skia2/tests/SkSLMemoryLayoutTest.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSLContext.h"
#include "SkSLMemoryLayout.h"
#include "Test.h"
#if SK_SUPPORT_GPU
DEF_TEST(SkSLMemoryLayout140Test, r) {
SkSL::Context context;
SkSL::MemoryLayout layout(SkSL::MemoryLayout::k140_Standard);
// basic types
REPORTER_ASSERT(r, 4 == layout.size(*context.fFloat_Type));
REPORTER_ASSERT(r, 8 == layout.size(*context.fVec2_Type));
REPORTER_ASSERT(r, 12 == layout.size(*context.fVec3_Type));
REPORTER_ASSERT(r, 16 == layout.size(*context.fVec4_Type));
REPORTER_ASSERT(r, 4 == layout.size(*context.fInt_Type));
REPORTER_ASSERT(r, 8 == layout.size(*context.fIVec2_Type));
REPORTER_ASSERT(r, 12 == layout.size(*context.fIVec3_Type));
REPORTER_ASSERT(r, 16 == layout.size(*context.fIVec4_Type));
REPORTER_ASSERT(r, 1 == layout.size(*context.fBool_Type));
REPORTER_ASSERT(r, 2 == layout.size(*context.fBVec2_Type));
REPORTER_ASSERT(r, 3 == layout.size(*context.fBVec3_Type));
REPORTER_ASSERT(r, 4 == layout.size(*context.fBVec4_Type));
REPORTER_ASSERT(r, 32 == layout.size(*context.fMat2x2_Type));
REPORTER_ASSERT(r, 32 == layout.size(*context.fMat2x4_Type));
REPORTER_ASSERT(r, 48 == layout.size(*context.fMat3x3_Type));
REPORTER_ASSERT(r, 64 == layout.size(*context.fMat4x2_Type));
REPORTER_ASSERT(r, 64 == layout.size(*context.fMat4x4_Type));
REPORTER_ASSERT(r, 4 == layout.alignment(*context.fFloat_Type));
REPORTER_ASSERT(r, 8 == layout.alignment(*context.fVec2_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec3_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec4_Type));
REPORTER_ASSERT(r, 4 == layout.alignment(*context.fInt_Type));
REPORTER_ASSERT(r, 8 == layout.alignment(*context.fIVec2_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec3_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec4_Type));
REPORTER_ASSERT(r, 1 == layout.alignment(*context.fBool_Type));
REPORTER_ASSERT(r, 2 == layout.alignment(*context.fBVec2_Type));
REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec3_Type));
REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec4_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat2x2_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat2x4_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat3x3_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat4x2_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat4x4_Type));
// struct 1
std::vector<SkSL::Type::Field> fields1;
fields1.emplace_back(SkSL::Modifiers(), SkString("a"), context.fVec3_Type.get());
SkSL::Type s1(SkSL::Position(), SkString("s1"), fields1);
REPORTER_ASSERT(r, 16 == layout.size(s1));
REPORTER_ASSERT(r, 16 == layout.alignment(s1));
fields1.emplace_back(SkSL::Modifiers(), SkString("b"), context.fFloat_Type.get());
SkSL::Type s2(SkSL::Position(), SkString("s2"), fields1);
REPORTER_ASSERT(r, 16 == layout.size(s2));
REPORTER_ASSERT(r, 16 == layout.alignment(s2));
fields1.emplace_back(SkSL::Modifiers(), SkString("c"), context.fBool_Type.get());
SkSL::Type s3(SkSL::Position(), SkString("s3"), fields1);
REPORTER_ASSERT(r, 32 == layout.size(s3));
REPORTER_ASSERT(r, 16 == layout.alignment(s3));
// struct 2
std::vector<SkSL::Type::Field> fields2;
fields2.emplace_back(SkSL::Modifiers(), SkString("a"), context.fInt_Type.get());
SkSL::Type s4(SkSL::Position(), SkString("s4"), fields2);
REPORTER_ASSERT(r, 16 == layout.size(s4));
REPORTER_ASSERT(r, 16 == layout.alignment(s4));
fields2.emplace_back(SkSL::Modifiers(), SkString("b"), context.fVec3_Type.get());
SkSL::Type s5(SkSL::Position(), SkString("s5"), fields2);
REPORTER_ASSERT(r, 32 == layout.size(s5));
REPORTER_ASSERT(r, 16 == layout.alignment(s5));
// arrays
SkSL::Type array1(SkString("float[4]"), SkSL::Type::kArray_Kind, *context.fFloat_Type, 4);
REPORTER_ASSERT(r, 64 == layout.size(array1));
REPORTER_ASSERT(r, 16 == layout.alignment(array1));
REPORTER_ASSERT(r, 16 == layout.stride(array1));
SkSL::Type array2(SkString("vec4[4]"), SkSL::Type::kArray_Kind, *context.fVec4_Type, 4);
REPORTER_ASSERT(r, 64 == layout.size(array2));
REPORTER_ASSERT(r, 16 == layout.alignment(array2));
