2020-11-10 16:25:35 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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float x = 10.0;
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{
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float _2_y[2];
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float _3_z;
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2020-10-06 18:43:32 +00:00
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2020-11-10 16:25:35 +00:00
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_2_y[0] = 10.0;
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_2_y[1] = 20.0;
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float _4_0_foo;
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{
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_4_0_foo = _2_y[0] * _2_y[1];
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}
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_3_z = _4_0_foo;
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float _5_a[2][3];
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_5_a[0][0] = 123.0;
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_5_a[1][2] = 456.0;
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float _6_1_arr;
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{
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_6_1_arr = _5_a[0][0] * _5_a[1][2];
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}
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x = _3_z + _6_1_arr;
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}
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_out->sk_FragColor = float4(x);
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return *_out;
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}
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