skia2/resources/sksl/folding/MatrixFoldingES2.sksl

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uniform half4 colorRed, colorGreen;
bool test() {
bool ok = true;
ok = ok && (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==
float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==
float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
ok = ok && (float2x2(1) == float2x2(1));
ok = ok && !(float2x2(1) == float2x2(0));
ok = ok && (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
ok = ok && !(float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
ok = ok && !(float2x2(1) != float2x2(1));
ok = ok && (float2x2(1) != float2x2(0));
ok = ok && (float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 0.0)) ==
float3x3(float2x2(1.0)));
ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0));
ok = ok && (float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0));
ok = ok && (float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0));
ok = ok && (float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0));
return ok;
}
half4 main() {
return test() ? colorGreen : colorRed;
}