2017-01-16 18:03:37 +00:00
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkShadowFlags_DEFINED
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#define SkShadowFlags_DEFINED
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// A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
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enum SkShadowFlags {
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kNone_ShadowFlag = 0x00,
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/** The occluding object is not opaque. Knowing that the occluder is opaque allows
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* us to cull shadow geometry behind it and improve performance. */
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kTransparentOccluder_ShadowFlag = 0x01,
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2017-05-04 13:58:17 +00:00
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/** Don't try to use analytic shadows. */
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kGeometricOnly_ShadowFlag = 0x02,
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2020-12-16 16:56:11 +00:00
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/** Light position represents a direction, light radius is blur radius at elevation 1 */
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kDirectionalLight_ShadowFlag = 0x04,
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2017-01-16 18:03:37 +00:00
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/** mask for all shadow flags */
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2020-12-16 16:56:11 +00:00
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kAll_ShadowFlag = 0x07
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2017-01-16 18:03:37 +00:00
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};
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#endif
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