scuffed-code/icu4c/source/allinone/Build.Windows.ProjectConfiguration.props
Jeff Genovy 341608f7b6 ICU-21108 Update to use/support VS2019, and add extra CI builds for VS2017 and VS2019.
Change to use the Windows 10 SDK for Win32 (Win7) builds on the VS2019 ADO images.
The Windows 10 SDK is backwards compatible to Windows 7, if WINVER and
_WIN32_WINNT are set before compiling.

Clean up the vcxproj files from VC7.1
2020-09-02 13:01:27 -07:00

200 lines
8.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C) 2016 and later: Unicode, Inc. and others. License & terms of use: http://www.unicode.org/copyright.html -->
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- This file is used to set default configuration options for all non-UWP Visual Studio projects. -->
<!-- These are the default project configurations for building. -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
<!-- The following import will set the PlatformToolset configuration. -->
<Import Project="Build.Windows.PlatformToolset.props" />
<!-- The following PropertyGroups are used to set the binary and lib output locations -->
<PropertyGroup Condition="'$(Platform)'=='Win32'">
<IcuBinOutputDir>bin</IcuBinOutputDir>
<IcuLibOutputDir>lib</IcuLibOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<IcuBinOutputDir>bin64</IcuBinOutputDir>
<IcuLibOutputDir>lib64</IcuLibOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='ARM'">
<IcuBinOutputDir>binARM</IcuBinOutputDir>
<IcuLibOutputDir>libARM</IcuLibOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='ARM64'">
<IcuBinOutputDir>binARM64</IcuBinOutputDir>
<IcuLibOutputDir>libARM64</IcuLibOutputDir>
</PropertyGroup>
<!-- Desktop ARM/ARM64 support requires a different version of the Windows SDK -->
<!--
Note: This version must match the version below in the ARM64 section for AdditionalLibraryDirectories
-->
<PropertyGroup Condition="'$(Platform)'=='ARM'">
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='ARM64'">
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup>
<!-- We need to explicitly set the target version to Windows 7. -->
<Win32_WinNTVersion>0x0601</Win32_WinNTVersion>
</PropertyGroup>
<!-- Options that are common to *all* configurations for *all* projects. -->
<ItemDefinitionGroup>
<Midl>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Midl>
<ClCompile>
<!-- Note: These preprocessor defines are for *all* configurations for *all* projects. -->
<!-- Note: See ticket #5750 for the macro '_CRT_SECURE_NO_DEPRECATE'. -->
<PreprocessorDefinitions>
WINVER=$(Win32_WinNTVersion);
_WIN32_WINNT=$(Win32_WinNTVersion);
_CRT_SECURE_NO_DEPRECATE;
%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<!-- We always want to treat wchar_t as a "real" C++ type, instead of a typedef. -->
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
<SuppressStartupBanner>true</SuppressStartupBanner>
<!-- Set the source encoding and runtime encoding to UTF-8 by default. -->
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<!-- Enable parallel compilation for faster builds. -->
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
</Link>
</ItemDefinitionGroup>
<!-- Options that are common to all 'Release' configurations for *all* projects. -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<WholeProgramOptimization>true</WholeProgramOptimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
<!-- Options that are common to all 'Debug' configurations for *all* projects. -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck>true</BufferSecurityCheck>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<!-- Options that are common to all 32-bit configurations for *all* projects. -->
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Midl>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ClCompile>
<PreprocessorDefinitions>WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<!-- Options that are common to all 64-bit configurations for *all* projects. -->
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PreprocessorDefinitions>WIN64;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<!-- Options that are common to all ARM 32-bit configurations for *all* projects. -->
<ItemDefinitionGroup Condition="'$(Platform)'=='ARM'">
<Midl>
<TargetEnvironment>ARM</TargetEnvironment>
</Midl>
<ClCompile>
<PreprocessorDefinitions>ARM;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<TargetMachine>MachineARM</TargetMachine>
<!-- The ARM64 Desktop SDK doesn't include this by default -->
<AdditionalDependencies>kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!-- Note: This needs to match the same version as WindowsTargetPlatformVersion for ARM -->
<AdditionalLibraryDirectories>C:\Program Files (x86)\Windows Kits\10\Lib\10.0.16299.0\um\arm</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<!-- Options that are common to all ARM 64-bit configurations for *all* projects. -->
<ItemDefinitionGroup Condition="'$(Platform)'=='ARM64'">
<Midl>
<TargetEnvironment>ARM64</TargetEnvironment>
</Midl>
<ClCompile>
<PreprocessorDefinitions>ARM64;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<TargetMachine>MachineARM64</TargetMachine>
<!-- The ARM64 Desktop SDK doesn't include this by default -->
<AdditionalDependencies>kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!-- Note: This needs to match the same version as WindowsTargetPlatformVersion for ARM64 -->
<AdditionalLibraryDirectories>C:\Program Files (x86)\Windows Kits\10\Lib\10.0.16299.0\um\arm64</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
</Project>