ce5a830202
X-SVN-Rev: 10196
722 lines
24 KiB
C++
722 lines
24 KiB
C++
/**
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*******************************************************************************
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* Copyright (C) 2001-2002, International Business Machines Corporation. *
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* All Rights Reserved. *
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*******************************************************************************
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*/
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#ifndef ICUSERV_H
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#define ICUSERV_H
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#include "unicode/utypes.h"
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#if UCONFIG_NO_SERVICE
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U_NAMESPACE_BEGIN
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/*
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* Allow the declaration of APIs with pointers to ICUService
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* even when service is removed from the build.
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*/
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class ICUService;
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U_NAMESPACE_END
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#else
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#include "unicode/uobject.h"
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#include "unicode/unistr.h"
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#include "unicode/chariter.h"
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#include "unicode/locid.h"
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#include "unicode/ubrk.h"
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#include "hash.h"
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#include "uvector.h"
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#include "icunotif.h"
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U_NAMESPACE_BEGIN
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class Key;
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class Factory;
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class SimpleFactory;
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class ServiceListener;
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class ICUServiceEnumeration;
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class ICUService;
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class ICUServiceTest;
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class DNCache;
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/*
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******************************************************************
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*/
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/**
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* Keys are used to communicate with factories to generate an
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* instance of the service. Keys define how ids are
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* canonicalized, provide both a current id and a current
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* descriptor to use in querying the cache and factories, and
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* determine the fallback strategy.</p>
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*
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* <p>Keys provide both a currentDescriptor and a currentID.
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* The descriptor contains an optional prefix, followed by '/'
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* and the currentID. Factories that handle complex keys,
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* for example number format factories that generate multiple
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* kinds of formatters for the same locale, use the descriptor
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* to provide a fully unique identifier for the service object,
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* while using the currentID (in this case, the locale string),
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* as the visible IDs that can be localized.
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*
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* <p> The default implementation of Key has no fallbacks and
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* has no custom descriptors.</p>
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*/
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class U_COMMON_API Key : public UObject {
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private:
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const UnicodeString _id;
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protected:
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static const UChar PREFIX_DELIMITER;
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public:
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/**
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* Construct a key from an id.
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*/
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Key(const UnicodeString& id);
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/**
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* Virtual destructor.
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*/
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virtual ~Key();
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/**
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* Return the original ID used to construct this key.
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*/
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virtual const UnicodeString& getID() const;
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/**
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* Return the canonical version of the original ID. This implementation
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* appends the original ID to result. It returns result as a convenience.
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*/
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virtual UnicodeString& canonicalID(UnicodeString& result) const;
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/**
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* Return the (canonical) current ID. This implementation
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* appends the canonical ID to result. It returns result as a convenience.
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*/
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virtual UnicodeString& currentID(UnicodeString& result) const;
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/**
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* Return the current descriptor. This implementation returns
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* the current ID in result, ignoring any previous contents.
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* Result is returned as a convenience.
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*
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* <p>The current descriptor is used to fully
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* identify an instance of the service in the cache. A
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* factory may handle all descriptors for an ID, or just a
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* particular descriptor. The factory can either parse the
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* descriptor or use custom API on the key in order to
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* instantiate the service.
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*/
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virtual UnicodeString& currentDescriptor(UnicodeString& result) const;
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/**
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* If the key has a fallback, modify the key and return true,
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* otherwise return false. The current ID will change if there
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* is a fallback. No currentIDs should be repeated, and fallback
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* must eventually return false. This implmentation has no fallbacks
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* and always returns false.
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*/
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virtual UBool fallback();
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/**
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* Return true if a key created from id matches, or would eventually
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* fallback to match, the canonical ID of this key.
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*/
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virtual UBool isFallbackOf(const UnicodeString& id) const;
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/**
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* Append the prefix to result
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*/
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virtual UnicodeString& prefix(UnicodeString& result) const;
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/**
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* Parse the prefix out of a descriptor string.
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*/
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static UnicodeString& parsePrefix(UnicodeString& result);
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/**
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* Parse the suffix out of a descriptor string.
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*/
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static UnicodeString& parseSuffix(UnicodeString& result);
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public:
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/**
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* UObject boilerplate.
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*/
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virtual UClassID getDynamicClassID() const {
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return getStaticClassID();
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}
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static UClassID getStaticClassID() {
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return (UClassID)&fgClassID;
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}
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public:
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virtual UnicodeString& debug(UnicodeString& result) const;
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virtual UnicodeString& debugClass(UnicodeString& result) const;
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private:
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static const char fgClassID;
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};
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/*
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******************************************************************
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*/
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/**
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* Factories generate the service objects maintained by the
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* service. A factory generates a service object from a key,
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* updates id->factory mappings, and returns the display name for
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* a supported id.
