273 lines
11 KiB
C++
273 lines
11 KiB
C++
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include <cmath>
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#include "gm.h"
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#include "Resources.h"
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#include "SkCodec.h"
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#include "SkColorSpace_Base.h"
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#include "SkColorSpace_A2B.h"
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#include "SkColorSpacePriv.h"
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#include "SkData.h"
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#include "SkFloatingPoint.h"
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#include "SkImageInfo.h"
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#include "SkScalar.h"
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#include "SkSRGB.h"
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#include "SkStream.h"
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#include "SkSurface.h"
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#include "SkTypes.h"
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static inline void interp_3d_clut(float dst[3], float src[3], const SkColorLookUpTable* colorLUT) {
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// Call the src components x, y, and z.
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uint8_t maxX = colorLUT->fGridPoints[0] - 1;
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uint8_t maxY = colorLUT->fGridPoints[1] - 1;
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uint8_t maxZ = colorLUT->fGridPoints[2] - 1;
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// An approximate index into each of the three dimensions of the table.
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float x = src[0] * maxX;
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float y = src[1] * maxY;
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float z = src[2] * maxZ;
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// This gives us the low index for our interpolation.
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int ix = sk_float_floor2int(x);
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int iy = sk_float_floor2int(y);
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int iz = sk_float_floor2int(z);
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// Make sure the low index is not also the max index.
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ix = (maxX == ix) ? ix - 1 : ix;
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iy = (maxY == iy) ? iy - 1 : iy;
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iz = (maxZ == iz) ? iz - 1 : iz;
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// Weighting factors for the interpolation.
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float diffX = x - ix;
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float diffY = y - iy;
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float diffZ = z - iz;
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// Constants to help us navigate the 3D table.
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// Ex: Assume x = a, y = b, z = c.
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// table[a * n001 + b * n010 + c * n100] logically equals table[a][b][c].
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const int n000 = 0;
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const int n001 = 3 * colorLUT->fGridPoints[1] * colorLUT->fGridPoints[2];
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const int n010 = 3 * colorLUT->fGridPoints[2];
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const int n011 = n001 + n010;
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const int n100 = 3;
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const int n101 = n100 + n001;
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const int n110 = n100 + n010;
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const int n111 = n110 + n001;
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// Base ptr into the table.
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const float* ptr = &(colorLUT->table()[ix*n001 + iy*n010 + iz*n100]);
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// The code below performs a tetrahedral interpolation for each of the three
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// dst components. Once the tetrahedron containing the interpolation point is
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// identified, the interpolation is a weighted sum of grid values at the
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// vertices of the tetrahedron. The claim is that tetrahedral interpolation
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// provides a more accurate color conversion.
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// blogs.mathworks.com/steve/2006/11/24/tetrahedral-interpolation-for-colorspace-conversion/
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//
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// I have one test image, and visually I can't tell the difference between
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// tetrahedral and trilinear interpolation. In terms of computation, the
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// tetrahedral code requires more branches but less computation. The
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// SampleICC library provides an option for the client to choose either
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// tetrahedral or trilinear.
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for (int i = 0; i < 3; i++) {
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if (diffZ < diffY) {
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if (diffZ < diffX) {
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dst[i] = (ptr[n000] + diffZ * (ptr[n110] - ptr[n010]) +
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diffY * (ptr[n010] - ptr[n000]) +
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diffX * (ptr[n111] - ptr[n110]));
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} else if (diffY < diffX) {
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dst[i] = (ptr[n000] + diffZ * (ptr[n111] - ptr[n011]) +
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diffY * (ptr[n011] - ptr[n001]) +
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diffX * (ptr[n001] - ptr[n000]));
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} else {
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dst[i] = (ptr[n000] + diffZ * (ptr[n111] - ptr[n011]) +
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diffY * (ptr[n010] - ptr[n000]) +
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diffX * (ptr[n011] - ptr[n010]));
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}
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} else {
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if (diffZ < diffX) {
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dst[i] = (ptr[n000] + diffZ * (ptr[n101] - ptr[n001]) +
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diffY * (ptr[n111] - ptr[n101]) +
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diffX * (ptr[n001] - ptr[n000]));
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} else if (diffY < diffX) {
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dst[i] = (ptr[n000] + diffZ * (ptr[n100] - ptr[n000]) +
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diffY * (ptr[n111] - ptr[n101]) +
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diffX * (ptr[n101] - ptr[n100]));
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} else {
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dst[i] = (ptr[n000] + diffZ * (ptr[n100] - ptr[n000]) +
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diffY * (ptr[n110] - ptr[n100]) +
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diffX * (ptr[n111] - ptr[n110]));
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}
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}
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// Increment the table ptr in order to handle the next component.
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// Note that this is the how table is designed: all of nXXX
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// variables are multiples of 3 because there are 3 output
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// components.
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ptr++;
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}
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}
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/**
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* This tests decoding from a Lab source image and displays on the left
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* the image as raw RGB values, and on the right a Lab PCS.
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* It currently does NOT apply a/b/m-curves, as in the .icc profile
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* We are testing it on these are all identity transforms.
