scuffed-code/icu4c/source/layout/LEFontInstance.h
2003-03-12 23:51:42 +00:00

505 lines
14 KiB
C++

/*
* @(#)LEFontInstance.h 1.3 00/03/15
*
* (C) Copyright IBM Corp. 1998, 1999, 2000, 2001, 2002 - All Rights Reserved
*
*/
#ifndef __LEFONTINSTANCE_H
#define __LEFONTINSTANCE_H
#include "LETypes.h"
U_NAMESPACE_BEGIN
/**
* Instances of this class are used by LEFontInstance::mapCharsToGlyphs and
* LEFontInstance::mapCharToGlyph to adjust character codes before the character
* to glyph mapping process. Examples of this are filtering out control charcters
* and character mirroring - replacing a character which has both a left and a right
* hand form with the opposite form.
*
* @draft ICU 2.2
*/
class LECharMapper /* not : public UObject because this is an interface/mixin class */ {
public:
/**
* Destructor.
* @draft ICU 2.4
*/
virtual inline ~LECharMapper() {};
/**
* This method does the adjustments.
*
* @param ch - the input charcter
*
* @return the adjusted character
*
* @draft ICU 2.2
*/
virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
};
/**
* This is a pure virtual base class that servers as the interface between a LayoutEngine
* and the platform font environment. It allows a LayoutEngine to access font tables, do
* character to glyph mapping, and obtain metrics information without knowing any platform
* specific details. There are also a few utility methods for converting between points,
* pixels and funits. (font design units)
*
* Each instance of an LEFontInstance represents a renerable instance of a font. (i.e. a
* single font at a particular point size, with a particular transform)
*
* @draft ICU 2.2
*/
class U_LAYOUT_API LEFontInstance /* not : public UObject because this is an interface/mixin class */ {
public:
/**
* This virtual destructor is here so that the subclass
* destructors can be invoked through the base class.
*
* @draft ICU 2.2
*/
virtual inline ~LEFontInstance() {};
/**
* This method is provided so that clients can tell if
* a given LEFontInstance is an instance of a composite
* font.
*
* @return <code>true</code> if the instance represents a composite font, <code>false</code> otherwise.
*
* @draft ICU 2.6
*/
virtual le_bool isComposite() const;
/**
* Get a sub-font for a run of text from a composite font. This method examines the
* given text, finding a run of text which can all be rendered
* using the same sub-font. Subclassers should try to keep all the text in a single
* sub-font if they can.
*
* @param chars - the array of unicode characters
* @param offset - a pointer to the starting offset in the text. This will be
* set to the limit offset of the run on exit.
* @param count - the number of characters in the array. Can be used as a hint for selecting a sub-font.
* @param script - the script of the characters.
*
* @return an <code>LEFontInstance</code> for the sub font which can render the characters.
*
* @draft ICU 2.6
*/
virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 count, le_int32 script) const;
//
// Font file access
//
/**
* This method reads a table from the font.
*
* @param tableTag - the four byte table tag
*
* @return the address of the table in memory
*
* @draft ICU 2.2
*/
virtual const void *getFontTable(LETag tableTag) const = 0;
/**
* This method is used to determine if the font can
* render the given character. This can usually be done
* by looking the character up in the font's character
* to glyph mapping.
*
* @param ch - the character to be tested
*
* @return true if the font can render ch.
*
* @draft ICU 2.6
*/
virtual le_bool canDisplay(LEUnicode32 ch) const;
/**
* This method returns the number of design units in
* the font's EM square.
*
* @return the number of design units pre EM.
*
* @draft ICU 2.2
*/
virtual le_int32 getUnitsPerEM() const = 0;
/**
* This method maps an array of character codes to an array of glyph
* indices, using the font's character to glyph map.
*
* @param chars - the character array
* @param offset - the index of the first charcter
* @param count - the number of charcters
* @param reverse - if true, store the glyph indices in reverse order.
* @param mapper - the character mapper.
