c68a5bdf67
X-SVN-Rev: 14039
104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
/*
|
|
*******************************************************************************
|
|
*
|
|
* Copyright (C) 1999-2003, International Business Machines
|
|
* Corporation and others. All Rights Reserved.
|
|
*
|
|
*******************************************************************************
|
|
* file name: ScriptCompositeFontInstance.cpp
|
|
*
|
|
* created on: 02/05/2003
|
|
* created by: Eric R. Mader
|
|
*/
|
|
|
|
#include "layout/LETypes.h"
|
|
|
|
#include "unicode/uscript.h"
|
|
|
|
#include "FontMap.h"
|
|
|
|
#include "ScriptCompositeFontInstance.h"
|
|
|
|
const char ScriptCompositeFontInstance::fgClassID=0;
|
|
|
|
ScriptCompositeFontInstance::ScriptCompositeFontInstance(FontMap *fontMap)
|
|
: fFontMap(fontMap)
|
|
{
|
|
// nothing else to do
|
|
}
|
|
|
|
ScriptCompositeFontInstance::~ScriptCompositeFontInstance()
|
|
{
|
|
delete fFontMap;
|
|
fFontMap = NULL;
|
|
}
|
|
|
|
void ScriptCompositeFontInstance::getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const
|
|
{
|
|
LEErrorCode status = LE_NO_ERROR;
|
|
le_int32 script = LE_GET_SUB_FONT(glyph);
|
|
const LEFontInstance *font = fFontMap->getScriptFont(script, status);
|
|
|
|
advance.fX = 0;
|
|
advance.fY = 0;
|
|
|
|
if (LE_SUCCESS(status)) {
|
|
font->getGlyphAdvance(LE_GET_GLYPH(glyph), advance);
|
|
}
|
|
}
|
|
|
|
le_bool ScriptCompositeFontInstance::getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const
|
|
{
|
|
LEErrorCode status = LE_NO_ERROR;
|
|
le_int32 script = LE_GET_SUB_FONT(glyph);
|
|
const LEFontInstance *font = fFontMap->getScriptFont(script, status);
|
|
|
|
if (LE_SUCCESS(status)) {
|
|
return font->getGlyphPoint(LE_GET_GLYPH(glyph), pointNumber, point);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
const LEFontInstance *ScriptCompositeFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const
|
|
{
|
|
if (LE_FAILURE(success)) {
|
|
return NULL;
|
|
}
|
|
|
|
if (chars == NULL || *offset < 0 || limit < 0 || *offset >= limit || script < 0 || script >= scriptCodeCount) {
|
|
success = LE_ILLEGAL_ARGUMENT_ERROR;
|
|
return NULL;
|
|
}
|
|
|
|
const LEFontInstance *result = fFontMap->getScriptFont(script, success);
|
|
|
|
if (LE_FAILURE(success)) {
|
|
return NULL;
|
|
}
|
|
|
|
*offset = limit;
|
|
return result;
|
|
}
|
|
|
|
// This is the really stupid version that doesn't look in any other font for the character...
|
|
// It would be better to also look in the "DEFAULT:" font. Another thing to do would be to
|
|
// look in all the fonts in some order, script code order being the most obvious...
|
|
LEGlyphID ScriptCompositeFontInstance::mapCharToGlyph(LEUnicode32 ch) const
|
|
{
|
|
UErrorCode error = U_ZERO_ERROR;
|
|
LEErrorCode status = LE_NO_ERROR;
|
|
le_int32 script = uscript_getScript(ch, &error);
|
|
const LEFontInstance *scriptFont = fFontMap->getScriptFont(script, status);
|
|
LEGlyphID subFont = LE_SET_SUB_FONT(0, script);
|
|
|
|
if (LE_FAILURE(status)) {
|
|
return subFont;
|
|
}
|
|
|
|
LEGlyphID glyph = scriptFont->mapCharToGlyph(ch);
|
|
|
|
return LE_SET_GLYPH(subFont, glyph);
|
|
}
|
|
|