23 lines
642 B
Metal
23 lines
642 B
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct testBlock {
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float x;
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} test;
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struct Globals {
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constant testBlock* test;
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};fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(-1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals globalStruct{&test};
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thread Globals* _globals = &globalStruct;
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(void)_globals;
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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_out->sk_FragColor = float4(_uniforms.test.x);
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return *_out;
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}
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