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*/
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class U_COMMON_API Factory : public UObject {
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public:
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/**
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* Create a service object from the key, if this factory
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* supports the key. Otherwise, return null.
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*
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* <p>If the factory supports the key, then it can call
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* defaultCreate(const Key& key, const ICUService*)
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* the service's getKey(Key, String[], Factory) method
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* passing itself as the factory to get the object that
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* the service would have created prior to the factory's
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* registration with the service. This can change the
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* key, so any information required from the key should
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* be extracted before making such a callback.
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*/
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virtual UObject* create(const Key& key, const ICUService* service, UErrorCode& status) const = 0;
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/**
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* Update the result IDs (not descriptors) to reflect the IDs
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* this factory handles. This function and getDisplayName are
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* used to support ICUService.getDisplayNames. Basically, the
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* factory has to determine which IDs it will permit to be
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* available, and of those, which it will provide localized
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* display names for. In most cases this reflects the IDs that
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* the factory directly supports.
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*/
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virtual void updateVisibleIDs(Hashtable& result, UErrorCode& status) const = 0;
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/**
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* Return the display name for this id in the provided locale.
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* This is an localized id, not a descriptor. If the id is
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* not visible or not defined by the factory, return null.
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* If locale is null, return id unchanged.
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*/
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virtual UnicodeString& getDisplayName(const UnicodeString& id, const Locale& locale, UnicodeString& result) const = 0;
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};
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/*
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******************************************************************
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*/
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/**
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* A default implementation of factory. This provides default
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* implementations for subclasses, and implements a singleton
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* factory that matches a single id and returns a single
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* (possibly deferred-initialized) instance. This implements
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* updateVisibleIDs to add a mapping from its ID to itself
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* if visible is true, or to remove any existing mapping
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* for its ID if visible is false.
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*/
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class U_COMMON_API SimpleFactory : public Factory {
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protected:
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UObject* _instance;
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const UnicodeString _id;
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const UBool _visible;
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public:
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/**
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* Convenience constructor that calls SimpleFactory(Object, String, boolean)
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* with visible true.
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*/
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SimpleFactory(UObject* instanceToAdopt, const UnicodeString& id);
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/**
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* Construct a simple factory that maps a single id to a single
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* service instance. If visible is true, the id will be visible.
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* Neither the instance nor the id can be null.
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*/
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SimpleFactory(UObject* instanceToAdopt, const UnicodeString& id, UBool visible);
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/**
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* Virtual destructor.
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*/
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virtual ~SimpleFactory();
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/**
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* Return the service instance if the factory's id is equal to
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* the key's currentID. Service is ignored.
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*/
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UObject* create(const Key& key, const ICUService* service, UErrorCode& status) const;
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/**
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* If visible, adds a mapping from id -> this to the result,
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* otherwise removes id from result.
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*/
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void updateVisibleIDs(Hashtable& result, UErrorCode& status) const;
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/**
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* If this.id equals id, returns id regardless of locale,
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* otherwise returns the empty string. (This default implementation has
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* no localized id information.)
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*/
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UnicodeString& getDisplayName(const UnicodeString& id, const Locale& locale, UnicodeString& result) const;
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public:
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/**
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* UObject boilerplate.
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*/
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virtual UClassID getDynamicClassID() const {
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return getStaticClassID();
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}
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static UClassID getStaticClassID() {
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return (UClassID)&fgClassID;
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}
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public:
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/**
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* For debugging.
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*/
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virtual UnicodeString& debug(UnicodeString& toAppendTo) const;
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virtual UnicodeString& debugClass(UnicodeString& toAppendTo) const;
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private:
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static const char fgClassID;
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};
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/*
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******************************************************************
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*/
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/**
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* ServiceListener is the listener that ICUService provides by default.
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* ICUService will notifiy this listener when factories are added to
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* or removed from the service. Subclasses can provide
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* different listener interfaces that extend EventListener, and modify
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* acceptsListener and notifyListener as appropriate.