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*/
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class LabPCSDemoGM : public skiagm::GM {
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public:
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LabPCSDemoGM()
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: fWidth(1080)
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, fHeight(480)
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{}
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protected:
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SkString onShortName() override {
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return SkString("labpcsdemo");
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}
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SkISize onISize() override {
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return SkISize::Make(fWidth, fHeight);
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->drawColor(SK_ColorGREEN);
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const char* filename = "brickwork-texture.jpg";
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renderImage(canvas, filename, 0, false);
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renderImage(canvas, filename, 1, true);
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}
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void renderImage(SkCanvas* canvas, const char* filename, int col, bool convertLabToXYZ) {
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SkBitmap bitmap;
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SkStream* stream(GetResourceAsStream(filename));
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if (stream == nullptr) {
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return;
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}
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std::unique_ptr<SkCodec> codec(SkCodec::NewFromStream(stream));
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// srgb_lab_pcs.icc is an elaborate way to specify sRGB but uses
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// Lab as the PCS, so we can take any arbitrary image that should
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// be sRGB and this should show a reasonable image
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const SkString iccFilename(GetResourcePath("icc_profiles/srgb_lab_pcs.icc"));
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sk_sp<SkData> iccData = SkData::MakeFromFileName(iccFilename.c_str());
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if (iccData == nullptr) {
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return;
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}
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sk_sp<SkColorSpace> colorSpace = SkColorSpace::NewICC(iccData->bytes(), iccData->size());
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const int imageWidth = codec->getInfo().width();
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const int imageHeight = codec->getInfo().height();
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// Using nullptr as the color space instructs the codec to decode in legacy mode,
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// meaning that we will get the raw encoded bytes without any color correction.
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SkImageInfo imageInfo = SkImageInfo::Make(imageWidth, imageHeight, kN32_SkColorType,
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kOpaque_SkAlphaType, nullptr);
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bitmap.allocPixels(imageInfo);
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codec->getPixels(imageInfo, bitmap.getPixels(), bitmap.rowBytes());
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if (convertLabToXYZ) {
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SkASSERT(SkColorSpace_Base::Type::kA2B == as_CSB(colorSpace)->type());
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SkColorSpace_A2B& cs = *static_cast<SkColorSpace_A2B*>(colorSpace.get());
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bool printConversions = false;
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SkASSERT(cs.colorLUT());
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// We're skipping evaluating the TRCs and the matrix here since they aren't
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// in the ICC profile initially used here.
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SkASSERT(kLinear_SkGammaNamed == cs.aCurveNamed());
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SkASSERT(kLinear_SkGammaNamed == cs.mCurveNamed());
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SkASSERT(kLinear_SkGammaNamed == cs.bCurveNamed());
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SkASSERT(cs.matrix().isIdentity());
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for (int y = 0; y < imageHeight; ++y) {
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for (int x = 0; x < imageWidth; ++x) {
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uint32_t& p = *bitmap.getAddr32(x, y);
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const int r = SkColorGetR(p);
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const int g = SkColorGetG(p);
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const int b = SkColorGetB(p);
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if (printConversions) {
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SkColorSpacePrintf("\nraw = (%d, %d, %d)\t", r, g, b);
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}
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float lab[4] = { r * (1.f/255.f), g * (1.f/255.f), b * (1.f/255.f), 1.f };
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interp_3d_clut(lab, lab, cs.colorLUT());
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// Lab has ranges [0,100] for L and [-128,127] for a and b
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// but the ICC profile loader stores as [0,1]. The ICC
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// specifies an offset of -128 to convert.
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// note: formula could be adjusted to remove this conversion,
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// but for now let's keep it like this for clarity until
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// an optimized version is added.
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lab[0] *= 100.f;
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lab[1] = 255.f * lab[1] - 128.f;
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lab[2] = 255.f * lab[2] - 128.f;
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if (printConversions) {
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SkColorSpacePrintf("Lab = < %f, %f, %f >\n", lab[0], lab[1], lab[2]);
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}
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// convert from Lab to XYZ
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float Y = (lab[0] + 16.f) * (1.f/116.f);
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float X = lab[1] * (1.f/500.f) + Y;
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float Z = Y - (lab[2] * (1.f/200.f));
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float cubed;
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cubed = X*X*X;
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if (cubed > 0.008856f)
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X = cubed;
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else
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X = (X - (16.f/116.f)) * (1.f/7.787f);
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cubed = Y*Y*Y;
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if (cubed > 0.008856f)
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Y = cubed;
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else
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Y = (Y - (16.f/116.f)) * (1.f/7.787f);
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cubed = Z*Z*Z;
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if (cubed > 0.008856f)
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Z = cubed;
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else
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Z = (Z - (16.f/116.f)) * (1.f/7.787f);
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// adjust to D50 illuminant
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X *= 0.96422f;
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Y *= 1.00000f;
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Z *= 0.82521f;
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if (printConversions) {
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SkColorSpacePrintf("XYZ = (%4f, %4f, %4f)\t", X, Y, Z);
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}
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// convert XYZ -> linear sRGB
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Sk4f lRGB( 3.1338561f*X - 1.6168667f*Y - 0.4906146f*Z,
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-0.9787684f*X + 1.9161415f*Y + 0.0334540f*Z,
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0.0719453f*X - 0.2289914f*Y + 1.4052427f*Z,
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1.f);
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// and apply sRGB gamma
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Sk4i sRGB = sk_linear_to_srgb(lRGB);
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if (printConversions) {
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SkColorSpacePrintf("sRGB = (%d, %d, %d)\n", sRGB[0], sRGB[1], sRGB[2]);
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}
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p = SkColorSetRGB(sRGB[0], sRGB[1], sRGB[2]);
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}
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}
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}
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const int freeWidth = fWidth - 2*imageWidth;
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const int freeHeight = fHeight - imageHeight;
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canvas->drawBitmap(bitmap,
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static_cast<SkScalar>((col+1) * (freeWidth / 3) + col*imageWidth),
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static_cast<SkScalar>(freeHeight / 2));
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++col;
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}
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private:
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const int fWidth;
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const int fHeight;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new LabPCSDemoGM; )
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