/*#pragma settings NoInline*/
uniform half4 colorRed, colorGreen, colorWhite, colorBlack;
void setToColorBlack(out half4 x) {
x = colorBlack;
}
half4 main() {
half4 a, b, c, d;
(b = colorRed), (c = colorGreen);
a = (setToColorBlack(d), colorWhite);
// These uniforms only contain 1s and 0s so these multiplies should be no-ops.
a *= a;
b *= b;
c *= c;
d *= d;
return (a == colorWhite &&
b == colorRed &&
c == colorGreen &&
d == colorBlack) ? colorGreen : colorRed;