skia2/tests/sksl/blend/BlendEnum.glsl

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#version 400
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend;
for (int _1_loop = 0;_1_loop < 1; _1_loop++) {
{
{
_0_blend = src * dst;
continue;
}
}
}
sk_FragColor = _0_blend;
}