scuffed-code/icu4c/source/common/common.dsp
Alan Liu e5b1bac0ff ICU-2202 add locbased
X-SVN-Rev: 14370
2004-01-21 00:25:00 +00:00

3571 lines
74 KiB
Plaintext

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copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\urep.h
"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
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# End Source File
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# Begin Custom Build
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copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\ustring.h
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\ustring.h
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\ustring.h
"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
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# End Source File
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SOURCE=.\unicode\utf.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf.h
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf.h
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf.h
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf.h
"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\utf16.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf16.h
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf16.h
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf16.h
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf16.h
"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\utf32.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf32.h
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf32.h
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf32.h
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf32.h
"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\unicode\utf8.h
!IF "$(CFG)" == "common - Win32 Release"
# Begin Custom Build
InputPath=.\unicode\utf8.h
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf8.h
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf8.h
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf8.h
"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
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SOURCE=.\utf_impl.c
# End Source File
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SOURCE=.\unicode\utf_old.h
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# Begin Custom Build
InputPath=.\unicode\utf_old.h
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win32 Debug"
# Begin Custom Build
InputPath=.\unicode\utf_old.h
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Release"
# Begin Custom Build
InputPath=.\unicode\utf_old.h
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ELSEIF "$(CFG)" == "common - Win64 Debug"
# Begin Custom Build
InputPath=.\unicode\utf_old.h
"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\..\include\unicode
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project