e56b99a590
X-SVN-Rev: 8963
468 lines
17 KiB
C++
468 lines
17 KiB
C++
/*
|
|
***************************************************************************
|
|
* Copyright (C) 1999-2002 International Business Machines Corporation *
|
|
* and others. All rights reserved. *
|
|
***************************************************************************
|
|
|
|
**********************************************************************
|
|
* Date Name Description
|
|
* 10/22/99 alan Creation.
|
|
* 11/11/99 rgillam Complete port from Java.
|
|
**********************************************************************
|
|
*/
|
|
|
|
#ifndef RBBI_H
|
|
#define RBBI_H
|
|
|
|
#include "unicode/utypes.h"
|
|
#include "unicode/brkiter.h"
|
|
#include "unicode/udata.h"
|
|
#include "unicode/parseerr.h"
|
|
#include "utrie.h"
|
|
|
|
#include "rbbidata.h"
|
|
|
|
U_NAMESPACE_BEGIN
|
|
|
|
class RuleBasedBreakIteratorTables;
|
|
class BreakIterator;
|
|
|
|
|
|
|
|
/**
|
|
* <p>A subclass of BreakIterator whose behavior is specified using a list of rules.</p>
|
|
*
|
|
* <p>There are two kinds of rules, which are separated by semicolons: <i>variable definitions</i>
|
|
* and <i>regular expressions.</i></p>
|
|
*
|
|
* <p>A varialbe definition defines a variable name that can be used in subsequent expressions.
|
|
* It consists of a name preceded by a dollar sign, an equals
|
|
* sign, and an expression.
|
|
* A $variable is visible after its definition.
|
|
* Variable definitions can contain other variables, as
|
|
* long as those variables have been defined first. Variables are generally used to
|
|
* make the regular expressions (which can get quite complex) shorter and easier to read.
|
|
* They typically define either character categories or commonly-used subexpressions.</p>
|
|
*
|
|
* <p>A regular expression uses a subset of the normal Unix regular-expression syntax, and
|
|
* defines a sequence of characters to be kept together. With one significant exception, the
|
|
* iterator uses a longest-possible-match algorithm when matching text to regular
|
|
* expressions. The iterator also treats descriptions containing multiple regular expressions
|
|
* as if they were ORed together (i.e., as if they were separated by |).</p>
|
|
*
|
|
* <p>The special characters recognized by the regular-expression parser are as follows:</p>
|
|
*
|
|
* <blockquote>
|
|
* <table border="1" width="100%">
|
|
* <tr>
|
|
* <td width="6%">*</td>
|
|
* <td width="94%">Specifies that the expression preceding the asterisk may occur any number
|
|
* of times (including not at all).</td>
|
|
* </tr>
|
|
* <tr>
|
|
* <td width="6%">()</td>
|
|
* <td width="94%">Encloses a sequence of characters. If followed by *, the sequence
|
|
* repeats. Otherwise, the parentheses are just a grouping device and a way to delimit
|
|
* the ends of expressions containing |.</td>
|
|
* </tr>
|
|
* <tr>
|
|
* <td width="6%">|</td>
|
|
* <td width="94%">Separates two alternative sequences of characters. Either one
|
|
* sequence or the other, but not both, matches this expression.</td>
|
|
* </tr>
|
|
* <tr>
|
|
* <td width="6%">.</td>
|
|
* <td width="94%">Matches any character.</td>
|
|
* </tr>
|
|
* <tr>
|
|
* <td width="6%">[]</td>
|
|
* <td width="94%">Specify a set of characters. A [] expression will
|
|
* match any single character that is specified in the [] expression. For more on the
|
|
* syntax of [] expressions, see the ICU User Guide description of UnicodeSet.</td>
|
|
* </tr>
|
|
* <tr>
|
|
* <td width="6%">/</td>
|
|
* <td width="94%">Specifies where the break position should go if text matches this
|
|
* expression. (e.g., "[a-z]*/[:Zs:]*1" will match if the iterator sees a run
|
|
* of letters, followed by a run of whitespace, followed by a digit, but the break position
|
|
* will actually go before the whitespace). Expressions that don't contain / put the
|
|
* break position at the end of the matching text.</td>
|
|
* </tr>
|
|
* <tr>
|
|
* <td width="6%">\</td>
|
|
* <td width="94%">Escape character. The \ itself is ignored, but causes the next
|
|
* character to be treated as literal character. Except for letters and numbers,
|
|
* characters in the ASCII range must be escaped to be considered as literals.</td>
|
|
* </tr>
|
|
* <tr>
|
|
* <td width="6%">!</td>
|
|
* <td width="94%">If ! appears at the beginning of a regular expression, it tells the regexp
|
|
* parser that this expression specifies the backwards-iteration behavior of the iterator,
|
|
* and not its normal iteration behavior. The backwards rules must move the
|
|
* iterator to a safe position at or before the previous break position; forwards rules
|
|
* will then be used to find the exact previous position</td>
|
|
* </tr>
|
|
* <tr>
|
|
* <td width="6%"><em>(all others)</em></td>
|
|
* <td width="94%">All other characters are treated as literal characters, which must match
|
|
* the corresponding character(s) in the text exactly.</td>
|
|
* </tr>
|
|
* </table>
|
|
* </blockquote>
|
|
*/
|
|
|
|
|
|
|
|
|
|
class U_COMMON_API RuleBasedBreakIterator : public BreakIterator {
|
|
|
|
protected:
|
|
/**
|
|
* The character iterator through which this BreakIterator accesses the text
|
|
*/
|
|
CharacterIterator* fText;
|
|
|
|
//
|
|
// The rule data for this BreakIterator instance
|
|
//
|
|
RBBIDataWrapper *fData;
|
|
UTrie *fCharMappings;
|
|
|
|
// Rule {tag} value for the most recent match.
