skia2/tests/sksl/intrinsics/Mod.metal

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Metal
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struct Inputs {
float a;
float b;
float4 c;
float4 d;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float _skTemp0;
float _skTemp1;
float4 _skTemp2;
float _skTemp3;
float4 _skTemp4;
float4 _skTemp5;
_out.sk_FragColor.x = (_skTemp0 = _in.a, _skTemp1 = _in.b, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1));
_out.sk_FragColor = (_skTemp2 = _in.c, _skTemp3 = _in.b, _skTemp2 - _skTemp3 * floor(_skTemp2 / _skTemp3));
_out.sk_FragColor = (_skTemp4 = _in.c, _skTemp5 = _in.d, _skTemp4 - _skTemp5 * floor(_skTemp4 / _skTemp5));
return _out;
}