* @param glyphs - the output glyph array
*
* @see LECharMapper
*
* @draft ICU 2.6
*/
virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, LEGlyphID glyphs[]) const;
/**
* This method maps a single character to a glyph index, using the
* font's charcter to glyph map. The default implementation of this
* method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
*
* @param ch - the character
* @param mapper - the character mapper
*
* @return the glyph index
*
* @draft ICU 2.6
*/
virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
/**
* This method maps a single character to a glyph index, using the
* font's charcter to glyph map.
*
* @param ch - the character
*
* @return the glyph index
*
* @see LECharMapper
*
* @draft ICU 2.6
*/
virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
/**
* This method gets a name from the font. (e.g. the family name) The encoding
* of the name is specified by the platform, the script, and the language.
*
* @param platformID - the platform id
* @param scriptID - the script id
* @param langaugeID - the language id
* @param name - the destination character array (can be null)
*
* @return the number of characters in the name
*
* @draft ICU 2.6
*/
virtual le_int32 getName(le_uint16 platformID, le_uint16 scriptID, le_uint16 languageID, le_uint16 nameID, LEUnicode *name) const;
//
// Metrics
//
/**
* This method gets the X and Y advance of a particular glyph, in pixels.
*
* @param glyph - the glyph index
* @param advance - the X and Y pixel values will be stored here
*
* @draft ICU 2.2
*/
virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
/**
* This method gets the hinted X and Y pixel coordinates of a particular
* point in the outline of the given glyph.
*
* @param glyph - the glyph index
* @param pointNumber - the number of the point
* @param point - the point's X and Y pixel values will be stored here
*
* @return true if the point coordinates could be stored.
*
* @draft ICU 2.2
*/
virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
/**
* This method returns the width of the font's EM square
* in pixels.
*
* @return the pixel width of the EM square
*
* @draft ICU 2.2
*/
virtual float getXPixelsPerEm() const = 0;
/**
* This method returns the height of the font's EM square
* in pixels.
*
* @return the pixel height of the EM square
*
* @draft ICU 2.2
*/
virtual float getYPixelsPerEm() const = 0;
/**
* This method converts font design units in the
* X direction to points.
*
* @param xUnits - design units in the X direction
*
* @return points in the X direction
*
* @draft ICU 2.6
*/
virtual float xUnitsToPoints(float xUnits) const;
/**
* This method converts font design units in the
* Y direction to points.
*
* @param yUnits - design units in the Y direction
*
* @return points in the Y direction
*
* @draft ICU 2.6
*/
virtual float yUnitsToPoints(float yUnits) const;
/**
* This method converts font design units to points.
*
* @param units - X and Y design units
* @param points - set to X and Y points
*
* @draft ICU 2.6
*/
virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
/**
* This method converts pixels in the
* X direction to font design units.
*
* @param xPixels - pixels in the X direction
*
* @return font design units in the X direction
*
* @draft ICU 2.6
*/
virtual float xPixelsToUnits(float xPixels) const;
/**
* This method converts pixels in the
* Y direction to font design units.
*
* @param yPixels - pixels in the Y direction
*
* @return font design units in the Y direction
*
* @draft ICU 2.6
*/
virtual float yPixelsToUnits(float yPixels) const;
/**
* This method converts pixels to font design units.
*
* @param pixels - X and Y pixel
* @param units - set to X and Y font design units
*
* @draft ICU 2.6
*/
virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
/**
* Get the X scale factor from the font's transform. The default
* implementation of <code>transformFunits()</code> will call this method.
*
* @return the X scale factor.
*
*
* @see transformFunits
*
* @draft ICU 2.6
*/
virtual float getScaleFactorX() const = 0;
/**
* Get the Y scale factor from the font's transform. The default
* implementation of <code>transformFunits()</code> will call this method.
*
* @return the Yscale factor.
*
* @see transformFunits
*
* @draft ICU 2.6
*/
virtual float getScaleFactorY() const = 0;
/**
* This method transforms an X, Y point in font design units to a
* pixel coordinate, applying the font's transform. The default
* implementation of this method calls <code>getScaleFactorX()</code>
* and <code>getScaleFactorY()</code>.
