76 lines
3.8 KiB
Plaintext
76 lines
3.8 KiB
Plaintext
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int i = 1;
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uint u = 1;
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float f = 1.0;
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// SkSL allows `float op <int literal>` and `<int literal> op float`, unlike GLSL.
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void f_eq_int_literal_ok() { f = 1; }
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void f_plus_int_literal_ok() { f + 1; }
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void f_minus_int_literal_ok() { f - 1; }
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void f_mul_int_literal_ok() { f * 1; }
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void f_div_int_literal_ok() { f / 1; }
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void int_literal_plus_f_ok() { 1 + f; }
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void int_literal_minus_f_ok() { 1 - f; }
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void int_literal_mul_f_ok() { 1 * f; }
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void int_literal_div_f_ok() { 1 / f; }
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// SkSL also allows `uint op <int literal>` and `<int literal> op uint` without the `u` suffix.
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void u_eq_int_literal_ok() { u = 1; }
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void u_plus_int_literal_ok() { u + 1; }
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void u_minus_int_literal_ok() { u - 1; }
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void u_mul_int_literal_ok() { u * 1; }
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void u_div_int_literal_ok() { u / 1; }
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void int_literal_plus_u_ok() { 1 + u; }
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void int_literal_minus_u_ok() { 1 - u; }
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void int_literal_mul_u_ok() { 1 * u; }
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void int_literal_div_u_ok() { 1 / u; }
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// Other than that, mixing scalar types without a cast is disallowed.
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void i_eq_float_literal_disallowed() { i = 1.0; }
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void u_eq_float_literal_disallowed() { u = 1.0; }
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void i_eq_u_disallowed() { i = u; }
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void i_eq_f_disallowed() { i = f; }
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float f_eq_i_disallowed() { f = i; }
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float f_eq_i_disallowed() { f = u; }
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void u_eq_i_disallowed() { u = i; }
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void u_eq_f_disallowed() { u = f; }
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void i_plus_float_literal_disallowed() { i + 1.0; }
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void i_minus_float_literal_disallowed() { i - 1.0; }
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void i_mul_float_literal_disallowed() { i * 1.0; }
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void i_div_float_literal_disallowed() { i / 1.0; }
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void float_literal_plus_i_disallowed() { 1.0 + i; }
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void float_literal_minus_i_disallowed() { 1.0 - i; }
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void float_literal_mul_i_disallowed() { 1.0 * i; }
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void float_literal_div_i_disallowed() { 1.0 / i; }
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void u_plus_float_literal_disallowed() { u + 1.0; }
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void u_minus_float_literal_disallowed() { u - 1.0; }
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void u_mul_float_literal_disallowed() { u * 1.0; }
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void u_div_float_literal_disallowed() { u / 1.0; }
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void float_literal_plus_u_disallowed() { 1.0 + u; }
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void float_literal_minus_u_disallowed() { 1.0 - u; }
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void float_literal_mul_u_disallowed() { 1.0 * u; }
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void float_literal_div_u_disallowed() { 1.0 / u; }
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void i_plus_f_disallowed() { i + f; }
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void i_minus_f_disallowed() { i - f; }
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void i_mul_f_disallowed() { i * f; }
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void i_div_f_disallowed() { i / f; }
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void f_plus_i_disallowed() { f + i; }
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void f_minus_i_disallowed() { f - i; }
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void f_mul_i_disallowed() { f * i; }
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void f_div_i_disallowed() { f / i; }
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void u_plus_f_disallowed() { u + f; }
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void u_minus_f_disallowed() { u - f; }
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void u_mul_f_disallowed() { u * f; }
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void u_div_f_disallowed() { u / f; }
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void f_plus_u_disallowed() { f + u; }
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void f_minus_u_disallowed() { f - u; }
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void f_mul_u_disallowed() { f * u; }
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void f_div_u_disallowed() { f / u; }
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void i_plus_u_disallowed() { i + u; }
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void i_minus_u_disallowed() { i - u; }
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void i_mul_u_disallowed() { i * u; }
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void i_div_u_disallowed() { i / u; }
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void u_plus_i_disallowed() { u + i; }
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void u_minus_i_disallowed() { u - i; }
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void u_mul_i_disallowed() { u * i; }
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void u_div_i_disallowed() { u / i; }
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