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*/
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class U_COMMON_API ServiceListener : public EventListener {
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public:
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virtual UClassID getDynamicClassID() const {
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return getStaticClassID();
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}
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static UClassID getStaticClassID() {
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return (UClassID)&fgClassID;
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}
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virtual void serviceChanged(const ICUService& service) const = 0;
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private:
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static const char fgClassID;
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};
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/*
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******************************************************************
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*/
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class U_COMMON_API StringPair : public UMemory {
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public:
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const UnicodeString displayName;
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const UnicodeString id;
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static StringPair* create(const UnicodeString& displayName,
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const UnicodeString& id,
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UErrorCode& status);
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UBool isBogus() const;
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private:
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StringPair(const UnicodeString& displayName, const UnicodeString& id);
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};
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/**
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* Deleter for StringPairs
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*/
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U_CAPI void U_EXPORT2
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deleteStringPair(void *obj);
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/*
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******************************************************************
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*/
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/**
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* <p>A Service provides access to service objects that implement a
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* particular service, e.g. transliterators. Users provide a String
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* id (for example, a locale string) to the service, and get back an
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* object for that id. Service objects can be any kind of object.
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* The service object is cached and returned for later queries, so
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* generally it should not be mutable, or the caller should clone the
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* object before modifying it.</p>
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*
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* <p>Services 'canonicalize' the query id and use the canonical id to
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* query for the service. The service also defines a mechanism to
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* 'fallback' the id multiple times. Clients can optionally request
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* the actual id that was matched by a query when they use an id to
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* retrieve a service object.</p>
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*
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* <p>Service objects are instantiated by Factory objects registered with
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* the service. The service queries each Factory in turn, from most recently
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* registered to earliest registered, until one returns a service object.
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* If none responds with a service object, a fallback id is generated,
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* and the process repeats until a service object is returned or until
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* the id has no further fallbacks.</p>
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*
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* <p>Factories can be dynamically registered and unregistered with the
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* service. When registered, a Factory is installed at the head of
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* the factory list, and so gets 'first crack' at any keys or fallback
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* keys. When unregistered, it is removed from the service and can no
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* longer be located through it. Service objects generated by this
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* factory and held by the client are unaffected.</p>
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*
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* <p>ICUService uses Keys to query factories and perform
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* fallback. The Key defines the canonical form of the id, and
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* implements the fallback strategy. Custom Keys can be defined that
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* parse complex IDs into components that Factories can more easily
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* use. The Key can cache the results of this parsing to save
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* repeated effort. ICUService provides convenience APIs that
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* take Strings and generate default Keys for use in querying.</p>
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*
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* <p>ICUService provides API to get the list of ids publicly
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* supported by the service (although queries aren't restricted to
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* this list). This list contains only 'simple' IDs, and not fully
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* unique ids. Factories are associated with each simple ID and
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* the responsible factory can also return a human-readable localized
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* version of the simple ID, for use in user interfaces. ICUService
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* can also provide a sorted collection of the all the localized visible
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* ids.</p>
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*
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* <p>ICUService implements ICUNotifier, so that clients can register
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* to receive notification when factories are added or removed from
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* the service. ICUService provides a default EventListener subinterface,
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* ServiceListener, which can be registered with the service. When
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* the service changes, the ServiceListener's serviceChanged method
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* is called, with the service as the only argument.</p>
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*
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* <p>The ICUService API is both rich and generic, and it is expected
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* that most implementations will statically 'wrap' ICUService to
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* present a more appropriate API-- for example, to declare the type
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* of the objects returned from get, to limit the factories that can
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* be registered with the service, or to define their own listener
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* interface with a custom callback method. They might also customize
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* ICUService by overriding it, for example, to customize the Key and
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* fallback strategy. ICULocaleService is a customized service that
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* uses Locale names as ids and uses Keys that implement the standard
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* resource bundle fallback strategy.<p>
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*/
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class U_COMMON_API ICUService : public ICUNotifier {
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protected:
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/**
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* Name useful for debugging.
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*/
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const UnicodeString name;
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private:
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/**
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* single lock used by this service.
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*/
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UMTX lock;
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/**
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* Timestamp so iterators can be fail-fast.
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*/
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uint32_t timestamp;
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/**
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* All the factories registered with this service.
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*/
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UVector* factories;
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/**
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* The service cache.
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*/
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Hashtable* serviceCache;
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/**
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* The id cache.
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*/
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Hashtable* idCache;
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/**
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* The name cache.
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*/
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DNCache* dnCache;
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/**
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* Constructor.
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*/
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public:
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ICUService();
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/**
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* Construct with a name (useful for debugging).
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*/
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ICUService(const UnicodeString& name);
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/**
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* Destructor.
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*/
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virtual ~ICUService();
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/**
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* Return the name of this service. This will be the empty string if none was assigned.
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*/
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UnicodeString& getName(UnicodeString& result) const;
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/**
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* Convenience override for get(Key&, UnicodeString*). This uses
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* createKey to create a key for the provided descriptor.
