2019-03-15 18:22:51 +00:00
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "fiddle/examples.h"
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// HASH=6c9688008cea8937ad5cc188b38ecf16
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2019-03-18 20:06:34 +00:00
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REG_FIDDLE(Path_Iter_setPath, 256, 256, true, 0) {
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2019-03-15 18:22:51 +00:00
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void draw(SkCanvas* canvas) {
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auto debugster = [](const char* prefix, SkPath::Iter& iter) -> void {
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SkDebugf("%s:\n", prefix);
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const char* verbStr[] = { "Move", "Line", "Quad", "Conic", "Cubic", "Close", "Done" };
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const int pointCount[] = { 1 , 2 , 3 , 3 , 4 , 1 , 0 };
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SkPath::Verb verb;
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do {
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SkPoint points[4];
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verb = iter.next(points);
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SkDebugf("k%s_Verb ", verbStr[(int) verb]);
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for (int i = 0; i < pointCount[(int) verb]; ++i) {
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SkDebugf("{%g, %g}, ", points[i].fX, points[i].fY);
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}
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if (SkPath::kConic_Verb == verb) {
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SkDebugf("weight = %g", iter.conicWeight());
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}
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SkDebugf("\n");
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} while (SkPath::kDone_Verb != verb);
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SkDebugf("\n");
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};
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SkPath path;
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path.quadTo(10, 20, 30, 40);
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SkPath::Iter iter(path, false);
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debugster("quad open", iter);
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SkPath path2;
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path2.conicTo(1, 2, 3, 4, .5f);
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iter.setPath(path2, true);
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debugster("conic closed", iter);
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}
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} // END FIDDLE
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