skia2/gm/gmmain.cpp

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#include "SkGraphics.h"
#include "gm.h"
using namespace skiagm;
// need to explicitly declare this, or we get some weird infinite loop llist
template GMRegistry* GMRegistry::gHead;
class Iter {
public:
Iter() {
fReg = TestRegistry::Head();
}
Test* next() {
if (fReg) {
TestRegistry::Factory fact = fReg->factory();
fReg = fReg->next();
return fact();
}
return NULL;
}
static int Count() {
const TestRegistry* reg = TestRegistry::Head();
int count = 0;
while (reg) {
count += 1;
reg = reg->next();
}
return count;
}
private:
const GMRegistry* fReg;
};
class SkAutoGraphics {
public:
SkAutoGraphics() {
SkGraphics::Init();
}
~SkAutoGraphics() {
SkGraphics::Term();
}
};
static const struct {
SkBitmap::Config fConfig;
bool fUsePicture;
const char* fName;
} gRec[] = {
{ SkBitmap::kARGB_8888_Config, false, "8888" },
{ SkBitmap::kARGB_4444_Config, false, "4444" },
{ SkBitmap::kRGB_565_Config, false, "565" },
{ SkBitmap::kA8_Config, false, "A8" },
};
int main (int argc, char * const argv[]) {
SkAutoGraphics ag;
Iter iter;
GM* gm;
while ((gm = iter.next()) != NULL) {
SkISize size = gm->getISize();
SkBitmap bitmap;
for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) {
bitmap.setConfig(gRec[i].fConfig, size.width(), size.height());
bitmap.allocPixels();
bitmap.eraseColor(0);
SkCanvas canvas(bitmap);
gm->draw(&canvas);
if (gRec[i].fUsePicture) {
SkPicture picture;
gm->draw(picture.beginRecording(size.width(), size.height(), 0));
canvas.drawPicture(picture);
} else {
}
}
SkDELETE(gm);
}
return 0;
}