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*/
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UObject* get(const UnicodeString& descriptor, UErrorCode& status) const;
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/**
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* Convenience override for get(Key&, UnicodeString*). This uses
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* createKey to create a key from the provided descriptor.
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*/
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UObject* get(const UnicodeString& descriptor, UnicodeString* actualReturn, UErrorCode& status) const;
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/**
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* Convenience override for get(Key&, UnicodeString*).
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*/
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UObject* getKey(Key& key, UErrorCode& status) const;
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/**
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* <p>Given a key, return a service object, and, if actualReturn
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* is not null, the descriptor with which it was found in the
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* first element of actualReturn. If no service object matches
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* this key, return null, and leave actualReturn unchanged.</p>
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*
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* <p>This queries the cache using the key's descriptor, and if no
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* object in the cache matches it, tries the key on each
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* registered factory, in order. If none generates a service
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* object for the key, repeats the process with each fallback of
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* the key, until either one returns a service object, or the key
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* has no fallback.</p>
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*
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* <p>If key is null, just returns null.</p>
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*/
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UObject* getKey(Key& key, UnicodeString* actualReturn, UErrorCode& status) const;
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/**
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* <p>Given a key, return a service object, and, if actualReturn
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* is not null, the descriptor with which it was found in the
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* first element of actualReturn. If no service object matches
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* this key, return null, and leave actualReturn unchanged.</p>
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*/
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UObject* getKey(Key& key, UnicodeString* actualReturn, const Factory* factory, UErrorCode& status) const;
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/**
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* Convenience override for getVisibleIDs(String) that passes null
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* as the fallback, thus returning all visible IDs.
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*/
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UVector& getVisibleIDs(UVector& result, UErrorCode& status) const;
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/**
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* <p>Return a snapshot of the visible IDs for this service. This
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* set will not change as Factories are added or removed, but the
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* supported ids will, so there is no guarantee that all and only
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* the ids in the returned set are visible and supported by the
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* service in subsequent calls.</p>
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*
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* <p>matchID is passed to createKey to create a key. If the
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* key is not null, it is used to filter out ids that don't have
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* the key as a fallback.
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*
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* <p>The IDs are returned as pointers to UnicodeStrings. The
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* caller owns the IDs.
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*/
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UVector& getVisibleIDs(UVector& result, const UnicodeString* matchID, UErrorCode& status) const;
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/**
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* Convenience override for getDisplayName(String, Locale) that
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* uses the current default locale.
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*/
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UnicodeString& getDisplayName(const UnicodeString& id, UnicodeString& result) const;
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/**
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* Given a visible id, return the display name in the requested locale.
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* If there is no directly supported id corresponding to this id, set
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* result to bogus.
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*/
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UnicodeString& getDisplayName(const UnicodeString& id, UnicodeString& result, const Locale& locale) const;
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/**
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* Convenience override of getDisplayNames(Locale, String) that
|
|
* uses the current default Locale as the locale and NULL for
|
|
* the matchID.
|
|
*/
|
|
UVector& getDisplayNames(UVector& result, UErrorCode& status) const;
|
|
|
|
/**
|
|
* Convenience override of getDisplayNames(Locale, String) that
|
|
*/
|
|
UVector& getDisplayNames(UVector& result, const Locale& locale, UErrorCode& status) const;
|
|
|
|
/**
|
|
* Return a snapshot of the mapping from display names to visible
|
|
* IDs for this service. This set will not change as factories
|
|
* are added or removed, but the supported ids will, so there is
|
|
* no guarantee that all and only the ids in the returned map will
|
|
* be visible and supported by the service in subsequent calls,
|
|
* nor is there any guarantee that the current display names match
|
|
* those in the set. This iterates over StringPair instances.
|
|
*/
|
|
UVector& getDisplayNames(UVector& result,
|
|
const Locale& locale,
|
|
const UnicodeString* matchID,
|
|
UErrorCode& status) const;
|
|
|
|
/**
|
|
* A convenience override of registerObject(Object, String, boolean)
|
|
* that defaults visible to true. The service adopts the object.
|
|
*/
|
|
const Factory* registerObject(UObject* objToAdopt, const UnicodeString& id, UErrorCode& status);
|
|
|
|
/**
|
|
* Register an object with the provided id. The id will be
|
|
* canonicalized. The canonicalized ID will be returned by
|
|
* getVisibleIDs if visible is true. This wraps the object
|
|
* using createSimpleFactory and calls registerFactory.
