skia2/modules/skottie/include/SkottieProperty.h

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieProperty_DEFINED
#define SkottieProperty_DEFINED
#include "SkColor.h"
#include "SkPoint.h"
#include "SkRefCnt.h"
#include <functional>
class SkMatrix;
namespace sksg {
class Color;
class OpacityEffect;
} // namespace sksg
namespace skottie {
class ColorPropertyHandle;
class OpacityPropertyHandle;
class TransformPropertyHandle;
/**
* A PropertyObserver can be used to track and manipulate certain properties of "interesting"
* Lottie nodes.
*
* When registered with an animation builder, PropertyObserver receives notifications for
* various properties of layer and shape nodes. The |node_name| argument corresponds to the
* name ("nm") node property.
*/
class PropertyObserver : public SkRefCnt {
public:
template <typename T>
using LazyHandle = std::function<std::unique_ptr<T>()>;
virtual void onColorProperty (const char node_name[],
const LazyHandle<ColorPropertyHandle>&);
virtual void onOpacityProperty (const char node_name[],
const LazyHandle<OpacityPropertyHandle>&);
virtual void onTransformProperty(const char node_name[],
const LazyHandle<TransformPropertyHandle>&);
};
namespace internal { class AnimationBuilder; }
class ColorPropertyHandle final {
public:
~ColorPropertyHandle();
SkColor getColor() const;
void setColor(SkColor);
private:
explicit ColorPropertyHandle(sk_sp<sksg::Color>);
friend class skottie::internal::AnimationBuilder;
const sk_sp<sksg::Color> fColor;
};
class OpacityPropertyHandle final {
public:
~OpacityPropertyHandle();
float getOpacity() const;
void setOpacity(float);
private:
explicit OpacityPropertyHandle(sk_sp<sksg::OpacityEffect>);
friend class skottie::internal::AnimationBuilder;
const sk_sp<sksg::OpacityEffect> fOpacity;
};
class TransformAdapter;
class TransformPropertyHandle final {
public:
~TransformPropertyHandle();
SkPoint getAnchorPoint() const;
void setAnchorPoint(const SkPoint&);
SkPoint getPosition() const;
void setPosition(const SkPoint&);
SkVector getScale() const;
void setScale(const SkVector&);
SkScalar getRotation() const;
void setRotation(SkScalar);
SkScalar getSkew() const;
void setSkew(SkScalar);
SkScalar getSkewAxis() const;
void setSkewAxis(SkScalar);
SkMatrix getTotalMatrix() const;
private:
explicit TransformPropertyHandle(sk_sp<TransformAdapter>);
friend class skottie::internal::AnimationBuilder;
const sk_sp<TransformAdapter> fTransform;
};
} // namespace skottie
#endif // SkottieProperty_DEFINED