scuffed-code/icu4c/source/common/resource.h

249 lines
7.5 KiB
C++

/*
*******************************************************************************
* Copyright (C) 2015, International Business Machines
* Corporation and others. All Rights Reserved.
*******************************************************************************
* resource.h
*
* created on: 2015nov04
* created by: Markus W. Scherer
*/
#ifndef __URESOURCE_H__
#define __URESOURCE_H__
/**
* \file
* \brief ICU resource bundle key and value types.
*/
// Note: Ported from ICU4J class UResource and its nested classes,
// but the C++ classes are separate, not nested.
// We use the Resource prefix for C++ classes, as usual.
// The UResource prefix would be used for C types.
#include "unicode/utypes.h"
#include "unicode/unistr.h"
#include "unicode/ures.h"
U_NAMESPACE_BEGIN
class ResourceTableSink;
// Note: In C++, we use const char * pointers for keys,
// rather than an abstraction like Java UResource.Key.
/**
* Represents a resource bundle item's value.
* Avoids object creations as much as possible.
* Mutable, not thread-safe.
*/
class U_COMMON_API ResourceValue : public UObject {
public:
virtual ~ResourceValue();
/**
* @return ICU resource type, for example, URES_STRING
*/
virtual UResType getType() const = 0;
/**
* Sets U_RESOURCE_TYPE_MISMATCH if this is not a string resource.
*
* @see ures_getString()
*/
virtual const UChar *getString(int32_t &length, UErrorCode &errorCode) const = 0;
inline UnicodeString getUnicodeString(UErrorCode &errorCode) const {
int32_t len = 0;
const UChar *r = getString(len, errorCode);
return UnicodeString(TRUE, r, len);
}
/**
* Sets U_RESOURCE_TYPE_MISMATCH if this is not an alias resource.
*/
virtual const UChar *getAliasString(int32_t &length, UErrorCode &errorCode) const = 0;
inline UnicodeString getAliasUnicodeString(UErrorCode &errorCode) const {
int32_t len = 0;
const UChar *r = getAliasString(len, errorCode);
return UnicodeString(TRUE, r, len);
}
/**
* Sets U_RESOURCE_TYPE_MISMATCH if this is not an integer resource.
*
* @see ures_getInt()
*/
virtual int32_t getInt(UErrorCode &errorCode) const = 0;
/**
* Sets U_RESOURCE_TYPE_MISMATCH if this is not an integer resource.
*
* @see ures_getUInt()
*/
virtual uint32_t getUInt(UErrorCode &errorCode) const = 0;
/**
* Sets U_RESOURCE_TYPE_MISMATCH if this is not an intvector resource.
*
* @see ures_getIntVector()
*/
virtual const int32_t *getIntVector(int32_t &length, UErrorCode &errorCode) const = 0;
/**
* Sets U_RESOURCE_TYPE_MISMATCH if this is not a binary-blob resource.
*
* @see ures_getBinary()
*/
virtual const uint8_t *getBinary(int32_t &length, UErrorCode &errorCode) const = 0;
protected:
ResourceValue() {}
private:
ResourceValue(const ResourceValue &); // no copy constructor
ResourceValue &operator=(const ResourceValue &); // no assignment operator
};
/**
* Sink for ICU resource array contents.
* The base class does nothing.
*
* Nested arrays and tables are stored as nested sinks,
* never put() as ResourceValue items.
*/
class U_COMMON_API ResourceArraySink : public UObject {
public:
ResourceArraySink() {}
virtual ~ResourceArraySink();
/**
* Adds a value from a resource array.
*
* @param index of the resource array item
* @param value resource value
*/
virtual void put(int32_t index, const ResourceValue &value, UErrorCode &errorCode);
/**
* Returns a nested resource array at the array index as another sink.
* Creates the sink if none exists for the key.
* Returns NULL if nested arrays are not supported.
* The default implementation always returns NULL.
*
* This sink (not the caller) owns the nested sink.
*
* @param index of the resource array item
* @param size number of array items
* @return nested-array sink, or NULL
*/
virtual ResourceArraySink *getOrCreateArraySink(
int32_t index, int32_t size, UErrorCode &errorCode);
/**
* Returns a nested resource table at the array index as another sink.
* Creates the sink if none exists for the key.
* Returns NULL if nested tables are not supported.
* The default implementation always returns NULL.
*
* This sink (not the caller) owns the nested sink.
*
* @param index of the resource array item
* @param initialSize size hint for creating the sink if necessary
* @return nested-table sink, or NULL
*/
virtual ResourceTableSink *getOrCreateTableSink(
int32_t index, int32_t initialSize, UErrorCode &errorCode);
/**
* "Leaves" the array.
* Indicates that all of the resources and sub-resources of the current array
* have been enumerated.
*/
virtual void leave(UErrorCode &errorCode);
private:
ResourceArraySink(const ResourceArraySink &); // no copy constructor
ResourceArraySink &operator=(const ResourceArraySink &); // no assignment operator
};
/**
* Sink for ICU resource table contents.
* The base class does nothing.
*
* Nested arrays and tables are stored as nested sinks,
* never put() as ResourceValue items.
*/
class U_COMMON_API ResourceTableSink : public UObject {
public:
ResourceTableSink() {}
virtual ~ResourceTableSink();
/**
* Adds a key-value pair from a resource table.
*
* @param key resource key string
* @param value resource value
*/
virtual void put(const char *key, const ResourceValue &value, UErrorCode &errorCode);
/**
* Adds a no-fallback/no-inheritance marker for this key.
* Used for CLDR no-fallback data values of (three empty-set symbols)=={2205, 2205, 2205}
* when enumerating tables with fallback from the specific resource bundle to root.
*
* The default implementation does nothing.
*
* @param key to be removed
*/
virtual void putNoFallback(const char *key, UErrorCode &errorCode);
/**
* Returns a nested resource array for the key as another sink.
* Creates the sink if none exists for the key.
* Returns NULL if nested arrays are not supported.
* The default implementation always returns NULL.
*
* This sink (not the caller) owns the nested sink.
*
* @param key resource key string
* @param size number of array items
* @return nested-array sink, or NULL
*/
virtual ResourceArraySink *getOrCreateArraySink(
const char *key, int32_t size, UErrorCode &errorCode);
/**
* Returns a nested resource table for the key as another sink.
* Creates the sink if none exists for the key.
* Returns NULL if nested tables are not supported.
* The default implementation always returns NULL.
*
* This sink (not the caller) owns the nested sink.
*
* @param key resource key string
* @param initialSize size hint for creating the sink if necessary
* @return nested-table sink, or NULL
*/
virtual ResourceTableSink *getOrCreateTableSink(
const char *key, int32_t initialSize, UErrorCode &errorCode);
/**
* "Leaves" the table.
* Indicates that all of the resources and sub-resources of the current table
* have been enumerated.
*/
virtual void leave(UErrorCode &errorCode);
private:
ResourceTableSink(const ResourceTableSink &); // no copy constructor
ResourceTableSink &operator=(const ResourceTableSink &); // no assignment operator
};
U_NAMESPACE_END
#endif