|
|
*/
|
|
virtual const Factory* registerObject(UObject* obj, const UnicodeString& id, UBool visible, UErrorCode& status);
|
|
|
|
/**
|
|
* Register a Factory. Returns the factory if the service accepts
|
|
* the factory, otherwise returns null. The default implementation
|
|
* accepts all factories. The service owns the factories.
|
|
*/
|
|
virtual const Factory* registerFactory(Factory* factoryToAdopt, UErrorCode& status);
|
|
|
|
/**
|
|
* Unregister a factory. The first matching registered factory will
|
|
* be deleted and removed from the list. Returns true if a matching factory was
|
|
* found. If not found, factory is not deleted, but this is typically an
|
|
* error.
|
|
*/
|
|
virtual UBool unregisterFactory(Factory* factory, UErrorCode& status);
|
|
|
|
/**
|
|
* Reset the service to the default factories. The factory
|
|
* lock is acquired and then reInitializeFactories is called.
|
|
*/
|
|
virtual void reset();
|
|
|
|
/**
|
|
* Return true if the service is in its default state. The default
|
|
* implementation returns true if there are no factories registered.
|
|
*/
|
|
virtual UBool isDefault() const;
|
|
|
|
/**
|
|
* Create a key from an id. This creates a Key instance.
|
|
* Subclasses can override to define more useful keys appropriate
|
|
* to the factories they accept. If id is null, returns null.
|
|
*/
|
|
virtual Key* createKey(const UnicodeString* id, UErrorCode& status) const;
|
|
|
|
/**
|
|
* Clone object so that caller can own the copy. UObject doesn't yet implement
|
|
* clone so we need an instance-aware method that knows how to do this.
|
|
* This is public so factories can call it, but should really be protected.
|
|
*/
|
|
virtual UObject* cloneInstance(UObject* instance) const = 0;
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Create a factory that wraps a singleton object.
|
|
* Default is an instance of SimpleFactory.
|
|
*/
|
|
virtual Factory* createSimpleFactory(UObject* objToAdopt, const UnicodeString& id, UBool visible, UErrorCode& status);
|
|
|
|
/**
|
|
* Reinitialize the factory list to its default state. By default
|
|
* this clears the list. Subclasses can override to provide other
|
|
* default initialization of the factory list. Subclasses must
|
|
* not call this method directly, as it must only be called while
|
|
* holding write access to the factory list.
|
|
*/
|
|
virtual void reInitializeFactories();
|
|
|
|
/**
|
|
* Default handler for this service if no factory in the list
|
|
* handled the key.
|
|
*/
|
|
virtual UObject* handleDefault(const Key& key, UnicodeString* actualIDReturn, UErrorCode& status) const;
|
|
|
|
/**
|
|
* Clear caches maintained by this service. Subclasses can
|
|
* override if they implement additional that need to be cleared
|
|
* when the service changes. Subclasses should generally not call
|
|
* this method directly, as it must only be called while
|
|
* synchronized on this.
|
|
*/
|
|
virtual void clearCaches();
|
|
|
|
/**
|
|
* Clears only the service cache.
|
|
* This can be called by subclasses when a change affects the service
|
|
* cache but not the id caches, e.g., when the default locale changes
|
|
* the resolution of ids changes, but not the visible ids themselves.
|
|
*/
|
|
void clearServiceCache();
|
|
|
|
/**
|
|
* Return true if the listener is accepted; by default this
|
|
* requires a ServiceListener. Subclasses can override to accept
|
|
* different listeners.
|
|
*/
|
|
virtual UBool acceptsListener(const EventListener& l) const;
|
|
|
|
/**
|
|
* Notify the listener, which by default is a ServiceListener.
|
|
* Subclasses can override to use a different listener.
|
|
*/
|
|
virtual void notifyListener(EventListener& l) const;
|
|
|
|
/**
|
|
* Return a map from visible ids to factories.
|
|
* This should be only be called when the mutex is held.
|
|
*/
|
|
const Hashtable* getVisibleIDMap(UErrorCode& status) const;
|
|
|
|
/**
|
|
* Allow subclasses to read the time stamp.
|
|
*/
|
|
virtual int32_t getTimestamp() const;
|
|
|
|
/**
|
|
* Return the number of factories.
|
|
*/
|
|
int32_t countFactories() const;
|
|
|
|
private:
|
|
|
|
friend class ICUServiceTest; // give tests access to countFactories.
|
|
};
|
|
|
|
U_NAMESPACE_END
|
|
|
|
/* UCONFIG_NO_SERVICE */
|
|
#endif
|
|
|
|
/* ICUSERV_H */
|
|
#endif
|
|
|