28 lines
1.1 KiB
Metal
28 lines
1.1 KiB
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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texture2d<float> test2D;
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sampler test2DSmplr;
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texture2d<float> test2DRect;
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sampler test2DRectSmplr;
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> test2D[[texture(0)]], sampler test2DSmplr[[sampler(0)]], texture2d<float> test2DRect[[texture(1)]], sampler test2DRectSmplr[[sampler(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals globalStruct{test2D, test2DSmplr, test2DRect, test2DRectSmplr};
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thread Globals* _globals = &globalStruct;
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(void)_globals;
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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float3 tmpCoord0;
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_out->sk_FragColor = _globals->test2D.sample(_globals->test2DSmplr, float2(0.5));
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_out->sk_FragColor = _globals->test2DRect.sample(_globals->test2DRectSmplr, float2(0.5));
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_out->sk_FragColor = _globals->test2DRect.sample(_globals->test2DRectSmplr, (tmpCoord0 = float3(0.5), tmpCoord0.xy / tmpCoord0.z));
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return *_out;
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}
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