207 lines
5.8 KiB
JavaScript
207 lines
5.8 KiB
JavaScript
|
// CanvasPath methods, which all take an SkPath object as the first param
|
||
|
|
||
|
function arc(skpath, x, y, radius, startAngle, endAngle, ccw) {
|
||
|
// As per https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-arc
|
||
|
// arc is essentially a simpler version of ellipse.
|
||
|
ellipse(skpath, x, y, radius, radius, 0, startAngle, endAngle, ccw);
|
||
|
}
|
||
|
|
||
|
function arcTo(skpath, x1, y1, x2, y2, radius) {
|
||
|
if (!allAreFinite([x1, y1, x2, y2, radius])) {
|
||
|
return;
|
||
|
}
|
||
|
if (radius < 0) {
|
||
|
throw 'radii cannot be negative';
|
||
|
}
|
||
|
if (skpath.isEmpty()) {
|
||
|
skpath.moveTo(x1, y1);
|
||
|
}
|
||
|
skpath.arcTo(x1, y1, x2, y2, radius);
|
||
|
}
|
||
|
|
||
|
function bezierCurveTo(skpath, cp1x, cp1y, cp2x, cp2y, x, y) {
|
||
|
if (!allAreFinite([cp1x, cp1y, cp2x, cp2y, x, y])) {
|
||
|
return;
|
||
|
}
|
||
|
if (skpath.isEmpty()) {
|
||
|
skpath.moveTo(cp1x, cp1y);
|
||
|
}
|
||
|
skpath.cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
|
||
|
}
|
||
|
|
||
|
function closePath(skpath) {
|
||
|
if (skpath.isEmpty()) {
|
||
|
return;
|
||
|
}
|
||
|
// Check to see if we are not just a single point
|
||
|
var bounds = skpath.getBounds();
|
||
|
if ((bounds.fBottom - bounds.fTop) || (bounds.fRight - bounds.fLeft)) {
|
||
|
skpath.close();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function _ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle) {
|
||
|
var sweepDegrees = radiansToDegrees(endAngle - startAngle);
|
||
|
var startDegrees = radiansToDegrees(startAngle);
|
||
|
|
||
|
var oval = CanvasKit.LTRBRect(x - radiusX, y - radiusY, x + radiusX, y + radiusY);
|
||
|
|
||
|
// draw in 2 180 degree segments because trying to draw all 360 degrees at once
|
||
|
// draws nothing.
|
||
|
if (almostEqual(Math.abs(sweepDegrees), 360)) {
|
||
|
var halfSweep = sweepDegrees/2;
|
||
|
skpath.arcTo(oval, startDegrees, halfSweep, false);
|
||
|
skpath.arcTo(oval, startDegrees + halfSweep, halfSweep, false);
|
||
|
return;
|
||
|
}
|
||
|
skpath.arcTo(oval, startDegrees, sweepDegrees, false);
|
||
|
}
|
||
|
|
||
|
function ellipse(skpath, x, y, radiusX, radiusY, rotation,
|
||
|
startAngle, endAngle, ccw) {
|
||
|
if (!allAreFinite([x, y, radiusX, radiusY, rotation, startAngle, endAngle])) {
|
||
|
return;
|
||
|
}
|
||
|
if (radiusX < 0 || radiusY < 0) {
|
||
|
throw 'radii cannot be negative';
|
||
|
}
|
||
|
|
||
|
// based off of CanonicalizeAngle in Chrome
|
||
|
var tao = 2 * Math.PI;
|
||
|
var newStartAngle = startAngle % tao;
|
||
|
if (newStartAngle < 0) {
|
||
|
newStartAngle += tao;
|
||
|
}
|
||
|
var delta = newStartAngle - startAngle;
|
||
|
startAngle = newStartAngle;
|
||
|
endAngle += delta;
|
||
|
|
||
|
// Based off of AdjustEndAngle in Chrome.
|
||
|
if (!ccw && (endAngle - startAngle) >= tao) {
|
||
|
// Draw complete ellipse
|
||
|
endAngle = startAngle + tao;
|
||
|
} else if (ccw && (startAngle - endAngle) >= tao) {
|
||
|
// Draw complete ellipse
|
||
|
endAngle = startAngle - tao;
|
||
|
} else if (!ccw && startAngle > endAngle) {
|
||
|
endAngle = startAngle + (tao - (startAngle - endAngle) % tao);
|
||
|
} else if (ccw && startAngle < endAngle) {
|
||
|
endAngle = startAngle - (tao - (endAngle - startAngle) % tao);
|
||
|
}
|
||
|
|
||
|
// Based off of Chrome's implementation in
|
||
|
// https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/graphics/path.cc
|
||
|
// of note, can't use addArc or addOval because they close the arc, which
|
||
|
// the spec says not to do (unless the user explicitly calls closePath).
