2020-12-09 21:19:37 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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2021-03-15 18:58:57 +00:00
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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2020-12-09 21:19:37 +00:00
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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2021-03-15 18:58:57 +00:00
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "a"
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OpMemberName %_UniformBuffer 1 "b"
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OpMemberName %_UniformBuffer 2 "c"
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OpMemberName %_UniformBuffer 3 "d"
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2020-12-09 21:19:37 +00:00
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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2021-03-15 18:58:57 +00:00
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 4
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 2 Offset 16
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OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 3 Offset 32
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OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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2021-03-23 18:16:52 +00:00
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OpDecorate %16 RelaxedPrecision
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2020-12-30 19:53:17 +00:00
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OpDecorate %21 RelaxedPrecision
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2021-03-15 18:58:57 +00:00
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OpDecorate %24 RelaxedPrecision
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2021-03-23 18:16:52 +00:00
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OpDecorate %27 RelaxedPrecision
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2021-03-15 18:58:57 +00:00
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OpDecorate %31 RelaxedPrecision
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OpDecorate %34 RelaxedPrecision
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2020-12-09 21:19:37 +00:00
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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2021-03-15 18:58:57 +00:00
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%_UniformBuffer = OpTypeStruct %float %float %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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2020-12-09 21:19:37 +00:00
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%void = OpTypeVoid
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2021-03-15 18:58:57 +00:00
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%14 = OpTypeFunction %void
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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2020-12-09 21:19:37 +00:00
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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2021-03-15 18:58:57 +00:00
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%int_1 = OpConstant %int 1
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%_ptr_Output_float = OpTypePointer Output %float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int_2 = OpConstant %int 2
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%int_3 = OpConstant %int 3
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%main = OpFunction %void None %14
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%15 = OpLabel
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%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%21 = OpLoad %float %17
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%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1
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%24 = OpLoad %float %22
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%16 = OpExtInst %float %1 Distance %21 %24
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%25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %25 %16
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%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
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%31 = OpLoad %v4float %28
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%32 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3
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%34 = OpLoad %v4float %32
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%27 = OpExtInst %float %1 Distance %31 %34
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%35 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %35 %27
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2020-12-09 21:19:37 +00:00
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OpReturn
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OpFunctionEnd
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