skia2/docs/examples/Rect_toQuad.cpp

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// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=59a6e7d202ac17ab80ec21b233e51f59
REG_FIDDLE(Rect_toQuad, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
SkRect rect = {1, 2, 3, 4};
SkPoint corners[4];
rect.toQuad(corners);
SkDebugf("rect: {%g, %g, %g, %g}\n", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
SkDebugf("corners:");
for (auto corner : corners) {
SkDebugf(" {%g, %g}", corner.fX, corner.fY);
}
SkDebugf("\n");
}
} // END FIDDLE