2020-09-25 17:35:58 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct testBlock {
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float x;
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float y[2];
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float3x2 z;
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bool w;
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};
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struct Globals {
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constant testBlock* _anonInterface0;
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2020-12-04 15:52:40 +00:00
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};fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& _anonInterface0 [[buffer(789)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2020-09-25 17:35:58 +00:00
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Globals globalStruct{&_anonInterface0};
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thread Globals* _globals = &globalStruct;
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(void)_globals;
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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_out->sk_FragColor = float4(_globals->_anonInterface0->x, _globals->_anonInterface0->y[0], _globals->_anonInterface0->y[1], 0.0);
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return *_out;
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}
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