scuffed-code/icu4c/source/common/uresdata.h
2002-12-16 22:43:08 +00:00

182 lines
7.4 KiB
C

/*
******************************************************************************
* *
* Copyright (C) 1999-2002, International Business Machines *
* Corporation and others. All Rights Reserved. *
* *
******************************************************************************
* file name: uresdata.h
* encoding: US-ASCII
* tab size: 8 (not used)
* indentation:4
*
* created on: 1999dec08
* created by: Markus W. Scherer
* 06/24/02 weiv Added support for resource sharing
*/
#ifndef __RESDATA_H__
#define __RESDATA_H__
#include "unicode/utypes.h"
#include "unicode/udata.h"
/*
* A Resource is a 32-bit value that has 2 bit fields:
* 31..28 4-bit type, see enum below
* 27..0 28-bit four-byte-offset or value according to the type
*/
typedef uint32_t Resource;
#define RES_BOGUS 0xffffffff
#define RES_GET_TYPE(res) ((res)>>28UL)
#define RES_GET_OFFSET(res) ((res)&0x0fffffff)
#define RES_GET_POINTER(pRoot, res) ((pRoot)+RES_GET_OFFSET(res))
/* get signed and unsigned integer values directly from the Resource handle */
#define RES_GET_INT(res) (((int32_t)((res)<<4L))>>4L)
#define RES_GET_UINT(res) ((res)&0x0fffffff)
/*
* File format for .res resource bundle files (formatVersion=1)
*
* An ICU4C resource bundle file (.res) is a binary, memory-mappable file
* with nested, hierarchical data structures.
* It physically contains the following:
*
* Resource root; -- 32-bit Resource item, root item for this bundle's tree;
* currently, the root item must be a table resource item
* char keys[]; -- up to 65k of characters for key strings,
* which consist of invariant characters (ASCII/EBCDIC) and are NUL-terminated;
* padded to multiple of 4 bytes for 4-alignment of the following data
* data; -- data directly and indirectly indexed by the root item;
* the structure is determined by walking the tree
*
* Each resource bundle item has a 32-bit Resource handle (see typedef above)
* which contains the item type number in its upper 4 bits (31..28) and either
* an offset or a direct value in its lower 28 bits (27..0).
* The order of items is undefined and only determined by walking the tree.
* Leaves of the tree may be stored first or last or anywhere in between,
* and it is in theory possible to have unreferenced holes in the file.
*
* Direct values:
* - Empty Unicode strings have an offset value of 0 in the Resource handle itself.
* - Integer values are 28-bit values stored in the Resource handle itself;
* the interpretation of unsigned vs. signed integers is up to the application.
*
* All other types and values use 28-bit offsets to point to the item's data.
* The offset is an index to the first 32-bit word of the value, relative to the
* start of the resource data (i.e., the root item handle is at offset 0).
* To get byte offsets, the offset is multiplied by 4 (or shifted left by 2 bits).
* All resource item values are 4-aligned.
*
* The structures (memory layouts) for the values for each item type are listed
* in the table above.
*
* Nested, hierarchical structures: -------------
*
* Table items contain key-value pairs where the keys are 16-bit offsets to char * key strings.
* Key string offsets are also relative to the start of the resource data (of the root handle),
* i.e., the first string has an offset of 4 (after the 4-byte root handle).
*
* The values of these pairs are Resource handles.
*
* Array items are simple vectors of Resource handles.
*
* An alias item is special (and new in ICU 2.4): --------------
*
* Its memory layout is just like for a UnicodeString, but at runtime it resolves to
* another resource bundle's item according to the path in the string.
* This is used to share items across bundles that are in different lookup/fallback
* chains (e.g., large collation data among zh_TW and zh_HK).
* This saves space (for large items) and maintenance effort (less duplication of data).
*
* --------------------------------------------------------------------------
*
* Resource types:
*
* Most resources have their values stored at four-byte offsets from the start
* of the resource data. These values are at least 4-aligned.
* Some resource values are stored directly in the offset field of the Resource itself.
* See UResType in unicode/ures.h for enumeration constants for Resource types.
*
* Type Name Memory layout of values
* (in parentheses: scalar, non-offset values)
*
* 0 Unicode String: int32_t length, UChar[length], (UChar)0, (padding)
* or (empty string ("") if offset==0)
* 1 Binary: int32_t length, uint8_t[length], (padding)
* - this value should be 32-aligned -
* 2 Table: uint16_t count, uint16_t keyStringOffsets[count], (uint16_t padding), Resource[count]
* 3 Alias: (physically same value layout as string, new in ICU 2.4)
*
* 7 Integer: (28-bit offset is integer value)
* 8 Array: int32_t count, Resource[count]
*
* 14 Integer Vector: int32_t length, int32_t[length]
* 15 Reserved: This value denotes special purpose resources and is for internal use.
*
* Note that there are 3 types with data vector values:
* - Vectors of 8-bit bytes stored as type Binary.
* - Vectors of 16-bit words stored as type Unicode String
* (no value restrictions, all values 0..ffff allowed!).
* - Vectors of 32-bit words stored as type Integer Vector.
*/
/*
* Structure for a single, memory-mapped ResourceBundle.
*/
typedef struct {
UDataMemory *data;
Resource *pRoot;
Resource rootRes;
} ResourceData;
/*
* Load a resource bundle file.
* The ResourceData structure must be allocated externally.
*/
U_CFUNC UBool
res_load(ResourceData *pResData,
const char *path, const char *name, UErrorCode *errorCode);
/*
* Release a resource bundle file.
* This does not release the ResourceData structure itself.
*/
U_CFUNC void
res_unload(ResourceData *pResData);
/*
* Return a pointer to a zero-terminated, const UChar* string
* and set its length in *pLength.
* Returns NULL if not found.
*/
U_CFUNC const UChar *
res_getString(const ResourceData *pResData, const Resource res, int32_t *pLength);
U_CFUNC const UChar *
res_getAlias(const ResourceData *pResData, const Resource res, int32_t *pLength);
U_CFUNC const uint8_t *
res_getBinary(const ResourceData *pResData, const Resource res, int32_t *pLength);
U_CFUNC const int32_t *
res_getIntVector(const ResourceData *pResData, const Resource res, int32_t *pLength);
U_CFUNC Resource
res_getResource(const ResourceData *pResData, const char *key);
U_CFUNC int32_t
res_countArrayItems(const ResourceData *pResData, const Resource res);
U_CFUNC int32_t res_getTableSize(const ResourceData *pResData, Resource table);
U_CFUNC Resource res_getArrayItem(const ResourceData *pResData, Resource array, const int32_t indexS);
U_CFUNC Resource res_getTableItemByIndex(const ResourceData *pResData, Resource table, int32_t indexS, const char ** key);
U_CFUNC Resource res_getTableItemByKey(const ResourceData *pResData, Resource table, int32_t *indexS, const char* * key);
U_CFUNC Resource res_findResource(const ResourceData *pResData, Resource r, const char** path, const char** key);
#endif