scuffed-code/icu4c/source/layout/ContextualGlyphInsertionProc2.cpp
Steven R. Loomis f2fbc8c394 ICU-10107 LayoutEngine improvements
X-SVN-Rev: 33535
2013-04-18 21:24:51 +00:00

115 lines
4.0 KiB
C++

/*
*
* (C) Copyright IBM Corp. and others 1998-2013 - All Rights Reserved
*
*/
#include "LETypes.h"
#include "MorphTables.h"
#include "StateTables.h"
#include "MorphStateTables.h"
#include "SubtableProcessor2.h"
#include "StateTableProcessor2.h"
#include "ContextualGlyphInsertionProc2.h"
#include "LEGlyphStorage.h"
#include "LESwaps.h"
U_NAMESPACE_BEGIN
UOBJECT_DEFINE_RTTI_IMPLEMENTATION(ContextualGlyphInsertionProcessor2)
ContextualGlyphInsertionProcessor2::ContextualGlyphInsertionProcessor2(
const LEReferenceTo<MorphSubtableHeader2> &morphSubtableHeader, LEErrorCode &success)
: StateTableProcessor2(morphSubtableHeader, success)
{
contextualGlyphHeader = LEReferenceTo<ContextualGlyphInsertionHeader2>(morphSubtableHeader, success);
if(LE_FAILURE(success) || !contextualGlyphHeader.isValid()) return;
le_uint32 insertionTableOffset = SWAPL(contextualGlyphHeader->insertionTableOffset);
insertionTable = LEReferenceToArrayOf<le_uint16>(stHeader, success, insertionTableOffset, LE_UNBOUNDED_ARRAY);
entryTable = LEReferenceToArrayOf<ContextualGlyphInsertionStateEntry2>(stHeader, success, entryTableOffset, LE_UNBOUNDED_ARRAY);
}
ContextualGlyphInsertionProcessor2::~ContextualGlyphInsertionProcessor2()
{
}
void ContextualGlyphInsertionProcessor2::beginStateTable()
{
markGlyph = 0;
}
void ContextualGlyphInsertionProcessor2::doInsertion(LEGlyphStorage &glyphStorage,
le_int16 atGlyph,
le_int16 &index,
le_int16 count,
le_bool /* isKashidaLike */,
le_bool isBefore,
LEErrorCode &success) {
LEGlyphID *insertGlyphs = glyphStorage.insertGlyphs(atGlyph, count + 1, success);
if(LE_FAILURE(success) || insertGlyphs==NULL) {
return;
}
// Note: Kashida vs Split Vowel seems to only affect selection and highlighting.
// We note the flag, but do not layout different.
// https://developer.apple.com/fonts/TTRefMan/RM06/Chap6mort.html
le_int16 targetIndex = 0;
if(isBefore) {
// insert at beginning
insertGlyphs[targetIndex++] = glyphStorage[atGlyph];
} else {
// insert at end
insertGlyphs[count] = glyphStorage[atGlyph];
}
while(count--) {
insertGlyphs[targetIndex++] = insertionTable.getObject(index++, success);
}
glyphStorage.applyInsertions();
}
le_uint16 ContextualGlyphInsertionProcessor2::processStateEntry(LEGlyphStorage &glyphStorage, le_int32 &currGlyph,
EntryTableIndex2 index, LEErrorCode &success)
{
const ContextualGlyphInsertionStateEntry2 *entry = entryTable.getAlias(index, success);
if(LE_FAILURE(success)) return 0; // TODO- which state?
le_uint16 newState = SWAPW(entry->newStateIndex);
le_uint16 flags = SWAPW(entry->flags);
le_int16 markIndex = SWAPW(entry->markedInsertionListIndex);
if (markIndex > 0) {
le_int16 count = (flags & cgiMarkedInsertCountMask) >> 5;
le_bool isKashidaLike = (flags & cgiMarkedIsKashidaLike);
le_bool isBefore = (flags & cgiMarkInsertBefore);
doInsertion(glyphStorage, markGlyph, markIndex, count, isKashidaLike, isBefore, success);
}
le_int16 currIndex = SWAPW(entry->currentInsertionListIndex);
if (currIndex > 0) {
le_int16 count = flags & cgiCurrentInsertCountMask;
le_bool isKashidaLike = (flags & cgiCurrentIsKashidaLike);
le_bool isBefore = (flags & cgiCurrentInsertBefore);
doInsertion(glyphStorage, currGlyph, currIndex, count, isKashidaLike, isBefore, success);
}
if (flags & cgiSetMark) {
markGlyph = currGlyph;
}
if (!(flags & cgiDontAdvance)) {
currGlyph += dir;
}
return newState;
}
void ContextualGlyphInsertionProcessor2::endStateTable()
{
}
U_NAMESPACE_END