87ab6dcc57
X-SVN-Rev: 9960
176 lines
6.6 KiB
C++
176 lines
6.6 KiB
C++
/*
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**********************************************************************
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* Copyright (C) 1999-2000 IBM and others. All rights reserved.
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**********************************************************************
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* Date Name Description
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* 12/1/99 rtg Ported from Java
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* 01/13/2000 helena Added UErrorCode to ctors.
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**********************************************************************
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*/
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#ifndef BRKDICT_H
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#define BRKDICT_H
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#include "unicode/utypes.h"
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#include "unicode/uobject.h"
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#include "ucmp8.h"
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#include "umemstrm.h"
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U_NAMESPACE_BEGIN
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/**
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* This is the class that represents the list of known words used by
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* DictionaryBasedBreakIterator. The conceptual data structure used
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* here is a trie: there is a node hanging off the root node for every
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* letter that can start a word. Each of these nodes has a node hanging
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* off of it for every letter that can be the second letter of a word
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* if this node is the first letter, and so on. The trie is represented
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* as a two-dimensional array that can be treated as a table of state
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* transitions. Indexes are used to compress this array, taking
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* advantage of the fact that this array will always be very sparse.
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*/
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class BreakDictionary : public UMemory {
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//=================================================================================
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// data members
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//=================================================================================
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private:
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/**
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* Maps from characters to column numbers. The main use of this is to
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* avoid making room in the array for empty columns.
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*/
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CompactByteArray* columnMap;
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/**
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* The number of actual columns in the table
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*/
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int32_t numCols;
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/**
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* Columns are organized into groups of 32. This says how many
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* column groups. (We could calculate this, but we store the
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* value to avoid having to repeatedly calculate it.)
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*/
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int32_t numColGroups;
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/**
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* The actual compressed state table. Each conceptual row represents
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* a state, and the cells in it contain the row numbers of the states
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* to transition to for each possible letter. 0 is used to indicate
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* an illegal combination of letters (i.e., the error state). The
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* table is compressed by eliminating all the unpopulated (i.e., zero)
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* cells. Multiple conceptual rows can then be doubled up in a single
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* physical row by sliding them up and possibly shifting them to one
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* side or the other so the populated cells don't collide. Indexes
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* are used to identify unpopulated cells and to locate populated cells.
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*/
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int16_t* table;
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/**
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* This index maps logical row numbers to physical row numbers
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*/
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int16_t* rowIndex;
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/**
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* A bitmap is used to tell which cells in the comceptual table are
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* populated. This array contains all the unique bit combinations
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* in that bitmap. If the table is more than 32 columns wide,
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* successive entries in this array are used for a single row.
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*/
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int32_t* rowIndexFlags;
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/**
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* This index maps from a logical row number into the bitmap table above.
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* (This keeps us from storing duplicate bitmap combinations.) Since there
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* are a lot of rows with only one populated cell, instead of wasting space
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* in the bitmap table, we just store a negative number in this index for
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* rows with one populated cell. The absolute value of that number is
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* the column number of the populated cell.
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*/
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int16_t* rowIndexFlagsIndex;
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/**
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* For each logical row, this index contains a constant that is added to
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* the logical column number to get the physical column number
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*/
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int8_t* rowIndexShifts;
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//=================================================================================
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// deserialization
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//=================================================================================
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public:
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/**
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* Constructor. Creates the BreakDictionary by using readDictionaryFile() to
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* load the dictionary tables from the disk.
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* @param dictionaryFilename The name of the dictionary file
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* @param status for errors if it occurs
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*/
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BreakDictionary(const char* dictionaryFilename, UErrorCode& status);
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/**
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* Destructor.
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*/
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~BreakDictionary();
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/**
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* Reads the dictionary file on the disk and constructs the appropriate in-memory
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* representation.
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* @param in The given memory stream
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*/
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void readDictionaryFile(UMemoryStream* in);
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//=================================================================================
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// access to the words
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//=================================================================================
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/**
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* Uses the column map to map the character to a column number, then
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* passes the row and column number to the other version of at()
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* @param row The current state
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* @param ch The character whose column we're interested in
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* @return The new state to transition to
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*/
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int16_t at(int32_t row, UChar ch) const;
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/**
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* Returns the value in the cell with the specified (logical) row and
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* column numbers. In DictionaryBasedBreakIterator, the row number is
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* a state number, the column number is an input, and the return value
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* is the row number of the new state to transition to. (0 is the
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* "error" state, and -1 is the "end of word" state in a dictionary)
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* @param row The row number of the current state
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* @param col The column number of the input character (0 means "not a
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* dictionary character")
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* @return The row number of the new state to transition to
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*/
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int16_t at(int32_t row, int32_t col) const;
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private:
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/**
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* Given (logical) row and column numbers, returns true if the
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* cell in that position is populated
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* @param row The LOGICAL row number of the cell
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* @param col The PHYSICAL row number of the cell
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* @return true if the cell in that position is populated
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*/
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UBool cellIsPopulated(int32_t row, int32_t col) const;
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/**
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* Implementation of at() when we know the specified cell is populated.
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* @param row The PHYSICAL row number of the cell
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* @param col The PHYSICAL column number of the cell
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* @return The value stored in the cell
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*/
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int16_t internalAt(int32_t row, int32_t col) const;
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// the following methods are never meant to be called and so are not defined
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// (if you don't declare them, you get default implementations)
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BreakDictionary(const BreakDictionary& that);
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BreakDictionary& operator=(const BreakDictionary& that);
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};
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U_NAMESPACE_END
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#endif
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