REPORTER_ASSERT(r, 16 == layout.stride(array2));
}
DEF_TEST(SkSLMemoryLayout430Test, r) {
SkSL::Context context;
SkSL::MemoryLayout layout(SkSL::MemoryLayout::k430_Standard);
// basic types
REPORTER_ASSERT(r, 4 == layout.size(*context.fFloat_Type));
REPORTER_ASSERT(r, 8 == layout.size(*context.fVec2_Type));
REPORTER_ASSERT(r, 12 == layout.size(*context.fVec3_Type));
REPORTER_ASSERT(r, 16 == layout.size(*context.fVec4_Type));
REPORTER_ASSERT(r, 4 == layout.size(*context.fInt_Type));
REPORTER_ASSERT(r, 8 == layout.size(*context.fIVec2_Type));
REPORTER_ASSERT(r, 12 == layout.size(*context.fIVec3_Type));
REPORTER_ASSERT(r, 16 == layout.size(*context.fIVec4_Type));
REPORTER_ASSERT(r, 1 == layout.size(*context.fBool_Type));
REPORTER_ASSERT(r, 2 == layout.size(*context.fBVec2_Type));
REPORTER_ASSERT(r, 3 == layout.size(*context.fBVec3_Type));
REPORTER_ASSERT(r, 4 == layout.size(*context.fBVec4_Type));
REPORTER_ASSERT(r, 16 == layout.size(*context.fMat2x2_Type));
REPORTER_ASSERT(r, 32 == layout.size(*context.fMat2x4_Type));
REPORTER_ASSERT(r, 48 == layout.size(*context.fMat3x3_Type));
REPORTER_ASSERT(r, 32 == layout.size(*context.fMat4x2_Type));
REPORTER_ASSERT(r, 64 == layout.size(*context.fMat4x4_Type));
REPORTER_ASSERT(r, 4 == layout.alignment(*context.fFloat_Type));
REPORTER_ASSERT(r, 8 == layout.alignment(*context.fVec2_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec3_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fVec4_Type));
REPORTER_ASSERT(r, 4 == layout.alignment(*context.fInt_Type));
REPORTER_ASSERT(r, 8 == layout.alignment(*context.fIVec2_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec3_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fIVec4_Type));
REPORTER_ASSERT(r, 1 == layout.alignment(*context.fBool_Type));
REPORTER_ASSERT(r, 2 == layout.alignment(*context.fBVec2_Type));
REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec3_Type));
REPORTER_ASSERT(r, 4 == layout.alignment(*context.fBVec4_Type));
REPORTER_ASSERT(r, 8 == layout.alignment(*context.fMat2x2_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat2x4_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat3x3_Type));
REPORTER_ASSERT(r, 8 == layout.alignment(*context.fMat4x2_Type));
REPORTER_ASSERT(r, 16 == layout.alignment(*context.fMat4x4_Type));
// struct 1
std::vector<SkSL::Type::Field> fields1;
fields1.emplace_back(SkSL::Modifiers(), SkString("a"), context.fVec3_Type.get());
SkSL::Type s1(SkSL::Position(), SkString("s1"), fields1);
REPORTER_ASSERT(r, 16 == layout.size(s1));
REPORTER_ASSERT(r, 16 == layout.alignment(s1));
fields1.emplace_back(SkSL::Modifiers(), SkString("b"), context.fFloat_Type.get());
SkSL::Type s2(SkSL::Position(), SkString("s2"), fields1);
REPORTER_ASSERT(r, 16 == layout.size(s2));
REPORTER_ASSERT(r, 16 == layout.alignment(s2));
fields1.emplace_back(SkSL::Modifiers(), SkString("c"), context.fBool_Type.get());
SkSL::Type s3(SkSL::Position(), SkString("s3"), fields1);
REPORTER_ASSERT(r, 32 == layout.size(s3));
REPORTER_ASSERT(r, 16 == layout.alignment(s3));
// struct 2
std::vector<SkSL::Type::Field> fields2;
fields2.emplace_back(SkSL::Modifiers(), SkString("a"), context.fInt_Type.get());
SkSL::Type s4(SkSL::Position(), SkString("s4"), fields2);
REPORTER_ASSERT(r, 4 == layout.size(s4));
REPORTER_ASSERT(r, 4 == layout.alignment(s4));
fields2.emplace_back(SkSL::Modifiers(), SkString("b"), context.fVec3_Type.get());
SkSL::Type s5(SkSL::Position(), SkString("s5"), fields2);
REPORTER_ASSERT(r, 32 == layout.size(s5));
REPORTER_ASSERT(r, 16 == layout.alignment(s5));
// arrays
SkSL::Type array1(SkString("float[4]"), SkSL::Type::kArray_Kind, *context.fFloat_Type, 4);
REPORTER_ASSERT(r, 16 == layout.size(array1));
REPORTER_ASSERT(r, 4 == layout.alignment(array1));
REPORTER_ASSERT(r, 4 == layout.stride(array1));
SkSL::Type array2(SkString("vec4[4]"), SkSL::Type::kArray_Kind, *context.fVec4_Type, 4);
REPORTER_ASSERT(r, 64 == layout.size(array2));
REPORTER_ASSERT(r, 16 == layout.alignment(array2));
REPORTER_ASSERT(r, 16 == layout.stride(array2));
}
#endif