]
|
|
* void renderLine(UBiDi *line, const UChar *text,
|
|
* UTextOffset start, UTextOffset limit,
|
|
* const StyleRun *styleRuns, int styleRunCount) {
|
|
* UBiDiDirection direction=ubidi_getDirection(line);
|
|
* if(direction!=UBIDI_MIXED) {
|
|
* // unidirectional
|
|
* if(styleRunCount<=1) {
|
|
* renderRun(text, start, limit, direction, styleRuns[0].style);
|
|
* } else {
|
|
* renderDirectionalRun(text, start, limit,
|
|
* direction, styleRuns, styleRunCount);
|
|
* }
|
|
* } else {
|
|
* // mixed-directional
|
|
* UTextOffset count, i, length;
|
|
* UBiDiLevel level;
|
|
*
|
|
* count=ubidi_countRuns(para, pErrorCode);
|
|
* if(U_SUCCESS(*pErrorCode)) {
|
|
* if(styleRunCount<=1) {
|
|
* Style style=styleRuns[0].style;
|
|
*
|
|
* // iterate over directional runs
|
|
* for(i=0; i<count; ++i) {
|
|
* direction=ubidi_getVisualRun(para, i, &start, &length);
|
|
* renderRun(text, start, start+length, direction, style);
|
|
* }
|
|
* } else {
|
|
* UTextOffset j;
|
|
*
|
|
* // iterate over both directional and style runs
|
|
* for(i=0; i<count; ++i) {
|
|
* direction=ubidi_getVisualRun(line, i, &start, &length);
|
|
* renderDirectionalRun(text, start, start+length,
|
|
* direction, styleRuns, styleRunCount);
|
|
* }
|
|
* }
|
|
* }
|
|
* }
|
|
* }
|
|
*
|
|
* void renderParagraph(const UChar *text, UTextOffset length,
|
|
* UBiDiDirection textDirection,
|
|
* const StyleRun *styleRuns, int styleRunCount,
|
|
* int lineWidth,
|
|
* UErrorCode *pErrorCode) {
|
|
* UBiDi *para;
|
|
*
|
|
* if(pErrorCode==NULL || U_FAILURE(*pErrorCode) || length<=0) {
|
|
* return;
|
|
* }
|
|
*
|
|
* para=ubidi_openSized(length, 0, pErrorCode);
|
|
* if(para==NULL) { return; }
|
|
*
|
|
* ubidi_setPara(para, text, length,
|
|
* textDirection ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR,
|
|
* NULL, pErrorCode);
|
|
* if(U_SUCCESS(*pErrorCode)) {
|
|
* UBiDiLevel paraLevel=1&ubidi_getParaLevel(para);
|
|
* StyleRun styleRun={ length, styleNormal };
|
|
* int width;
|
|
*
|
|
* if(styleRuns==NULL || styleRunCount<=0) {
|
|
* styleRunCount=1;
|
|
* styleRuns=&styleRun;
|
|
* }
|
|
*
|
|
* // assume styleRuns[styleRunCount-1].limit>=length
|
|
*
|
|
* width=getTextWidth(text, 0, length, styleRuns, styleRunCount);
|
|
* if(width<=lineWidth) {
|
|
* // everything fits onto one line
|
|
*
|
|
* // prepare rendering a new line from either left or right
|
|
* startLine(paraLevel, width);
|
|
*
|
|
* renderLine(para, text, 0, length,
|
|
* styleRuns, styleRunCount);
|
|
* } else {
|
|
* UBiDi *line;
|
|
*
|
|
* // we need to render several lines
|
|
* line=ubidi_openSized(length, 0, pErrorCode);
|
|
* if(line!=NULL) {
|
|
* UTextOffset start=0, limit;
|
|
* int styleRunStart=0, styleRunLimit;
|
|
*
|
|
* for(;;) {
|
|
* limit=length;
|
|
* styleRunLimit=styleRunCount;
|
|
* getLineBreak(text, start, &limit, para,
|
|
* styleRuns, styleRunStart, &styleRunLimit,
|
|
* &width);
|
|
* ubidi_setLine(para, start, limit, line, pErrorCode);
|
|
* if(U_SUCCESS(*pErrorCode)) {
|
|
* // prepare rendering a new line
|
|
* // from either left or right
|
|
* startLine(paraLevel, width);
|
|
*
|
|
* renderLine(line, text, start, limit,
|
|
* styleRuns+styleRunStart,
|
|
* styleRunLimit-styleRunStart);
|
|
* }
|
|
* if(limit==length) { break; }
|
|
* start=limit;
|
|
* styleRunStart=styleRunLimit-1;
|
|
* if(start>=styleRuns[styleRunStart].limit) {
|
|
* ++styleRunStart;
|
|
* }
|
|
* }
|
|
*
|
|
* ubidi_close(line);
|
|
* }
|
|
* }
|
|
* }
|
|
*
|
|
* ubidi_close(para);
|
|
* }
|
|
* </pre>
|
|
*/
|
|
BIDI_SAMPLE_CODE
|
|
/*@{*/
|
|
/*@}*/
|
|
|
|
/*@}*/
|
|
|
|
#endif
|