#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
half2x2 testMatrix2x2;
half3x3 testMatrix3x3;
};
struct Inputs {
struct Outputs {
half4 sk_FragColor [[color(0)]];
thread bool operator==(const half2x2 left, const half2x2 right);
thread bool operator!=(const half2x2 left, const half2x2 right);
thread bool operator==(const half3x3 left, const half3x3 right);
thread bool operator!=(const half3x3 left, const half3x3 right);
thread bool operator==(const half2x2 left, const half2x2 right) {
return all(left[0] == right[0]) &&
all(left[1] == right[1]);
}
thread bool operator!=(const half2x2 left, const half2x2 right) {
return !(left == right);
thread bool operator==(const half3x3 left, const half3x3 right) {
all(left[1] == right[1]) &&
all(left[2] == right[2]);
thread bool operator!=(const half3x3 left, const half3x3 right) {
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool _0_ok = true;
_0_ok = _0_ok && _uniforms.testMatrix2x2 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
_0_ok = _0_ok && _uniforms.testMatrix3x3 == half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h));
_0_ok = _0_ok && _uniforms.testMatrix2x2 != half2x2(100.0h);
_0_ok = _0_ok && _uniforms.testMatrix3x3 != half3x3(half3(9.0h, 8.0h, 7.0h), half3(6.0h, 5.0h, 4.0h), half3(3.0h, 2.0h, 1.0h));
_out.sk_FragColor = _0_ok ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;