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154 lines
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154 lines
7.0 KiB
HTML
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<title>ICU - Formats and API for Binary Data Files</title>
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<h1>ICU - Formats and API for Binary Data Files</h1>
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<p>This is a raw draft.</p>
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<h2>Finding ICU data</h2>
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<p>ICU data, when stored in files, is loaded from the file system
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directory that is returned by <code>u_getDataDirectory()</code>.
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That directory is determined sequentially by
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<ul>
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<li><code>getenv("ICU_DATA")</code> -
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the contents of the ICU_DATA environment variable</li>
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<li>on Windows, by the value named <code>"Path"</code> of the registry key
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<code>HKEY_LOCAL_MACHINE "SOFTWARE\\IBM\\Unicode\\Data"</code></li>
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<li>relative to the path where <code>icuuc.dll</code> or <code>libicu-uc.so</code> or similar
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is loaded from: if it is loaded from <code>/some/path/lib/libicu-uc.so</code>, then
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the path will be <code>/some/path/lib/../share/icu/1.3.1/</code>
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where <code>"1.3.1"</code> is an example for the version of the ICU library that
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is trying to locate the data directory</li>
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<li>relative to the path where <code>icuuc.dll</code> or <code>libicu-uc.so</code> or similar
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is found by searching the <code>PATH</code> or <code>LIBPATH</code>
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as appropriate; the relative path is determined as above</li>
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<li>hardcoded to <code>(system drive)/share/icu/1.3.1/</code>,
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where <code>(system drive)</code> is empty or a path to the system drive, like
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<code>"D:\"</code> on Windows or OS/2</li>
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</ul></p>
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<p>When ICU data is loaded using the <code>udata</code> API functions, then
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there is a defined sequence of file locations and entry point names that are
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used to locate the data. See the description in <code>icu/source/common/udata.h</code> for
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details. Note that the exact data finding depends on the implementation
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of this API and may differ by platform and by build configuration.
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See also <code>icu/source/common/udata.c</code> for implementation details.</p>
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<h2>Binary Data File Formats</h2>
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<p>Data files for ICU and for applications loading their data with ICU,
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should have a memory-mappable format. This means that the data should be
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layed out in the file in an immediately useful way, so that the code that uses
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the data does not need to parse it or copy it to allocated memory and
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build additional structures (like Hashtables).
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Here are some points to consider:</p>
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<ul>
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<li>The data memory starts at an offset within the data file
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that is divisible by 16 if you use <code>unewdata.h/.c</code>
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to write the data.</li>
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<li>Write explicitly sized values: explicitly 32 bits with an
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<code>int32_t</code>, not using an ambiguous <code>int</code>.</li>
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<li>Align all values according to their data type size:
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Align 16-bit integers on even offsets, 32-bit integers on
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offsets divisible by 4, etc.</li>
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<li>Align structures according to their largest field.</li>
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<li>When writing structures directly, avoid implicit
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field padding/alignment: if a field may not be aligned
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within the structure according to its size, then
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insert additional (reserved) fields to explicitly
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size-align that field.</li>
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<li>Avoid floating point values if possible. Their size and structure
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may differ among platforms.</li>
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<li>Avoid boolean (<code>bool_t</code>, <code>bool</code>) values
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and use explictly sized integer values instead
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because the size of the boolean type may vary.</li>
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<li>Write offsets to sub-structures at the beginning of the data
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so that those sub-structures can be accessed directly without
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parsing the data that precedes them.</li>
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<li>If data needs to be read linearly, then precede it with its length
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rather than terminating it with a sentinel value.</li>
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<li>When writing <code>char[]</code> strings, write only "invariant"
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characters - avoid anything that is not common among all ASCII-
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or EBCDIC-based encodings. This avoids incompatibilities and
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real, heavyweight codepage conversions.
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Even on the same platform, the default encoding may not always
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be the same one, and every "non-invariant" character
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may change.<br>
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(The term "invariant characters" is from
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<a href="http://www.unicode.org/unicode/reports/tr16/">
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Unicode Technical Report 16 (UTF-EBCDIC)</a>.)</li>
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</ul>
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<h2>Platform-dependency of Binary Data Files</h2>
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<p>Data files with formats as described above should be portable among
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machines with the same set of relevant properties:</p>
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<ul>
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<li>Byte ordering: If the data contains values other than byte arrays.<br>
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Example: <code>uint16_t</code>, <code>int32_t</code>.</li>
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<li>Character set family: Some data files contain <code>char[]</code>.
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Such strings should contain only "invariant characters", but
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are even so only portable among machines with the same character set
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family, i.e., they must share for example the ASCII or EBCDIC
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graphic characters.</li>
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<li>Unicode Character size: Some data files contain <code>UChar[]</code>.
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In principle, Unicode characters are stored using UTF-8, UTF-16, or UTF-32.
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Thus, Unicode strings are directly compatible if the code unit size is the same.
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ICU uses only UTF-16 at this point.</li>
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</ul>
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<p>All of these properties can be verified by checking the
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<code>UDataInfo</code> structure of the data, which is done
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best in a <code>UDataMemoryIsAcceptable()</code> function passed into
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the <code>udata_openChoice()</code> API function.</p>
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<p>If a data file is loaded on a machine with different relevant properties
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than the machine where the data file was generated, then the using
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code could adapt by detecting the differences and reformatting the
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data on the fly or in a copy in memory.
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This would improve portability of the data files but significantly
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decrease performance.</p>
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<p>"Relevant" properties are those that affect the portability of the
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data in the particular file.</p>
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<p>For example, a flat (memory-mapped) binary data file
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that contains 16-bit and 32-bit integers and is
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created for a typical, big-endian Unix machine, can be used
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on an OS/390 system or any other big-endian machine.<br>
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If the file also contains <code>char[]</code> strings,
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then it can be easily shared among all big-endian <em>and</em>
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ASCII-based machines, but not with (e.g.) an OS/390.<br>
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OS/390 and OS/400 systems, however, could easily share such
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a data file.</p>
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<p>To make sure that the relevant platform properties of
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the data file and the loading machine match, the
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<code>udata_openChoice()</code> API function should be used with a
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<code>UDataMemoryIsAcceptable()</code> function that checks for
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these properties.</p>
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<p>Some data file loading mechanisms prevent using data files generated on
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a different platform to begin with, especially data files packaged as DLLs
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(shared libraries).</p>
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<h2>Writing a binary data file</h2>
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<p>... Use <code>icu/source/tools/toolutil/unewdata.h|.c</code> to write data files,
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can include a copyright statement or other comment...</p>
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</body>
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</html>
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