scuffed-code/icu4c/source/common/brkdict.h
2002-10-04 01:23:34 +00:00

176 lines
6.6 KiB
C++

/*
**********************************************************************
* Copyright (C) 1999-2000 IBM and others. All rights reserved.
**********************************************************************
* Date Name Description
* 12/1/99 rtg Ported from Java
* 01/13/2000 helena Added UErrorCode to ctors.
**********************************************************************
*/
#ifndef BRKDICT_H
#define BRKDICT_H
#include "unicode/utypes.h"
#include "unicode/uobject.h"
#include "ucmp8.h"
#include "umemstrm.h"
U_NAMESPACE_BEGIN
/**
* This is the class that represents the list of known words used by
* DictionaryBasedBreakIterator. The conceptual data structure used
* here is a trie: there is a node hanging off the root node for every
* letter that can start a word. Each of these nodes has a node hanging
* off of it for every letter that can be the second letter of a word
* if this node is the first letter, and so on. The trie is represented
* as a two-dimensional array that can be treated as a table of state
* transitions. Indexes are used to compress this array, taking
* advantage of the fact that this array will always be very sparse.
*/
class BreakDictionary : public UMemory {
//=================================================================================
// data members
//=================================================================================
private:
/**
* Maps from characters to column numbers. The main use of this is to
* avoid making room in the array for empty columns.
*/
CompactByteArray* columnMap;
/**
* The number of actual columns in the table
*/
int32_t numCols;
/**
* Columns are organized into groups of 32. This says how many
* column groups. (We could calculate this, but we store the
* value to avoid having to repeatedly calculate it.)
*/
int32_t numColGroups;
/**
* The actual compressed state table. Each conceptual row represents
* a state, and the cells in it contain the row numbers of the states
* to transition to for each possible letter. 0 is used to indicate
* an illegal combination of letters (i.e., the error state). The
* table is compressed by eliminating all the unpopulated (i.e., zero)
* cells. Multiple conceptual rows can then be doubled up in a single
* physical row by sliding them up and possibly shifting them to one
* side or the other so the populated cells don't collide. Indexes
* are used to identify unpopulated cells and to locate populated cells.
*/
int16_t* table;
/**
* This index maps logical row numbers to physical row numbers
*/
int16_t* rowIndex;
/**
* A bitmap is used to tell which cells in the comceptual table are
* populated. This array contains all the unique bit combinations
* in that bitmap. If the table is more than 32 columns wide,
* successive entries in this array are used for a single row.
*/
int32_t* rowIndexFlags;
/**
* This index maps from a logical row number into the bitmap table above.
* (This keeps us from storing duplicate bitmap combinations.) Since there
* are a lot of rows with only one populated cell, instead of wasting space
* in the bitmap table, we just store a negative number in this index for
* rows with one populated cell. The absolute value of that number is
* the column number of the populated cell.
*/
int16_t* rowIndexFlagsIndex;
/**
* For each logical row, this index contains a constant that is added to
* the logical column number to get the physical column number
*/
int8_t* rowIndexShifts;
//=================================================================================
// deserialization
//=================================================================================
public:
/**
* Constructor. Creates the BreakDictionary by using readDictionaryFile() to
* load the dictionary tables from the disk.
* @param dictionaryFilename The name of the dictionary file
* @param status for errors if it occurs
*/
BreakDictionary(const char* dictionaryFilename, UErrorCode& status);
/**
* Destructor.
*/
~BreakDictionary();
/**
* Reads the dictionary file on the disk and constructs the appropriate in-memory
* representation.
* @param in The given memory stream
*/
void readDictionaryFile(UMemoryStream* in);
//=================================================================================
// access to the words
//=================================================================================
/**
* Uses the column map to map the character to a column number, then
* passes the row and column number to the other version of at()
* @param row The current state
* @param ch The character whose column we're interested in
* @return The new state to transition to
*/
int16_t at(int32_t row, UChar ch) const;
/**
* Returns the value in the cell with the specified (logical) row and
* column numbers. In DictionaryBasedBreakIterator, the row number is
* a state number, the column number is an input, and the return value
* is the row number of the new state to transition to. (0 is the
* "error" state, and -1 is the "end of word" state in a dictionary)
* @param row The row number of the current state
* @param col The column number of the input character (0 means "not a
* dictionary character")
* @return The row number of the new state to transition to
*/
int16_t at(int32_t row, int32_t col) const;
private:
/**
* Given (logical) row and column numbers, returns true if the
* cell in that position is populated
* @param row The LOGICAL row number of the cell
* @param col The PHYSICAL row number of the cell
* @return true if the cell in that position is populated
*/
UBool cellIsPopulated(int32_t row, int32_t col) const;
/**
* Implementation of at() when we know the specified cell is populated.
* @param row The PHYSICAL row number of the cell
* @param col The PHYSICAL column number of the cell
* @return The value stored in the cell
*/
int16_t internalAt(int32_t row, int32_t col) const;
// the following methods are never meant to be called and so are not defined
// (if you don't declare them, you get default implementations)
BreakDictionary(const BreakDictionary& that);
BreakDictionary& operator=(const BreakDictionary& that);
};
U_NAMESPACE_END
#endif