|
||
|
// This throws off points being in/out of the arc.
|
||
|
if (!rotation) {
|
||
|
_ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle);
|
||
|
return;
|
||
|
}
|
||
|
var rotated = CanvasKit.SkMatrix.rotated(rotation, x, y);
|
||
|
var rotatedInvert = CanvasKit.SkMatrix.rotated(-rotation, x, y);
|
||
|
skpath.transform(rotatedInvert);
|
||
|
_ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle);
|
||
|
skpath.transform(rotated);
|
||
|
}
|
||
|
|
||
|
function lineTo(skpath, x, y) {
|
||
|
if (!allAreFinite([x, y])) {
|
||
|
return;
|
||
|
}
|
||
|
// A lineTo without a previous point has a moveTo inserted before it
|
||
|
if (skpath.isEmpty()) {
|
||
|
skpath.moveTo(x, y);
|
||
|
}
|
||
|
skpath.lineTo(x, y);
|
||
|
}
|
||
|
|
||
|
function moveTo(skpath, x, y) {
|
||
|
if (!allAreFinite([x, y])) {
|
||
|
return;
|
||
|
}
|
||
|
skpath.moveTo(x, y);
|
||
|
}
|
||
|
|
||
|
function quadraticCurveTo(skpath, cpx, cpy, x, y) {
|
||
|
if (!allAreFinite([cpx, cpy, x, y])) {
|
||
|
return;
|
||
|
}
|
||
|
if (skpath.isEmpty()) {
|
||
|
skpath.moveTo(cpx, cpy);
|
||
|
}
|
||
|
skpath.quadTo(cpx, cpy, x, y);
|
||
|
}
|
||
|
|
||
|
function rect(skpath, x, y, width, height) {
|
||
|
if (!allAreFinite([x, y, width, height])) {
|
||
|
return;
|
||
|
}
|
||
|
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-rect
|
||
|
skpath.addRect(x, y, x+width, y+height);
|
||
|
}
|
||
|
|
||
|
function Path2D(path) {
|
||
|
this._path = null;
|
||
|
if (typeof path === 'string') {
|
||
|
this._path = CanvasKit.MakePathFromSVGString(path);
|
||
|
} else if (path && path._getPath) {
|
||
|
this._path = path._getPath().copy();
|
||
|
} else {
|
||
|
this._path = new CanvasKit.SkPath();
|
||
|
}
|
||
|
|
||
|
this._getPath = function() {
|
||
|
return this._path;
|
||
|
}
|
||
|
|
||
|
this.addPath = function(path2d, transform) {
|
||
|
if (!transform) {
|
||
|
transform = {
|
||
|
'a': 1, 'c': 0, 'e': 0,
|
||
|
'b': 0, 'd': 1, 'f': 0,
|
||
|
};
|
||
|
}
|
||
|
this._path.addPath(path2d._getPath(), [transform.a, transform.c, transform.e,
|
||
|
transform.b, transform.d, transform.f]);
|
||
|
}
|
||
|
|
||
|
this.arc = function(x, y, radius, startAngle, endAngle, ccw) {
|
||
|
arc(this._path, x, y, radius, startAngle, endAngle, ccw);
|
||
|
}
|
||
|
|
||
|
this.arcTo = function(x1, y1, x2, y2, radius) {
|
||
|
arcTo(this._path, x1, y1, x2, y2, radius);
|
||
|
}
|
||
|
|
||
|
this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
|
||
|
bezierCurveTo(this._path, cp1x, cp1y, cp2x, cp2y, x, y);
|
||
|
}
|
||
|
|
||
|
this.closePath = function() {
|
||
|
closePath(this._path);
|
||
|
}
|
||
|
|
||
|
this.ellipse = function(x, y, radiusX, radiusY, rotation,
|
||
|
startAngle, endAngle, ccw) {
|
||
|
ellipse(this._path, x, y, radiusX, radiusY, rotation,
|
||
|
startAngle, endAngle, ccw);
|
||
|
}
|
||
|
|
||
|
this.lineTo = function(x, y) {
|
||
|
lineTo(this._path, x, y);
|
||
|
}
|
||
|
|
||
|
this.moveTo = function(x, y) {
|
||
|
moveTo(this._path, x, y);
|
||
|
}
|
||
|
|
||
|
this.quadraticCurveTo = function(cpx, cpy, x, y) {
|
||
|
quadraticCurveTo(this._path, cpx, cpy, x, y);
|
||
|
}
|
||
|
|
||
|
this.rect = function(x, y, width, height) {
|
||
|
rect(this._path, x, y, width, height);
|
||
|
}
|
||
|
}
|