|
|
int32_t fLastBreakTag;
|
|
|
|
//
|
|
// Counter for the number of characters encountered with the "dictionary"
|
|
// flag set. Normal RBBI iterators don't use it, although the code
|
|
// for updating it is live. Dictionary Based break iterators (a subclass
|
|
// of us) access this field directly.
|
|
//
|
|
uint32_t fDictionaryCharCount;
|
|
|
|
//
|
|
// Debugging flag.
|
|
//
|
|
static UBool fTrace;
|
|
|
|
|
|
|
|
private:
|
|
/**
|
|
* Class ID
|
|
*/
|
|
static const char fgClassID;
|
|
|
|
protected:
|
|
//=======================================================================
|
|
// constructors
|
|
//=======================================================================
|
|
|
|
// This constructor uses the udata interface to create a BreakIterator whose
|
|
// internal tables live in a memory-mapped file. "image" is a pointer to the
|
|
// beginning of that file.
|
|
RuleBasedBreakIterator(UDataMemory* image, UErrorCode &status);
|
|
|
|
//
|
|
// Constructor from a flattened set of RBBI data in malloced memory.
|
|
// RulesBasedBreakIterators built from a custom set of rules
|
|
// are created via this constructor; the rules are compiled
|
|
// into memory, then the break iterator is constructed here.
|
|
//
|
|
// The break iterator adopts the memory, and will
|
|
// uprv_free() it when done.
|
|
RuleBasedBreakIterator(RBBIDataHeader* data, UErrorCode &status);
|
|
|
|
friend class RBBIRuleBuilder;
|
|
friend class BreakIterator;
|
|
|
|
|
|
|
|
public:
|
|
|
|
/** Default constructor. Creates an empty shell of an iterator, with no
|
|
* rules or text to iterate over. Object can subsequently be assigned.
|
|
*/
|
|
RuleBasedBreakIterator();
|
|
|
|
/**
|
|
* Copy constructor. Will produce a break iterator with the same behavior,
|
|
* and which iterates over the same text, as the one passed in.
|
|
*/
|
|
RuleBasedBreakIterator(const RuleBasedBreakIterator& that);
|
|
|
|
/**
|
|
* Construct a RuleBasedBreakIterator from a set of rules supplied as a string.
|
|
*/
|
|
RuleBasedBreakIterator( const UnicodeString &rules,
|
|
UParseError &parseError,
|
|
UErrorCode &status);
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~RuleBasedBreakIterator();
|
|
|
|
/**
|
|
* Assignment operator. Sets this iterator to have the same behavior,
|
|
* and iterate over the same text, as the one passed in.
|
|
*/
|
|
RuleBasedBreakIterator& operator=(const RuleBasedBreakIterator& that);
|
|
|
|
/**
|
|
* Equality operator. Returns TRUE if both BreakIterators are of the
|
|
* same class, have the same behavior, and iterate over the same text.
|
|
*/
|
|
virtual UBool operator==(const BreakIterator& that) const;
|
|
|
|
/**
|
|
* Not-equal operator. If operator== returns TRUE, this returns FALSE,
|
|
* and vice versa.
|
|
*/
|
|
UBool operator!=(const BreakIterator& that) const;
|
|
|
|
/**
|
|
* Returns a newly-constructed RuleBasedBreakIterator with the same
|
|
* behavior, and iterating over the same text, as this one.
