skia2/bench/SKPBench.h

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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKPBench_DEFINED
#define SKPBench_DEFINED
#include "Benchmark.h"
#include "SkCanvas.h"
#include "SkPicture.h"
#include "SkTDArray.h"
class SkSurface;
/**
* Runs an SkPicture as a benchmark by repeatedly drawing it scaled inside a device clip.
*/
class SKPBench : public Benchmark {
public:
SKPBench(const char* name, const SkPicture*, const SkIRect& devClip, SkScalar scale,
bool useMultiPictureDraw, bool doLooping);
~SKPBench() override;
int calculateLoops(int defaultLoops) const override {
return fDoLooping ? defaultLoops : 1;
}
void getGpuStats(SkCanvas*, SkTArray<SkString>* keys, SkTArray<double>* values) override;
protected:
const char* onGetName() override;
const char* onGetUniqueName() override;
void onPerCanvasPreDraw(SkCanvas*) override;
void onPerCanvasPostDraw(SkCanvas*) override;
bool isSuitableFor(Backend backend) override;
void onDraw(int loops, SkCanvas* canvas) override;
SkIPoint onGetSize() override;
virtual void drawMPDPicture();
virtual void drawPicture();
const SkPicture* picture() const { return fPic; }
const SkTDArray<SkSurface*>& surfaces() const { return fSurfaces; }
const SkTDArray<SkIRect>& tileRects() const { return fTileRects; }
private:
SkAutoTUnref<const SkPicture> fPic;
const SkIRect fClip;
const SkScalar fScale;
SkString fName;
SkString fUniqueName;
const bool fUseMultiPictureDraw;
SkTDArray<SkSurface*> fSurfaces; // for MultiPictureDraw
SkTDArray<SkIRect> fTileRects; // for MultiPictureDraw
const bool fDoLooping;
typedef Benchmark INHERITED;
};
#endif