2014-06-20 18:29:20 +00:00
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Timer.h"
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2014-10-09 12:24:15 +00:00
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Timer::Timer(SkGLContext* gl)
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2014-06-20 18:29:20 +00:00
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: fCpu(-1.0)
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, fWall(-1.0)
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, fTruncatedCpu(-1.0)
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, fTruncatedWall(-1.0)
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, fGpu(-1.0)
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#if SK_SUPPORT_GPU
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, fGpuTimer(gl)
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#endif
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{}
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void Timer::start() {
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fSysTimer.startWall();
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fTruncatedSysTimer.startWall();
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#if SK_SUPPORT_GPU
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fGpuTimer.start();
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#endif
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fSysTimer.startCpu();
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fTruncatedSysTimer.startCpu();
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}
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void Timer::end() {
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fCpu = fSysTimer.endCpu();
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#if SK_SUPPORT_GPU
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//It is important to stop the cpu clocks first,
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//as the following will cpu wait for the gpu to finish.
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fGpu = fGpuTimer.end();
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#endif
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fWall = fSysTimer.endWall();
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}
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void Timer::truncatedEnd() {
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fTruncatedCpu = fTruncatedSysTimer.endCpu();
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fTruncatedWall = fTruncatedSysTimer.endWall();
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}
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WallTimer::WallTimer() : fWall(-1.0) {}
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void WallTimer::start() {
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fSysTimer.startWall();
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}
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void WallTimer::end() {
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fWall = fSysTimer.endWall();
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}
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