skia2/include/core/SkBBHFactory.h

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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBBHFactory_DEFINED
#define SkBBHFactory_DEFINED
#include "SkSize.h"
#include "SkRect.h"
class SkBBoxHierarchy;
class SK_API SkBBHFactory {
public:
/**
* Allocate a new SkBBoxHierarchy. Return NULL on failure.
*/
virtual SkBBoxHierarchy* operator()(const SkRect& bounds) const = 0;
virtual ~SkBBHFactory() {};
};
class SK_API SkRTreeFactory : public SkBBHFactory {
public:
virtual SkBBoxHierarchy* operator()(const SkRect& bounds) const SK_OVERRIDE;
private:
typedef SkBBHFactory INHERITED;
};
class SK_API SkTileGridFactory : public SkBBHFactory {
public:
struct TileGridInfo {
/** Tile placement interval */
SkISize fTileInterval;
/** Pixel coverage overlap between adjacent tiles */
SkISize fMargin;
/** Offset added to device-space bounding box positions to convert
* them to tile-grid space. This can be used to adjust the "phase"
* of the tile grid to match probable query rectangles that will be
* used to search into the tile grid. As long as the offset is smaller
* or equal to the margin, there is no need to extend the domain of
* the tile grid to prevent data loss.
*/
SkIPoint fOffset;
};
SkTileGridFactory(const TileGridInfo& info) : fInfo(info) { }
virtual SkBBoxHierarchy* operator()(const SkRect& bounds) const SK_OVERRIDE;
private:
TileGridInfo fInfo;
typedef SkBBHFactory INHERITED;
};
#endif