2015-05-06 19:42:04 +00:00
|
|
|
/*
|
|
|
|
* Copyright 2015 Google Inc.
|
|
|
|
*
|
|
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
|
|
* found in the LICENSE file.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "Benchmark.h"
|
|
|
|
|
|
|
|
// This benchmark's runtime should be fairly constant for a given machine,
|
|
|
|
// so it can be used as a baseline to control for thermal or other throttling.
|
|
|
|
|
|
|
|
struct ControlBench : public Benchmark {
|
|
|
|
const char* onGetName() override { return "control"; }
|
|
|
|
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
|
|
|
|
|
2015-10-01 16:43:39 +00:00
|
|
|
void onDraw(int loops, SkCanvas*) override {
|
2015-05-06 19:42:04 +00:00
|
|
|
// Nothing terribly useful: force a memory read, a memory write, and some math.
|
|
|
|
volatile uint32_t rand = 0;
|
|
|
|
for (int i = 0; i < 1000*loops; i++) {
|
|
|
|
rand *= 1664525;
|
|
|
|
rand += 1013904223;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
DEF_BENCH(return new ControlBench;)
|