Implement additional Runtime Effect intrinsic tests.
Tested in dm:
- max(halfN, halfN)
- max(halfN, half)
- min(halfN, halfN)
- min(halfN, half)
- clamp(halfN, halfN, halfN)
- clamp(halfN, half, half)
- mix(halfN, halfN, halfN)
- mix(halfN, halfN, half)
Compiled outputs only (not in ES2):
- max(intN, intN)
- max(intN, int)
- min(intN, intN)
- min(intN, int)
- clamp(intN, intN, intN)
- clamp(intN, int, int)
- mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222)
- mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222)
Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:51:47 +00:00
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uniform half4 colorGreen, colorRed, colorBlack, colorWhite, testInputs;
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2021-04-26 19:39:17 +00:00
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half4 main() {
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Implement additional Runtime Effect intrinsic tests.
Tested in dm:
- max(halfN, halfN)
- max(halfN, half)
- min(halfN, halfN)
- min(halfN, half)
- clamp(halfN, halfN, halfN)
- clamp(halfN, half, half)
- mix(halfN, halfN, halfN)
- mix(halfN, halfN, half)
Compiled outputs only (not in ES2):
- max(intN, intN)
- max(intN, int)
- min(intN, intN)
- min(intN, int)
- clamp(intN, intN, intN)
- clamp(intN, int, int)
- mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222)
- mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222)
Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:51:47 +00:00
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int4 intGreen = int4(colorGreen * 100);
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int4 intRed = int4(colorRed * 100);
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return (mix(intGreen.x, intRed.x, false) == intGreen.x &&
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mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy &&
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mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz &&
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mix(intGreen.xyzw, intRed.xyzw, bool4(false)) == intGreen.xyzw &&
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mix(intGreen.x, intRed.x, true) == intRed.x &&
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mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy &&
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mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz &&
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mix(intGreen.xyzw, intRed.xyzw, bool4(true)) == intRed.xyzw &&
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mix(colorGreen.x, colorRed.x, false) == colorGreen.x &&
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mix(colorGreen.xy, colorRed.xy, bool2(false)) == colorGreen.xy &&
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mix(colorGreen.xyz, colorRed.xyz, bool3(false)) == colorGreen.xyz &&
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mix(colorGreen.xyzw, colorRed.xyzw, bool4(false)) == colorGreen.xyzw &&
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mix(colorGreen.x, colorRed.x, true) == colorRed.x &&
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mix(colorGreen.xy, colorRed.xy, bool2(true)) == colorRed.xy &&
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mix(colorGreen.xyz, colorRed.xyz, bool3(true)) == colorRed.xyz &&
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mix(colorGreen.xyzw, colorRed.xyzw, bool4(true)) == colorRed.xyzw) ? colorGreen
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: colorRed;
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}
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