*
* @param xFunits - the X coordinate in font design units
* @param yFunits - the Y coordinate in font design units
* @param pixels - the tranformed co-ordinate in pixels
*
* @see getScaleFactorX
* @see getScaleFactorY
*
* @draft ICU 2.6
*/
virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
/**
* This is a convenience method used to convert
* values in a 16.16 fixed point format to floating point.
*
* @param fixed - the fixed point value
*
* @return the floating point value
*
* @draft ICU 2.2
*/
static float fixedToFloat(le_int32 fixed);
/**
* This is a convenience method used to convert
* floating point values to 16.16 fixed point format.
*
* @param theFloat - the floating point value
*
* @return the fixed point value
*
* @draft ICU 2.2
*/
static le_int32 floatToFixed(float theFloat);
//
// These methods won't ever be called by the LayoutEngine,
// but are useful for cleints of <code>LEFontInstance</code> who
// need to render text.
//
/**
* Get the font's ascent.
*
* @return the font's ascent, in points.
*
* @draft ICU 2.6
*/
virtual le_int32 getAscent() const = 0;
/**
* Get the font's descent.
*
* @return the font's descent, in points.
*
* @draft ICU 2.6
*/
virtual le_int32 getDescent() const = 0;
/**
* Get the font's leading.
*
* @return the font's leading, in points.
*
* @draft ICU 2.6
*/
virtual le_int32 getLeading() const = 0;
/**
* Get the line height required to display text in
* this font. The value returned is just the sum of
* the ascent, descent, and leading.
*
* @return the line height, in points
*
* @draft ICU 2.6
*/
virtual le_int32 getLineHeight() const;
};
inline le_bool LEFontInstance::isComposite() const
{
return false;
}
inline const LEFontInstance *LEFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 count, le_int32 script) const
{
*offset += count;
return this;
}
inline le_bool LEFontInstance::canDisplay(LEUnicode32 ch) const
{
return mapCharToGlyph(ch) != 0;
}
inline le_int32 LEFontInstance::getName(le_uint16 platformID, le_uint16 scriptID, le_uint16 languageID, le_uint16 nameID, LEUnicode *name) const
{
if (name != NULL) {
*name = 0;
}
return 0;
}
inline float LEFontInstance::xUnitsToPoints(float xUnits) const
{
return (xUnits * getXPixelsPerEm()) / (float) getUnitsPerEM();
}
inline float LEFontInstance::yUnitsToPoints(float yUnits) const
{
return (yUnits * getYPixelsPerEm()) / (float) getUnitsPerEM();
}
inline void LEFontInstance::unitsToPoints(LEPoint &units, LEPoint &points) const
{
points.fX = xUnitsToPoints(units.fX);
points.fY = yUnitsToPoints(units.fY);
}
inline float LEFontInstance::xPixelsToUnits(float xPixels) const
{
return (xPixels * getUnitsPerEM()) / (float) getXPixelsPerEm();
}
inline float LEFontInstance::yPixelsToUnits(float yPixels) const
{
return (yPixels * getUnitsPerEM()) / (float) getYPixelsPerEm();
}
inline void LEFontInstance::pixelsToUnits(LEPoint &pixels, LEPoint &units) const
{
units.fX = xPixelsToUnits(pixels.fX);
units.fY = yPixelsToUnits(pixels.fY);
}
inline void LEFontInstance::transformFunits(float xFunits, float yFunits, LEPoint &pixels) const
{
pixels.fX = xUnitsToPoints(xFunits) * getScaleFactorX();
pixels.fY = yUnitsToPoints(yFunits) * getScaleFactorY();
}
inline float LEFontInstance::fixedToFloat(le_int32 fixed)
{
return (float) (fixed / 65536.0);
}
inline le_int32 LEFontInstance::floatToFixed(float theFloat)
{
return (le_int32) (theFloat * 65536.0);
}
inline le_int32 LEFontInstance::getLineHeight() const
{
return getAscent() + getDescent() + getLeading();
}
U_NAMESPACE_END
#endif