|
|
* Differs from the copy constructor in that it is polymorphic, and
|
|
* will correctly clone (copy) a derived class.
|
|
*/
|
|
virtual BreakIterator* clone() const;
|
|
|
|
/**
|
|
* Compute a hash code for this BreakIterator
|
|
* @return A hash code
|
|
*/
|
|
virtual int32_t hashCode(void) const;
|
|
|
|
/**
|
|
* Returns the description used to create this iterator
|
|
*/
|
|
virtual const UnicodeString& getRules(void) const;
|
|
|
|
//=======================================================================
|
|
// BreakIterator overrides
|
|
//=======================================================================
|
|
|
|
/**
|
|
* Return a CharacterIterator over the text being analyzed. This version
|
|
* of this method returns the actual CharacterIterator we're using internally.
|
|
* Changing the state of this iterator can have undefined consequences. If
|
|
* you need to change it, clone it first.
|
|
* @return An iterator over the text being analyzed.
|
|
*/
|
|
virtual const CharacterIterator& getText(void) const;
|
|
|
|
|
|
/**
|
|
* Set the iterator to analyze a new piece of text. This function resets
|
|
* the current iteration position to the beginning of the text.
|
|
* @param newText An iterator over the text to analyze. The BreakIterator
|
|
* takes ownership of the character iterator. The caller MUST NOT delete it!
|
|
*/
|
|
virtual void adoptText(CharacterIterator* newText);
|
|
|
|
/**
|
|
* Set the iterator to analyze a new piece of text. This function resets
|
|
* the current iteration position to the beginning of the text.
|
|
* @param newText The text to analyze.
|
|
*/
|
|
virtual void setText(const UnicodeString& newText);
|
|
|
|
/**
|
|
* Sets the current iteration position to the beginning of the text.
|
|
* (i.e., the CharacterIterator's starting offset).
|
|
* @return The offset of the beginning of the text.
|
|
*/
|
|
virtual int32_t first(void);
|
|
|
|
/**
|
|
* Sets the current iteration position to the end of the text.
|
|
* (i.e., the CharacterIterator's ending offset).
|
|
* @return The text's past-the-end offset.
|
|
*/
|
|
virtual int32_t last(void);
|
|
|
|
/**
|
|
* Advances the iterator either forward or backward the specified number of steps.
|
|
* Negative values move backward, and positive values move forward. This is
|
|
* equivalent to repeatedly calling next() or previous().
|
|
* @param n The number of steps to move. The sign indicates the direction
|
|
* (negative is backwards, and positive is forwards).
|
|
* @return The character offset of the boundary position n boundaries away from
|
|
* the current one.
|
|
*/
|
|
virtual int32_t next(int32_t n);
|
|
|
|
/**
|
|
* Advances the iterator to the next boundary position.
|
|
* @return The position of the first boundary after this one.
|
|
*/
|
|
virtual int32_t next(void);
|
|
|
|
/**
|
|
* Advances the iterator backwards, to the last boundary preceding this one.
|
|
* @return The position of the last boundary position preceding this one.
|
|
*/
|
|
virtual int32_t previous(void);
|
|
|
|
/**
|
|
* Sets the iterator to refer to the first boundary position following
|
|
* the specified position.
|
|
* @offset The position from which to begin searching for a break position.
|
|
* @return The position of the first break after the current position.
|
|
*/
|
|
virtual int32_t following(int32_t offset);
|
|
|
|
/**
|
|
* Sets the iterator to refer to the last boundary position before the
|
|
* specified position.
|
|
* @offset The position to begin searching for a break from.
|
|
* @return The position of the last boundary before the starting position.
|
|
*/
|
|
virtual int32_t preceding(int32_t offset);
|
|
|
|
/**
|
|
* Returns true if the specfied position is a boundary position. As a side
|
|
* effect, leaves the iterator pointing to the first boundary position at
|
|
* or after "offset".
|
|
* @param offset the offset to check.
|
|
* @return True if "offset" is a boundary position.
|
|
*/
|
|
virtual UBool isBoundary(int32_t offset);
|
|
|
|
/**
|
|
* Returns the current iteration position.
|
|
* @return The current iteration position.
|
|
*/
|
|
virtual int32_t current(void) const;
|
|
|
|
|
|
/**
|
|
* Return the status from the break rule that determined the most recently
|
|
* returned break position. The values appear in the rule source
|
|
* within brackets, {123}, for example. For rules that do not specify a
|
|
* status, a default value of 0 is returned.
