scuffed-code/icu4c/source/layout/GXLayoutEngine.cpp
2000-11-14 21:22:14 +00:00

41 lines
1.1 KiB
C++

/*
* @(#)GXLayoutEngine.cpp 1.5 00/03/15
*
* (C) Copyright IBM Corp. 1998, 1999, 2000 - All Rights Reserved
*
*/
#include "LETypes.h"
#include "LayoutEngine.h"
#include "GXLayoutEngine.h"
#include "MorphTables.h"
GXLayoutEngine::GXLayoutEngine(LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, MorphTableHeader *morphTable)
: LayoutEngine(fontInstance, scriptCode, languageCode), fMorphTable(morphTable)
{
// nothing else to do?
}
GXLayoutEngine::~GXLayoutEngine()
{
reset();
}
// apply 'mort' table
le_int32 GXLayoutEngine::computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphID *&glyphs, le_int32 *&charIndices)
{
mapCharsToGlyphs(chars, offset, count, false, rightToLeft, glyphs, charIndices);
fMorphTable->process(glyphs, charIndices, count);
return count;
}
// apply positional tables
void GXLayoutEngine::adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphID glyphs[], le_int32 glyphCount, float positions[])
{
// FIXME: no positional processing yet...
}