skia2/include/core/SkPromiseImageTexture.h

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPromiseImageTexture_DEFINED
#define SkPromiseImageTexture_DEFINED
#include "../private/GrResourceKey.h"
#include "GrBackendSurface.h"
#include "SkRefCnt.h"
#if SK_SUPPORT_GPU
/**
* This type is used to fulfill textures for PromiseImages. Once an instance is returned from a
* PromiseImageTextureFulfillProc it must remain valid until the corresponding
* PromiseImageTextureReleaseProc is called. For performance reasons it is recommended that the
* the client reuse a single PromiseImageTexture every time a given texture is returned by
* the PromiseImageTextureFulfillProc rather than recreating PromiseImageTextures representing
* the same underlying backend API texture.
*/
class SK_API SkPromiseImageTexture : public SkNVRefCnt<SkPromiseImageTexture> {
public:
SkPromiseImageTexture() = delete;
SkPromiseImageTexture(const SkPromiseImageTexture&) = delete;
SkPromiseImageTexture(SkPromiseImageTexture&&) = delete;
~SkPromiseImageTexture();
SkPromiseImageTexture& operator=(const SkPromiseImageTexture&) = delete;
SkPromiseImageTexture& operator=(SkPromiseImageTexture&&) = delete;
static sk_sp<SkPromiseImageTexture> Make(const GrBackendTexture& backendTexture) {
if (!backendTexture.isValid()) {
return nullptr;
}
return sk_sp<SkPromiseImageTexture>(new SkPromiseImageTexture(backendTexture));
}
const GrBackendTexture& backendTexture() const { return fBackendTexture; }
void addKeyToInvalidate(uint32_t contextID, const GrUniqueKey& key);
uint32_t uniqueID() const { return fUniqueID; }
#if GR_TEST_UTILS
SkTArray<GrUniqueKey> testingOnly_uniqueKeysToInvalidate() const;
#endif
private:
explicit SkPromiseImageTexture(const GrBackendTexture& backendTexture);
SkSTArray<1, GrUniqueKeyInvalidatedMessage> fMessages;
GrBackendTexture fBackendTexture;
uint32_t fUniqueID = SK_InvalidUniqueID;
static std::atomic<uint32_t> gUniqueID;
};
#endif
#endif