2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-05-24 14:52:23 +00:00
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struct Uniforms {
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2021-10-30 02:34:51 +00:00
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half4 colorWhite;
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2021-05-24 14:52:23 +00:00
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};
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2021-01-26 18:03:40 +00:00
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struct Inputs {
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};
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struct Outputs {
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2021-10-30 02:34:51 +00:00
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half4 sk_FragColor [[color(0)]];
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};
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2021-05-24 14:52:23 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-26 18:03:40 +00:00
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Outputs _out;
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(void)_out;
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2021-10-30 02:34:51 +00:00
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half4 color = half4(0.0h);
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if (_uniforms.colorWhite.x == 1.0h) color.y = 1.0h;
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if (_uniforms.colorWhite.x == 2.0h) ; else color.w = 1.0h;
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while (_uniforms.colorWhite.x == 2.0h) ;
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do ; while (_uniforms.colorWhite.x == 2.0h);
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2021-01-26 18:03:40 +00:00
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_out.sk_FragColor = color;
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return _out;
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}
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