skia2/gm/3d.cpp

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/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/utils/Sk3D.h"
struct Info {
float fNear = 0.05f;
float fFar = 4;
float fAngle = SK_ScalarPI / 4;
SkPoint3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 };
SkPoint3 fCOA { 0, 0, 0 };
SkPoint3 fUp { 0, 1, 0 };
};
static SkMatrix44 inv(const SkMatrix44& m) {
SkMatrix44 inverse;
m.invert(&inverse);
return inverse;
}
static SkMatrix44 make_ctm(const Info& info, const SkMatrix44& model, SkSize size) {
SkMatrix44 camera,
perspective,
viewport;
SkScalar w = size.width();
SkScalar h = size.height();
Sk3Perspective(&perspective, info.fNear, info.fFar, info.fAngle);
Sk3LookAt(&camera, info.fEye, info.fCOA, info.fUp);
viewport.setScale(w*0.5f, h*0.5f, 1);//.postTranslate(r.centerX(), r.centerY(), 0);
return viewport * perspective * camera * model * inv(viewport);
}
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
static void do_draw(SkCanvas* canvas, SkColor color) {
SkAutoCanvasRestore acr(canvas, true);
Info info;
SkMatrix44 m;
m.setRotateDegreesAbout(0, 1, 0, 30);
canvas->concat(make_ctm(info, m, {300, 300}));
canvas->translate(150, 150);
SkPaint paint;
paint.setColor(color);
canvas->drawRect({-100, -100, 100, 100}, paint);
}
/*
* Test calling drawables w/ translate and matrices
*/
DEF_SIMPLE_GM(sk3d_simple, real_canvas, 300, 300) {
do_draw(real_canvas, 0xFFFF0000);
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(300, 300);
do_draw(canvas, 0x880000FF);
auto pic = recorder.finishRecordingAsPicture();
if (true) {
real_canvas->drawPicture(pic);
} else {
auto data = pic->serialize();
auto pic2 = SkPicture::MakeFromData(data.get());
real_canvas->drawPicture(pic2);
}
}