#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float arr[1][2][3];
};
struct Inputs {
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
return *_out;
}