|
|
*/
|
|
virtual int32_t getRuleStatus() const;
|
|
|
|
/**
|
|
* Returns a unique class ID POLYMORPHICALLY. Pure virtual override.
|
|
* This method is to implement a simple version of RTTI, since not all
|
|
* C++ compilers support genuine RTTI. Polymorphic operator==() and
|
|
* clone() methods call this method.
|
|
*
|
|
* @return The class ID for this object. All objects of a
|
|
* given class have the same class ID. Objects of
|
|
* other classes have different class IDs.
|
|
*/
|
|
inline virtual UClassID getDynamicClassID(void) const;
|
|
|
|
/**
|
|
* Returns the class ID for this class. This is useful only for
|
|
* comparing to a return value from getDynamicClassID(). For example:
|
|
*
|
|
* Base* polymorphic_pointer = createPolymorphicObject();
|
|
* if (polymorphic_pointer->getDynamicClassID() ==
|
|
* Derived::getStaticClassID()) ...
|
|
*
|
|
* @return The class ID for all objects of this class.
|
|
*/
|
|
inline static UClassID getStaticClassID(void);
|
|
|
|
virtual BreakIterator * createBufferClone(void *stackBuffer,
|
|
int32_t &BufferSize,
|
|
UErrorCode &status);
|
|
|
|
|
|
/**
|
|
* Return the binary form of compiled break rules,
|
|
* which can then be used to create a new break iterator at some
|
|
* time in the future. Creating a break iterator in this way
|
|
* is much faster than building one from the source form of the
|
|
* break rules.
|
|
*
|
|
* The binary data is can only be used with the same version of ICU
|
|
* and on the same platform type (processor endian-ness)
|
|
*
|
|
* @return A pointer to the binary (compiled) rule data. The storage
|
|
* belongs to the RulesBasedBreakIterator object, no the
|
|
* caller, and must not be modified or deleted.
|
|
*/
|
|
virtual const uint8_t *getBinaryRules(uint32_t &length);
|
|
|
|
|
|
#ifdef RBBI_DEBUG
|
|
void debugDumpTables() const;
|
|
#endif
|
|
|
|
|
|
protected:
|
|
//=======================================================================
|
|
// implementation
|
|
//=======================================================================
|
|
/**
|
|
* This method is the actual implementation of the next() method. All iteration
|
|
* vectors through here. This method initializes the state machine to state 1
|
|
* and advances through the text character by character until we reach the end
|
|
* of the text or the state machine transitions to state 0. We update our return
|
|
* value every time the state machine passes through a possible end state.
|
|
*/
|
|
virtual int32_t handleNext(void);
|
|
|
|
/**
|
|
* This method backs the iterator back up to a "safe position" in the text.
|
|
* This is a position that we know, without any context, must be a break position.
|
|
* The various calling methods then iterate forward from this safe position to
|
|
* the appropriate position to return. (For more information, see the description
|
|
* of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.)
|
|
*/
|
|
virtual int32_t handlePrevious(void);
|
|
|
|
/**
|
|
* Dumps caches and performs other actions associated with a complete change
|
|
* in text or iteration position. This function is a no-op in RuleBasedBreakIterator,
|
|
* but subclasses can and do override it.
|
|
*/
|
|
virtual void reset(void);
|
|
|
|
/**
|
|
* Return true if the category lookup for this char
|
|
* indicates that it is in the set of dictionary lookup chars.
|
|
* This function is intended for use by dictionary based break iterators.
|
|
*/
|
|
virtual UBool isDictionaryChar(UChar32);
|
|
|
|
/**
|
|
* Common initialization function, used by constructors and bufferClone.
|
|
* (Also used by DictionaryBasedBreakIterator::createBufferClone().)
|
|
*/
|
|
void init();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
//
|
|
// Inline Functions Definitions ...
|
|
//
|
|
//----------------------------------------------------------------------------------
|
|
|
|
inline UBool RuleBasedBreakIterator::operator!=(const BreakIterator& that) const {
|
|
return !operator==(that);
|
|
}
|
|
|
|
inline UClassID RuleBasedBreakIterator::getDynamicClassID(void) const {
|
|
return RuleBasedBreakIterator::getStaticClassID();
|
|
}
|
|
|
|
inline UClassID RuleBasedBreakIterator::getStaticClassID(void) {
|
|
return (UClassID)(&fgClassID);
|
|
}
|
|
|
|
|
|
|
|
U_NAMESPACE_END
|
|
|
|
#endif
|