165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
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#include "SkBenchmark.h"
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#include "SkBitmap.h"
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#include "SkPaint.h"
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#include "SkCanvas.h"
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#include "SkColorPriv.h"
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#include "SkRandom.h"
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#include "SkString.h"
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static const char* gTileName[] = {
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"clamp", "repeat", "mirror"
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};
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static const char* gConfigName[] = {
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"ERROR", "a1", "a8", "index8", "565", "4444", "8888"
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};
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static void drawIntoBitmap(const SkBitmap& bm) {
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const int w = bm.width();
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const int h = bm.height();
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SkCanvas canvas(bm);
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SkPaint p;
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p.setAntiAlias(true);
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p.setColor(SK_ColorRED);
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canvas.drawCircle(SkIntToScalar(w)/2, SkIntToScalar(h)/2,
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SkIntToScalar(SkMin32(w, h))*3/8, p);
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SkRect r;
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r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h));
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(SkIntToScalar(4));
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p.setColor(SK_ColorBLUE);
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canvas.drawRect(r, p);
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}
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static int conv6ToByte(int x) {
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return x * 0xFF / 5;
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}
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static int convByteTo6(int x) {
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return x * 5 / 255;
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}
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static uint8_t compute666Index(SkPMColor c) {
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int r = SkGetPackedR32(c);
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int g = SkGetPackedG32(c);
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int b = SkGetPackedB32(c);
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return convByteTo6(r) * 36 + convByteTo6(g) * 6 + convByteTo6(b);
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}
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static void convertToIndex666(const SkBitmap& src, SkBitmap* dst) {
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SkColorTable* ctable = new SkColorTable(216);
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SkPMColor* colors = ctable->lockColors();
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// rrr ggg bbb
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for (int r = 0; r < 6; r++) {
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int rr = conv6ToByte(r);
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for (int g = 0; g < 6; g++) {
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int gg = conv6ToByte(g);
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for (int b = 0; b < 6; b++) {
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int bb = conv6ToByte(b);
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*colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
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}
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}
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}
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ctable->unlockColors(true);
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dst->setConfig(SkBitmap::kIndex8_Config, src.width(), src.height());
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dst->allocPixels(ctable);
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ctable->unref();
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SkAutoLockPixels alps(src);
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SkAutoLockPixels alpd(*dst);
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for (int y = 0; y < src.height(); y++) {
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const SkPMColor* srcP = src.getAddr32(0, y);
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uint8_t* dstP = dst->getAddr8(0, y);
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for (int x = src.width() - 1; x >= 0; --x) {
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*dstP++ = compute666Index(*srcP++);
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}
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}
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}
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/* Variants for bitmaps
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- src depth (32 w+w/o alpha), 565, 4444, index, a8
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- paint options: filtering, dither, alpha
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- matrix options: translate, scale, rotate, persp
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- tiling: none, repeat, mirror, clamp
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*/
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class BitmapBench : public SkBenchmark {
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SkBitmap fBitmap;
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SkPaint fPaint;
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int fTileX, fTileY; // -1 means don't use shader
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SkString fName;
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enum { N = 300 };
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public:
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BitmapBench(SkBitmap::Config c, int tx = -1, int ty = -1) : fTileX(tx), fTileY(ty) {
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const int w = 128;
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const int h = 128;
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SkBitmap bm;
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if (SkBitmap::kIndex8_Config == c) {
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bm.setConfig(SkBitmap::kARGB_8888_Config, w, h);
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} else {
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bm.setConfig(c, w, h);
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}
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bm.allocPixels();
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bm.eraseColor(0);
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drawIntoBitmap(bm);
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if (SkBitmap::kIndex8_Config == c) {
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convertToIndex666(bm, &fBitmap);
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} else {
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fBitmap = bm;
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}
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}
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protected:
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virtual const char* onGetName() {
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fName.set("bitmap");
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if (fTileX >= 0) {
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fName.appendf("_%s", gTileName[fTileX]);
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if (fTileY != fTileX) {
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fName.appendf("_%s", gTileName[fTileY]);
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}
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}
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fName.appendf("_%s", gConfigName[fBitmap.config()]);
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return fName.c_str();
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}
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virtual void onDraw(SkCanvas* canvas) {
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SkIPoint dim = this->getSize();
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SkRandom rand;
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SkPaint paint(fPaint);
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this->setupPaint(&paint);
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const SkBitmap& bitmap = fBitmap;
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const SkScalar x0 = SkIntToScalar(-bitmap.width() / 2);
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const SkScalar y0 = SkIntToScalar(-bitmap.height() / 2);
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for (int i = 0; i < N; i++) {
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SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
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SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
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canvas->drawBitmap(bitmap, x, y, &paint);
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}
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}
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private:
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typedef SkBenchmark INHERITED;
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};
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static SkBenchmark* Fact0(void*) { return new BitmapBench(SkBitmap::kARGB_8888_Config); }
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static SkBenchmark* Fact1(void*) { return new BitmapBench(SkBitmap::kRGB_565_Config); }
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static SkBenchmark* Fact2(void*) { return new BitmapBench(SkBitmap::kARGB_4444_Config); }
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static SkBenchmark* Fact3(void*) { return new BitmapBench(SkBitmap::kIndex8_Config); }
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static BenchRegistry gReg0(Fact0);
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static BenchRegistry gReg1(Fact1);
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static BenchRegistry gReg2(Fact2);
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static BenchRegistry gReg3(Fact3);
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