skia2/resources/sksl/metal/OutParams.sksl

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/*#pragma settings NoInline*/
void out_half (out half v) { v = 1; }
void out_half2(out half2 v) { v = half2(2); }
void out_half3(out half3 v) { v = half3(3); }
void out_half4(out half4 v) { v = half4(4); }
void out_half2x2(out half2x2 v) { v = half2x2(2); }
void out_half3x3(out half3x3 v) { v = half3x3(3); }
void out_half4x4(out half4x4 v) { v = half4x4(4); }
void out_int (out int v) { v = 1; }
void out_int2(out int2 v) { v = int2(2); }
void out_int3(out int3 v) { v = int3(3); }
void out_int4(out int4 v) { v = int4(4); }
void out_float (out float v) { v = 1; }
void out_float2(out float2 v) { v = float2(2); }
void out_float3(out float3 v) { v = float3(3); }
void out_float4(out float4 v) { v = float4(4); }
void out_float2x2(out float2x2 v) { v = float2x2(2); }
void out_float3x3(out float3x3 v) { v = float3x3(3); }
void out_float4x4(out float4x4 v) { v = float4x4(4); }
void out_bool (out bool v) { v = true; }
void out_bool2(out bool2 v) { v = bool2(false); }
void out_bool3(out bool3 v) { v = bool3(true); }
void out_bool4(out bool4 v) { v = bool4(false); }
void main() {
half h; out_half (h);
half2 h2; out_half2(h2);
half3 h3; out_half3(h3);
half4 h4; out_half4(h4);
out_half(h3[1]);
out_half2(h3.xz);
out_half4(h4.zwxy);
sk_FragColor = half4(h, h2.x, h3.x, h4.x);
half2x2 h2x2; out_half2x2(h2x2);
half3x3 h3x3; out_half3x3(h3x3);
half4x4 h4x4; out_half4x4(h4x4);
out_half3(h3x3[1]);
out_half4(h4x4[3].zwxy);
out_half2(h2x2[0]);
sk_FragColor = half4(h2x2[0][0], h3x3[0][0], h4x4[0][0], 1);
int i; out_int (i);
int2 i2; out_int2(i2);
int3 i3; out_int3(i3);
int4 i4; out_int4(i4);
out_int3(i4.xyz);
sk_FragColor = half4(i, i2.x, i3.x, i4.x);
float f; out_float (f);
float2 f2; out_float2(f2);
float3 f3; out_float3(f3);
float4 f4; out_float4(f4);
out_float2(f3.xy);
out_float(f2[0]);
sk_FragColor = half4(f, f2.x, f3.x, f4.x);
float2x2 f2x2; out_float2x2(f2x2);
float3x3 f3x3; out_float3x3(f3x3);
float4x4 f4x4; out_float4x4(f4x4);
out_float(f2x2[0][0]);
out_float4(f4x4[1]);
sk_FragColor = half4(f2x2[0][0], f3x3[0][0], f4x4[0][0], 1);
bool b; out_bool (b);
bool2 b2; out_bool2(b2);
bool3 b3; out_bool3(b3);
bool4 b4; out_bool4(b4);
out_bool2(b4.xw);
out_bool(b3[2]);
sk_FragColor = half4(b, b2.x, b3.x, b4.x);
}